Clocked In by rylgh

[raw]
made by rylgh for LD27 (COMPO)
Go clockwise
One rotation of the clock's arm takes 10 seconds
30 levels total
So the whole game takes 5 minutes
(Or less, if you lose all your hearts)

MOVE: arrow keys or wasd
START: space
MUTE MUSIC: m

Ratings

Coolness 100% 1
Overall 4.04 17
Audio 3.14 225
Fun 3.88 32
Graphics 3.62 175
Humor 2.25 539
Innovation 4.10 20
Mood 3.43 130
Theme 4.03 28

Feedback

Steve
26. Aug 2013 · 02:21 UTC
Made it to 21 before dying. Kind of stressful, in a good way though. Music is could be improved. Very cool graphical style and idea in general.
Omar_q8
26. Aug 2013 · 04:01 UTC
Nice interpretation of the theme, could use some more game mechanics.

nice work!
mactinite
26. Aug 2013 · 04:01 UTC
I love this. Good concept, good presentation, and fun! I made it to level 11 the first time. Really easy to pick up and play.
mpath
26. Aug 2013 · 04:02 UTC
Amazing game and nearly flawless execution. I was leaning on the keyboard!
Ghostik
26. Aug 2013 · 04:04 UTC
Pretty simple graphic and good idea!
31eee384
26. Aug 2013 · 04:09 UTC
Wow, great game! Managed to get 30/30 on my first try, just barely. Excellent sense of urgency, and I think the repetitive music was quite good along with the sound effects. I really liked that the circles disappeared when you run into them--made the game a lot less frustrating.
Vasileiadis
26. Aug 2013 · 04:45 UTC
Nice that you made it simple and perfectly executed! I'd prefer some more mechanics (power ups, random counter-clockwise spins, .. ) but it's addictive ;)
Andrio
26. Aug 2013 · 04:53 UTC
This is clever! I liked this :)
Fervir
26. Aug 2013 · 04:54 UTC
This was really nice idea and well executed.
Eirikir
26. Aug 2013 · 05:26 UTC
i keep playing it a lot! clean graphics and cool idea
Andrewves
26. Aug 2013 · 05:39 UTC
Good concept, i enjoyed the music and the rewind sound really added to it.
OldPeculier
26. Aug 2013 · 05:59 UTC
I simply can't believe how great this is. Can't believe it. Fun, beautiful, polished to a fault. Publish it. Make people pay you for it. That's all there is left to do. My favorite touch (of many): the jiggling blue ball when you collide with something. Kids, study your linear algebra and maybe you, too, will be able to make a game like this someday.
jay griffin
26. Aug 2013 · 06:03 UTC
This is fantastic. A really interesting use of the theme in using the hand of the clock as the thing that literally reshapes the world, and some sexy minimalist design going on with both the visuals and audio. One of the best I've played so far.
Lustdante
26. Aug 2013 · 06:21 UTC
The most polished game I've seen so far. I loved that moment when I showed that clock hand who's the boss until stage gets difficult and table gets turned.
Colorvade
26. Aug 2013 · 07:06 UTC
The gameplay and aesthetics are perfect in their simplicity. I had a good and chill time playing this.
esayitch
26. Aug 2013 · 07:21 UTC
Got to level 15! I liked most the level design in this game, pretty solid difficulty progression so kudos to that :P art style was fun as well.

Good luck in the challenge!
Toshiro
26. Aug 2013 · 07:42 UTC
Simple, clear, fun, addictive. You touch the essence of what a game has to be according to be.
Reaperguy
26. Aug 2013 · 08:08 UTC
Really good, best i've played for now!
Sebastian
26. Aug 2013 · 08:13 UTC
Slick and a lot of fun!
raver
26. Aug 2013 · 08:21 UTC
Really good and chalenging game! I made to level 13 in second try.
TheHermit
26. Aug 2013 · 08:44 UTC
This game makes me think of some sort of inverse/frozen bullet hell. The graphics are very simple, but little bits of polish like the moving circle becoming an ellipse in the direction of motion, bouncing, etc give a very polished impression.

I liked discovering that I could pick up speed by bouncing against the outside, and that I could make some shortcuts by intentionally colliding with bits of the maze to make a passage.
Lars Faust
26. Aug 2013 · 08:45 UTC
Aaarrghhh!

Did 29 out of 30. Damn you!


What an incredible game you did there though. Perfect design, very cool look, smooth gameplay, balanced levels, great learning curve.

