ShapeGrid by matiasbontempo
Create your path through a world of shapes and colors. But be careful, you can only walk on tiles that share at least one of those two properties with you.
This is my first Compo! So I'd love to hear some feedback.
Thanks for playing!
PS. My highscore so far is 223! Can you beat the creator?
PS2. I finally had the chance to fix those game breaking bugs! :D
This is my first Compo! So I'd love to hear some feedback.
Thanks for playing!
PS. My highscore so far is 223! Can you beat the creator?
PS2. I finally had the chance to fix those game breaking bugs! :D
Ratings
| Coolness | 100% | 1 |
| Overall | 3.63 | 164 |
| Fun | 3.59 | 165 |
| Graphics | 3.71 | 165 |
| Innovation | 3.55 | 212 |
| Mood | 3.05 | 375 |
| Theme | 3.56 | 331 |
This is fantastic.
Noticed a bug, though. It didn't detect a lose case when I was against the level edge.
Best score: 45 :P
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object Move:
Variable <unknown_object>.<unknown variable>(100008, -2147483648) not set before reading it.
at gml_Script_CheckGameOver
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_CheckGameOver (line 0)
gml_Object_Move_Step_0
Cheers!
Nice to see an Android game, though I still miss a Linux port (yeah, Android is Linux too, but I meant Linux for desktop PC, like Ubuntu).
It nicely fits the theme, and I like the gameplay idea. Thanks for giving me a game that I can play on trains! ;)
Great work! You should be very pleased with yourself.
It would be even better if it had some sort of goal.
Simple. Fun. Surprisingly deep. I kept thinking I'd figured out what I needed to be optimizing for and threw myself a curveball (trapped myself in corners of increasing complexity) over and over. I'd love to write an AI for this game :)
The game's really nicely polished, I particularly love the way that things fade into view when you start a new game.
Having a big-but-not-infinite world felt kind of weird. I found myself wondering how the game would play as more of a pure puzzler, with just a few tiles in the level, and you need to get all of them.
Final random thought - I love how much room there is for elaboration on top of this base. There could be some statefulness to your shape (e.g. some tile that changes your color but not your shape when you enter it, or vice versa) to throw a wrench in any strategy that's based on simply finding the longest path in a partially visible graph.
Awesome! Wonderful!
encountered a bug somewhere (Code Error, it says) but it's no biggie... i dont know how to reproduce it anyways...
this is one of my faves so far :)) simple graphics really is my thing
The game has crashed several times like said before in the comments.
Despite this it's really cool! Good job :)
PS : currently my best score was 73 but I'll try to improve him ^^
It's very fun to play!
I think the grid should be infinite (or a different game mode). I got stuck at the borders many times. hehe
Some multipliers for matching the shape and the color would be nice too.
Awesome entry!
The rules are not really clear though.