Doomed for Eternity by Knighty

[raw]
made by Knighty for LD27 (COMPO)
You must fight through a series of battle, while your approaching death looms above your head.
Each battle has a different strategy to win. You must have both brains and quick fingers to claim victory.

Although the time limit might seem impossible at first, don't give up and you will surely win. You have an eternity to reach the solution.


There is no randomness. So the goal is to figure out the enemies pattern, develop a strategy around that, and then execute it before before the timer kills you. You'll likely need to retry the battle several times to figure it out.

Ratings

Coolness 47% 1196
Overall 2.98 643
Audio 2.46 602
Fun 2.52 879
Graphics 3.47 242
Humor 2.02 690
Innovation 2.71 756
Mood 2.48 748
Theme 3.11 620

Feedback

MegaMasterX
26. Aug 2013 · 01:38 UTC
I really like the menu boop and click sounds. The graphics and animations are nice, and the movement is smooth. That blob loves to 1-hit KO me sometimes...
iyzsong
26. Aug 2013 · 01:51 UTC
Just too HARD >.<
misson20000
26. Aug 2013 · 02:28 UTC
I have no idea how to play this
mirzasan
26. Aug 2013 · 02:55 UTC
I love the graphic but I don't see the 10 second theme
nice and smooth movement but lack of music
Martze
26. Aug 2013 · 03:03 UTC
The game looks really slick! Nice work.
Adam
26. Aug 2013 · 03:55 UTC
Maybe convey somewhere on the game page that you have 10 seconds to win it.
Spelchan
26. Aug 2013 · 04:00 UTC
Interesting concept but way, way, way too difficult.
MrBlade
26. Aug 2013 · 04:32 UTC
Good job! Very nice take on a classic style. I am glad you added at least some sound, haha. Keep it up.
REIN1
26. Aug 2013 · 04:57 UTC
It's hard~
GFM
26. Aug 2013 · 05:07 UTC
This reminded me of Half Minute Hero.
Great game. :)

Btw, I was only able to complete the first 3 levels. xD
orangepascal
26. Aug 2013 · 07:39 UTC
very nice graphics, bit on the hard side tho :)
doonay21
26. Aug 2013 · 08:21 UTC
Wow so hard.. Maybe not an innovation, but i like the idea and mixing it with time limit. Nice work!
neekobus
26. Aug 2013 · 08:36 UTC
Good : Smooth animation and UI.
Bad : difficult and repetitive.
Darklotus
26. Aug 2013 · 08:43 UTC
I thought this was pretty inventive use of theme, Only managed 3 to beat 3 of the levels though, quite tricky.
Derbdale
26. Aug 2013 · 09:42 UTC
Once you realize what you need to do, the game gets much simpler but it's still pretty difficult, I like it :)
maxking1234
26. Aug 2013 · 11:17 UTC
Nice graphics! But quite hard :)
Dwel
26. Aug 2013 · 14:12 UTC
I like the graphics and the existing sounds, though some music would have helped. I found the gameplay rather hard since the time limit doesn't really allow you to think much, so it's just a trial and error approach, over and over again.
Acrimiens
26. Aug 2013 · 14:28 UTC
I love rpg style!
L
26. Aug 2013 · 15:36 UTC
This game is actually pretty clever! Even though this so-called "Normal" speed manages to make it as irritating as possible.

I like how battle 5 becomes really easy once you figure out the "trick". If only the rest of them had quite that level of design smoothness.

I found a design problem in #3: in order to win, you must select 'Guard' in the menu, then get hit by Desperation _before_ your character get the chance to use Guard. This seems at odds with the idea that Guard is a spell that only activates when it becomes your turn.
tiooonnn
26. Aug 2013 · 16:26 UTC
DIG IT.
tiooonnn
26. Aug 2013 · 16:27 UTC
wish there were more attack animations. if this becomes a full RPG, i'd def play it!
Mnemusyne
26. Aug 2013 · 16:46 UTC
Very hard but well polished for a 48h game.
Delca
26. Aug 2013 · 16:56 UTC
This one is hard ; I got past the two first battle, but I cannot beat the final attack of the guard. But navigating through menu is not something I am used to do quickly, so I played this one die-and-retry style :-)
FanFan
26. Aug 2013 · 19:46 UTC
It's HARD! I can only beat the first enemy. Sprites remind me of old RPG, which is good.
flarb
26. Aug 2013 · 21:11 UTC
Love the graphics! But needs a clock!
Erkberg
26. Aug 2013 · 23:10 UTC
Love the graphics, but the timelimit is brutal.
Fireblend
26. Aug 2013 · 23:28 UTC
Charming visuals, nice concept, and brutally hard. Gosh do I suck at this one :P great job!
anmorales
26. Aug 2013 · 23:31 UTC
Nice graphics, but hard, great work!
psychomonster
26. Aug 2013 · 23:44 UTC
I failed at the first battle :D Nice art style but... way to hard for me ;)
Jupiter_Hadley
27. Aug 2013 · 00:39 UTC
I failed so bad, but it reminded me of Pokemon, accept with a person :P I included it in my compilation video of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=rhxp6zWGaGM
Nick Weihs
28. Aug 2013 · 13:37 UTC
Hahah so hard!! I couldn't get past level two with the element shifting X_X. I like the rpg mechanics and the timer over you definitely makes it tense! Good stuff.
rzfmzn
28. Aug 2013 · 15:31 UTC
Liked the SFX :P
PaperBlurt
29. Aug 2013 · 17:39 UTC
RPG done in 2 days is good work.
blackotus
31. Aug 2013 · 20:27 UTC
I like the premise.
The characters look really good!

It's very hard, though.

Keep up the good work!
foumart
04. Sep 2013 · 22:05 UTC
The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec.
emveyh
06. Sep 2013 · 18:58 UTC
That was hard man :) Great game, I think this would work well on a mobile device
lekochen
15. Sep 2013 · 14:56 UTC
This is super hard. Awesome.