My favorite so far. Superb job.
Brassawiking
26. Aug 2013 · 09:10 UTC
Beautiful presentation. Clean and lush and really huge amount of levels. Top marks!
Pierrec
26. Aug 2013 · 10:12 UTC
Amazing!
My favorite so far, and by far! Wonderful idea and design! Oh, and the theme <3
Choupom
26. Aug 2013 · 10:29 UTC
Nice concept, I enjoyed this game!
infernet89
26. Aug 2013 · 12:23 UTC
Very nice game! Love the animation style..
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
Kaldrick
26. Aug 2013 · 12:40 UTC
First try - completed 13 levels. One of my favourite LD games so far ;)
small trouble
26. Aug 2013 · 13:03 UTC
Very fun. got to level 23 before I died.
matthias_zarzecki
26. Aug 2013 · 13:19 UTC
This is great! Love the beat and the little touches like the ball stretching and the wall-bounce.

Excellent work. Carry on :P
targaciej
26. Aug 2013 · 13:21 UTC
One of my favorites!
Xgor
26. Aug 2013 · 13:33 UTC
Gotta say this is my favorite entry I've seen so far. It looks and feels great. Could use some kinda of twist but it's really fun.
flamecow
26. Aug 2013 · 13:53 UTC
Very, very cool. When the clock hand comes around and gets right behind you, it's a real stressful race to beat it. Nice job!
Mnemusyne
26. Aug 2013 · 16:49 UTC
Same idea as me, but better execution!
ratalaika
26. Aug 2013 · 17:00 UTC
entertaining and original game
SpiralCodeStudio
26. Aug 2013 · 17:58 UTC
Wow! This is really innovative!

I like the idea A LOT!

Only suggestion - radial movement would be easier. So you move on a curve. left right - angle, up down - closer or further to the center.

Great job!
recursor
26. Aug 2013 · 18:56 UTC
The graphics are very simple yet they are perfect for this type of game. I love the way the little dot deforms a bit when you move him and how it he jiggles when he hits something. The music loop even felt like it went with the clock thing you had going on. Adding some type of powerups might make gameplay a bit more interesting. Even so, I had plenty of fun with this one. Nice job!
gikdew
26. Aug 2013 · 19:36 UTC
"I don't care, I love it!" So awesome fun and addicting!
Tinard
26. Aug 2013 · 20:24 UTC
god game! great controls!
Larzan
26. Aug 2013 · 20:28 UTC
Gorgeous game, nice playing, the little egg was anoying me quite a bit when it did its spining wheeling bumpy thingy.
Good replay value, really addictive :)
Although the theme connection is a bit thin here.
zedutchgandalf
26. Aug 2013 · 20:44 UTC
Pretty stressful... I like the graphics :)
And this is a quite original idea.
Volute
26. Aug 2013 · 22:20 UTC
Very cool !
Sestren
26. Aug 2013 · 22:53 UTC
This game is fantastic. Lots of fun to play and a great challenge. Took me a few tries to beat it, but I love how most situations have more than one approach that can work, depending on your situation. Excellent job!
Diogo Muller
26. Aug 2013 · 23:37 UTC
Creative twist on the theme, it really gets a bit tense on the later levels.
Slader16
27. Aug 2013 · 00:03 UTC
I made it to level 10, I love the mechanics!
goyal
27. Aug 2013 · 00:43 UTC
love the graphical style. nicely executed!
still trying to finish the game :)
themushroomsound
27. Aug 2013 · 01:10 UTC
I suck at this game, but I love it. :) Really nice idea.
link2x101
27. Aug 2013 · 01:41 UTC
Music could be better, otherwise it's an absolutely wonderful game. Great use of theme!
Komradus
27. Aug 2013 · 01:48 UTC
Ohhh that's evil. "How hard could it be to move around in a circle" I didn't expect it to get so deliciously challenging so quickly. Well done.
IHateATMFees
27. Aug 2013 · 01:53 UTC
Great job! Would love support for a gamepad.
xndr
27. Aug 2013 · 02:09 UTC
Very cool !
siat
27. Aug 2013 · 02:45 UTC
Addictive gameplay and I liked the music. I would like more types of dots, power ups, etc. But excellent job!
gravyhands
27. Aug 2013 · 02:57 UTC
Nice color palette. And I liked the subtle stretching.
Travis Irby
27. Aug 2013 · 03:15 UTC
nice concept and really good execution! had fun :)
patrickgh3
27. Aug 2013 · 03:17 UTC
Perfect. Tight controls, upbeat music, and very interesting level design. I would totally play this on mobile!
Dooleus
27. Aug 2013 · 03:29 UTC
Great art and concept. Controls felt good. Difficult without being unforgiving. Enjoyed being able to break my own path at times. The music doesn't loop perfectly, which bugged me a little, but that's probably my only criticism here. Good use of the theme, and solid gameplay.
jprogman
27. Aug 2013 · 03:56 UTC
Nice one! I find it too easy to stick near the middle for the rest of the game. I can just stick near the middle and break through the bubbles. Ideally, there should be more densely-packed bubbles in the middle. Otherwise, well done!
bugninja
27. Aug 2013 · 04:22 UTC
Probably played this game longer than any other that I've reviewed so far. Very addictive and creative!
ENDESGA
27. Aug 2013 · 05:25 UTC
Reminded me of a game I used to play on yoyogames.com :P

