Big City Goat Adventure by Sebby

[raw]
made by Sebby for LD27 (JAM)
Instuctions:
Arrow Keys/WSAD to move
Space key to interact with things
'C' is used later on

If you are stuck there is a guide included in the download.

Also, I swear this used to be related to the 10 seconds theme, but at some point the idea had evolved so much that it wasn't all that relevant any more. Or maybe it just sounded more relevant in my head, I dunno XD

Either way, I am quite proud of this game despite it not fitting the theme. I enjoyed making it, and while I didn't get in everything that I wanted to I am quite happy with the result, kind of as a prototype I guess. I'd like to make similar games in the future :)

Ratings

Coolness 46% 1229
Overall(Jam) 3.07 312
Fun(Jam) 3.15 197
Graphics(Jam) 2.89 387
Humor(Jam) 2.87 174
Innovation(Jam) 3.22 183
Mood(Jam) 2.75 346
Theme(Jam) 1.61 598

Feedback

klianc09
27. Aug 2013 · 18:00 UTC
At first it was really weired that up wasn't up-right like expected but up-left instead. But after getting used to the controls, I was able to enjoy your game. Really nice adventure-puzzler you got there. Maybe some sound effects would be nice?

Also: I think it's funny, that when you search for "goat", only your and my game appear in the results. :D
magicdweedoo
29. Aug 2013 · 07:00 UTC
one of my favourites !! but I got stuck when i had the green/red staff, i couldnt lift the green platform and then red because switching made the green platform fall back down..
Dry Tree
29. Aug 2013 · 07:01 UTC
nice game - it took a while to get going and it would have been good if something a bit better happened at the ending, but overall great job :)
namrog84
29. Aug 2013 · 07:02 UTC
Go back to goat town! Goatbird!
:D
mklee
29. Aug 2013 · 07:05 UTC
I really enjoyed this game! It's a little strange initially and the Qbert/isometric setup makes it a little hard to navigate, but once you get into it the puzzles are actually quite interesting! I really would love to see this developed further.
HippyJonYo
29. Aug 2013 · 07:09 UTC
Even though it doesn't have much to do with 10 seconds like you said above, I still enjoyed it. That last puzzle took me a couple minutes to figure out! :D
aeveis
29. Aug 2013 · 07:15 UTC
I liked it! The smart character art was cute, and the puzzles were pretty good. liked slightly surreal mood as well.
Darien
30. Aug 2013 · 09:48 UTC
Solstice-y. The controls are a bit odd, but the concept is nice and the graphics are surprisingly effective.
Reyn
30. Aug 2013 · 10:15 UTC
Loved the idea. Isometric works nice, took me a while to get use to how to move. I got stuck in the hills where I cannot get a green platform to go up, I see other people have the same issue, I thought it might be part of the puzzle...
XaiZil
01. Sep 2013 · 15:56 UTC
I quite liked it but then once I could move the red block I got a bit confused
TeamAMazeThing
03. Sep 2013 · 21:11 UTC
The theme really isn't apparent in the game any more, but nevertheless it's a great game! The beginning could use a little bit of explanation. The look is nice and fits the game mechanic, movement feels good and the last puzzle felt rewarding. This is one game that would be nice to see extended and refined after the jam.
kibertoad
03. Sep 2013 · 21:16 UTC
a fun little exploration game. not exactly the most original, but relaxing and kinda cool. would be nice to see more stuff in it.
udo
03. Sep 2013 · 22:12 UTC
10 seconds or no, this was enjoyable and fun! :)
Almax27
07. Sep 2013 · 15:33 UTC
Took me some time to adapt to the control scheme, but after getting use to, it was quite enjoyable game :)
noddy2006
09. Sep 2013 · 07:47 UTC
I enjoyed your game! The puzzles started off super easy, but the staff mechanic certainly "switched" things up a bit (pun totally intended). I think I managed to cheat on the last puzzle, though (just south of the room with the last pickup)! Good stuff regardless!
rustybroomhandle
09. Sep 2013 · 08:10 UTC
Isometric view! If there was an "extra points for iso view" option I'd tick it. :D
savethejets1
11. Sep 2013 · 05:32 UTC
Controls were a bit odd at first. I dig the way the rooms link together, that was really neat.
lordjosephdeburg
15. Sep 2013 · 00:02 UTC
puzzly and interesting use of concept. visuals remind me of pet in tv