Dango Rush by ghRibacki
You start with 10 seconds. Each enemy you beat gives you 10 more seconds. You need to find your girl before the time runs out.
The game includes 8 types of bullets, 4 types of enemies and randomly generated levels.
This is my first jam entry and I dedicate it to my awesome team. :)
Designed by Aline Lermen and Guilherme Ribacki
Art by Aline Lermen
Music by Guilherme Carvalho
Programming by Guilherme Ribacki
The game includes 8 types of bullets, 4 types of enemies and randomly generated levels.
This is my first jam entry and I dedicate it to my awesome team. :)
Designed by Aline Lermen and Guilherme Ribacki
Art by Aline Lermen
Music by Guilherme Carvalho
Programming by Guilherme Ribacki
| Play (web/flash) | http://inf.ufrgs.br/~ghribacki/dangorush/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7839 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.20 | 249 |
| Audio(Jam) | 3.35 | 125 |
| Fun(Jam) | 3.30 | 143 |
| Graphics(Jam) | 3.04 | 348 |
| Humor(Jam) | 2.72 | 219 |
| Innovation(Jam) | 2.75 | 383 |
| Mood(Jam) | 2.97 | 273 |
| Theme(Jam) | 3.27 | 213 |
I got really hooked on it, and had a lot of fun. I probably played it for half an hour, and the music didn't get old.
I have two pieces of criticism though. The level generator needs work. Some times there would be the same mob in every room and never a single upgrade. Another time, the first room held the orange upgrade. And the most interesting enemies seem to show up way too rarely.
The other thing is that it's too easy to walk right into a bullet when changing rooms. This just feels unfair.
Please, keep working on this. If you can address these issues and add more variety, it will be a great little game. :D
Hard to succeed to shot the ennemy, I think I would prefer it would either shoot where I walk OR show where my mouse points, playing with two arrows on a keyboard is hard for my brain!
But in the end, I accomplished my mission. And you did, too!
Now let's give it one more try... :D
(Good job!!)
It's fun even if a bit hard with the first weapon during the first times.
It got easier after I figured out the trick to anticipate the enemy's movement but I still run out of health after 6 or 7 rooms...
I don't know why but something about this just makes me want to keep on trying. It got fun after some trial an error but still very hard!
I'll give you some extra points in humor for how masochistic this game is :]
At first, the enemies seemed pretty hard, but after a while, you get used to them and learn there patterns - and then the combination rooms with more than one enemy get more interesting. I really like how you added variety with only 4 different enemies!
I wish there was a way to regain health. Maybe a health fountain in a few rooms after you killed everything there? It would actually add another challenge: Do I go back and lose time, or do I try to fight my way with the little health I have left? Oh, and a mini map. When you have to go back at a certain point, it's a bit hard to find your way back to where you haven't already been.
You did a pretty good job with everything, actually: The graphics are simple, but pleasing to look at, the music fits the game well and the game flows smoothly. Great job, and congratulations on finishing your first jam entry!
We really appreciated all of the kind comments and suggestions!