very cool :D

-ENDESGA
TheSambassador
27. Aug 2013 · 05:36 UTC
This is a very nice game! Super smooth, good controls, and a basic idea. I got to level 28.
PixelOaks
27. Aug 2013 · 06:26 UTC
This is very clever, interpretation and implementation. This is something I probably would enjoy on mobile as well.
Sergey Mohov
27. Aug 2013 · 06:28 UTC
Great mechanic well-explored, awesome level design. And I love the fact that the ball stretches when you move, it's a nice touch.
codifeye
27. Aug 2013 · 07:50 UTC
Great job, very well designed and good fit to the theme, I really got into it after a while!
avh4
27. Aug 2013 · 07:51 UTC
Great details--especially the reset animation, and the fact the velocity stretches out the circles.
LittleThor
27. Aug 2013 · 08:22 UTC
Very well built and good game! Fun to play thanks to the good level design. Good job!
RetroEpic
27. Aug 2013 · 08:54 UTC
Brilliant! freeking awesome, super fun. Simple and elegant, got not critique. I really like the bobble effect when you hit an obstacle. well done.
lcarpentier
27. Aug 2013 · 09:22 UTC
Clever and well executed! Bravo to you sir.
Bensonance
27. Aug 2013 · 09:32 UTC
Really great entry! A clever interpretation of the theme too. You make me so envious of your programmer art ;/.
sam1373
27. Aug 2013 · 10:49 UTC
I completed 19 levels before dying, good game!
Mekuri
27. Aug 2013 · 11:19 UTC
Very nice game. Beat it on first try, lost 3 lives.
I really loved the controls, they were just perfect, felt so natural. I really liked the sound effects, the music, not so much.
A very good, and well polished game! Good job.
Ithildin
27. Aug 2013 · 11:33 UTC
Cool game! Simple, addicting and stylish :)
Yakka
27. Aug 2013 · 11:40 UTC
You could sell this game. It works perfectly.
ncannasse
27. Aug 2013 · 11:48 UTC
Very simple and neat one. Got 21 out of 30 on my first try
Sense
27. Aug 2013 · 11:59 UTC
Really inspired, it's amazing!
Benn
27. Aug 2013 · 12:31 UTC
Full 5/5 from me. I enjoyed it a lot :)
KevinWorkman
27. Aug 2013 · 12:40 UTC
I really liked this one. I could see this being a fun Android game, controlled by tilting the device.
BenWhi
27. Aug 2013 · 12:42 UTC
Lots of fun. Excellent + very original idea.
Beardbotnik
27. Aug 2013 · 13:01 UTC
Awesome little game, was a little confused about how it used the theme at first, but seeing how it rotates every 10 seconds it makes more sense. The gameplay itself is fun, and the jiggle from hitting things is almost rewarding enough to not want to dodge things! Either way its a good looking game that played well.
stenol
27. Aug 2013 · 13:49 UTC
Awesome game and idea. Gratz.
thesunnyk
27. Aug 2013 · 14:20 UTC
Nice take on the concept, and quite a fun game to boot. I like the idea of "bouncing" if you hit another ball, but it needs to be tuned, sometimes it's just too punishing when you don't realise you've walked into a dead end. It's a minor gripe though. I think with a minimalist aesthetic like you've picked you need to choose really good colours and I think you didn't do that. The beige doesn't look too nice and the shadow behind the clock face is not too great. Also love the affordance of the heart following your dude around.
atgaubatz
27. Aug 2013 · 14:41 UTC
Nice, clean design. Love the way destroying the obstacles plays into things.
TomSmizzle
27. Aug 2013 · 15:24 UTC
excellent! I love the level design. The fast inner paths vs the safe outer ones, the tricksy mazes that feint which way you should go, etc. very cool! nice work!
🎤 rylgh
27. Aug 2013 · 15:36 UTC
****************************************
Thanks for all the feedback so far! It's very nice to hear people enjoyed it, and there are some great suggestions (and valid criticisms).
****************************************
zkenshin
27. Aug 2013 · 16:31 UTC
Really well done, enjoyed it. Only thing I didn't like was that if I got hit near the starting line of the arm, it would only go back to the starting line, making me likely to be hit again.
Asar Dhandala
27. Aug 2013 · 16:40 UTC
Fantastic work done!
Once Upon a Team
27. Aug 2013 · 17:04 UTC
The theme is very present, graphics are a little bit cold, but the game is nice and stressful !
gre
27. Aug 2013 · 17:31 UTC
I've played 25 LD games so far and this game is my favorite, the one I've been the most addicted to.
This is a simple but very powerful rush game.

