The Amazing Adventures Of 10 Second Tim by gameXcore
XNA & Silverlight versions of the game are slightly different, the XNA version has fancier graphics and supports gamepads!
The silverlight framerate can also get a bit choppy!
Basically, for best results, choose XNA.
MegaCorp Company Logs:
"* 12/07/13 - An unknown issue with MegaCalc has caused Garry the intern to vanish. *",
"* 13/07/13 - Garry keeps reappearing randomly. He looks different. *",
"* 14/07/13 - Garry continues to appear randomly, the programmers are starting to get spooked. *",
"* 27/07/13 - Garry has not reappeared for a while, presumed missing without permission. Bonus will be docked. *",
"* 08/08/13 - Engineers are working to restore MegaCalc. *",
"* 14/08/13 - 4 QA testers have now vanished while attempting to find easier reproduction steps. *",
"* 20/08/13 - The fault has been traced to a NULL pointer causing recursion so deep it tore a hole in reality. *",
"* 23/08/13 - Patch applied to MegaCalc. Engineers are 95% certain it should work with 32% probability. *",
"* 26/08/13 - A new intern, Tim, has been hired to apply and test the patch. *",
- You are Tim, head over to the computer and upload the patch, if all goes well, you can go home. If for some reason the patch fails, please try to stay alive as long as possible, life insurance is expensive!
Scott Bevin
scott@gameXcore.co.uk
www.gameXcore.co.uk
The silverlight framerate can also get a bit choppy!
Basically, for best results, choose XNA.
MegaCorp Company Logs:
"* 12/07/13 - An unknown issue with MegaCalc has caused Garry the intern to vanish. *",
"* 13/07/13 - Garry keeps reappearing randomly. He looks different. *",
"* 14/07/13 - Garry continues to appear randomly, the programmers are starting to get spooked. *",
"* 27/07/13 - Garry has not reappeared for a while, presumed missing without permission. Bonus will be docked. *",
"* 08/08/13 - Engineers are working to restore MegaCalc. *",
"* 14/08/13 - 4 QA testers have now vanished while attempting to find easier reproduction steps. *",
"* 20/08/13 - The fault has been traced to a NULL pointer causing recursion so deep it tore a hole in reality. *",
"* 23/08/13 - Patch applied to MegaCalc. Engineers are 95% certain it should work with 32% probability. *",
"* 26/08/13 - A new intern, Tim, has been hired to apply and test the patch. *",
- You are Tim, head over to the computer and upload the patch, if all goes well, you can go home. If for some reason the patch fails, please try to stay alive as long as possible, life insurance is expensive!
Scott Bevin
scott@gameXcore.co.uk
www.gameXcore.co.uk
| Web (Silverlight) | http://www.gamexcore.co.uk/10ST/Play10SecondTim.html |
| Windows (XNA - No Installer) [File > Download] | https://docs.google.com/file/d/0B2D1vawAAtflQmd6RTdvbjZhWWs/edit?usp=sharing |
| Windows (XNA Installer) [File > Download] | https://docs.google.com/file/d/0B2D1vawAAtflcVk2bWhSR2VfeDA/edit?usp=sharing |
| Source | https://code.google.com/p/ludum-dare-27-gxc/source/checkout |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7049 |
Ratings
| Coolness | 37% | 1452 |
| Overall | 3.26 | 356 |
| Audio | 2.57 | 548 |
| Fun | 3.22 | 326 |
| Graphics | 2.87 | 563 |
| Humor | 3.17 | 159 |
| Innovation | 2.83 | 647 |
| Mood | 2.94 | 395 |
| Theme | 3.26 | 479 |
nice concept! though the intro was a bit long. I'm pretty sure your game would have worked with a shorter intro as well