Dungeon Runes by Corinator

[raw]
made by Corinator for LD36 (JAM)
MAJOR UPDATE: New ending, lighting and performance improvements, bug fixes and more!

In this Indiana Jones style dungeon crawler, you must find three different Ancient Rune stones, discover their powers, and escape the temple.

Remember that if a chamber seems too difficult, it may require the use of a certain Rune to make it easier. Try to come back to it after collecting another Rune.

WASD - Move
Space - Jump
Left Shift - Sprint
Left Click - Interact (buttons, stone tablets, items)
Q and E - Cycle Runes

Feedback

JoJoX
30. Aug 2016 · 06:25 UTC
Great art ! Got two runes the blue and the green. But going back to the first room is harder than gettig the runes. Jump control are a bit weird, like delayed sometimes.
catchthefloaty
31. Aug 2016 · 06:03 UTC
quite possibly my fav so far. make a full game , youve got something here
pogo
01. Sep 2016 · 18:13 UTC
I was pleasantly surprised by this. At first launch I couldn't get a good frame rate - lots of dynamic lights and particles. However once I turned it down, I found the game quite enjoyable.
The art was well done, you used the few assets you made very well. Of particular note were the death animations, the sound and camera effects when falling to my death were great.
The player controller was fine; a little floaty in the jumping but it was still easy enough to navigate the level.
The music and sound were overall well done, but the rune sounds were a little loud.
I'd have liked a final chamber to use the final rune with, but otherwise I thoroughly enjoyed Dungeon Runes!
zenmumbler
12. Sep 2016 · 16:34 UTC
Nice one, I cursed the step animation many times for plunging me into a hole because I was off the platform 1/2 a sec earlier than expected but otherwise a solid entry.