ShapeSlayer by 2A1S

[raw]
made by 2A1S for LD35 (COMPO)
..: Attention Windows And MAC users :..
The game can, in theory, be run in any platform since it was made using “mono” (C#) and OpenTK, but the issue is that when I test the game on windows, the textures look bad (like really bad and glitchy) , the keyboard and mouse where not working properly. I could compile to the native Windows and MAC but my lack of preparation, tools and time lead to the decision to only make it for linux. (Yes, really bad decision, but I don't feel bad, I learned a lot from this LD (: ). I will upload a gameplay video on my youtube channel to have a little perspective of what the game is about.

..: Requirements :..
If you really want to try It on windows, you only need .NET Framework on your system (most windows have this) and OpenAL (http://www.openal.org/). Normally you have OpenAL in most linux distributions by default.

..: How to Run :..
First extract the game folder anywhere.
In linux with the terminal go to the folder of the game and run “mono ShapeSlayer.exe”. In windows (if you have everything) you just run the “ShapeSlayer.exe” file. (Again, in windows doesn't work properly).

..: Basic idea :..
The game is multi-player arena where players are geometric shapes. There are 3 shapes in the game: Cube, Triangle and Hexagon. To kill the players you aim with the mouse and left click to shoot. You can't hurt players that have a different shape like the one you have. For example if i'm a cube, I can only kill players that are cubes. You can change your form (this changes in order, first cube, then hexagon then triangle) by pressing the “E” key.

The player has 100u of Health, 100u of Energy and 100 bullets. Each time you shoot it costs 1 bullet. Each time you change your form, it costs 10u of Energy. Each bullet that hits you reduce your health by 2u. You can't restore your health. You can restore your energy or bullets with items in the map that give you 10u (2 items, 1 for energy and 1 for bullets).

The game was going to be online but the time was very short to implement a very good online game. So I've made bots that you can play with, they are not very easy.

To win the game you have to kill 10 players. The game has 2 maps (very simple ones. Didn't have time to make a map editor).

..: Notes :..
* I know how bad its is to let only linux users enjoy the game, I also know that my game is not the next Crysis and it has a tone of bugs. But the part that I want to share to whoever is reading this is that even if your game is not good you learned from it and you didn't give up. You don't give up, you “die” making it. The important part of Ludum Dare (for me) was and is to learn and to have fun.
* The red/pink/purple feel on the game is because I was fixing an issue in my OpenTK function to draw textures where I accidentally switched alpha values to be the red values. I kind of like it , so I left it like that (it feels happier than my standard gray textures I made).

..: Edit :..
- Fixed colors
- Fixed critical bugs
- Fixed sounds

Feedback

grayhaze
22. Apr 2016 · 12:13 UTC
The idea sounds interesting. I wish I was able to give it a try, but I don't currently have a Linux machine available, so I can't give any ratings unfortunately. Well done on getting something together for the competition. Even if it was just a learning experience, it's still valuable and gives you a foundation to build on next time. Good work, and I look forward to your future entries. :)
yuigoto
06. May 2016 · 03:15 UTC
The concept is really nice, and it has that nice "twin-stick shooter" feeling too, though on my machine (running Win10 x64) the mouse did not aim as expected. :/

The level is pretty intense and full of action, though, which is quite nice! :)

Congrats!