My trick to play it was to try to take the shortest inner path even if there is obstacles but destroying them.
🎤 rylgh
27. Aug 2013 · 17:59 UTC
Damn you and your trick :)
PeaCe
27. Aug 2013 · 18:07 UTC
Superb level design !
MidCry
27. Aug 2013 · 18:42 UTC
Nice job
nice level design
Check out our game
Jishenaz
27. Aug 2013 · 18:54 UTC
Fantastic! Made it to level 20.
Ghandhi
27. Aug 2013 · 18:55 UTC
Great game, was scared only because of random map.
dancingflame
27. Aug 2013 · 19:34 UTC
I can't stop playing it!! Really fun overall :)
Hegemege
27. Aug 2013 · 19:51 UTC
Really smooth game, first try got to 21 and finished on second try. Nice level design, simple concept and good controls.
Mclogenog
27. Aug 2013 · 19:52 UTC
This is a fun use of the theme. I made it to level 20 and had some fun with it. There's not much temptation for me to try again, though, and I'm not sure why that is. It may be because bouncing off the balls and sometimes getting stuck in a series of bounces caused a lot of stress (in a kind of good way), but also some frustration.
tripleVisionGames
27. Aug 2013 · 20:00 UTC
Brilliant game! Played the web version but I've downloaded this as I'll be playing it again. Really great idea, kind of like a really stressful racing game almost. Fantastic.
optimality
27. Aug 2013 · 20:12 UTC
Good use of the theme, some of the levels felt unfairly punishing.
Hologuardian
27. Aug 2013 · 20:35 UTC
Absolutely amazing, loved every second that I played!
flod
27. Aug 2013 · 20:58 UTC
got to level 13 - very nice idea. smooth sound and music and nice controls !
Sithdown
27. Aug 2013 · 21:08 UTC
The handling of the ball is just perfect, I like this game, looks very polished :)
Crazi456
27. Aug 2013 · 21:19 UTC
That was surprisingly fun! Great game!
iterative deepening
27. Aug 2013 · 21:50 UTC
Really adictiv. Nice idea and mood.
Gremlin
27. Aug 2013 · 22:07 UTC
I liked it. Not too many games that ask you to go clockwise instead of a straight line.
zlowrance
27. Aug 2013 · 22:15 UTC
Great game and one of the best uses of the theme yet. Good job :D
mollymus
27. Aug 2013 · 22:33 UTC
Very interesting mechanic / gameplay! Good job!
panurge
27. Aug 2013 · 22:45 UTC
Yep, this is thoroughly awesome. Lovely tight gameplay, great audio and graphics, the whole thing just feels smooth and satisfying. Perfect learning curve, too.
namrog84
27. Aug 2013 · 22:50 UTC
Quite a fun and amusing game. Enjoyed it a lot!
Vile Smile
28. Aug 2013 · 00:09 UTC
Wow! Everything about this game is wonderful. Great job!
UnorthodoxGames
28. Aug 2013 · 00:24 UTC
Incredible, such well designed levels, and I love the sound design!
Andrew Shouldice
28. Aug 2013 · 00:25 UTC
This is beautiful. Such a pure, great idea. Congratulations on a brilliant concept executed superbly.
LordHellMaX
28. Aug 2013 · 00:32 UTC
Nice game! Got me addicted real quick. Wish to have other music track to play during the playthrough
ChronusZ
28. Aug 2013 · 01:04 UTC
Very fun, but very tense at the same time. I think I stopped breathing for the last four levels :D
TobiasW
28. Aug 2013 · 01:16 UTC
Wow, this game feels extremly smooth. Everything about it. Even losing a heart - it just feels like everything is factored into the normal flow of play. Part of it is probably the nice minimalistic soundtrack. The visual presentation is flawless. I REALLY like your choice to let obstacles hinder you, but that you can still break through, it just takes longer - that is not normal for this type of game in my experience, and after playing your game here, I think it should be. Good job there!
DavidErosa
28. Aug 2013 · 01:16 UTC
Wow, music drove me a little crazy, but I really enjoyed the game. Could only get to level 14 :)
BNeutral
28. Aug 2013 · 01:26 UTC
Yay I won. Lovely take on the theme.
DuFF
28. Aug 2013 · 02:37 UTC
Very well done. Good use of the theme, appropriate scope for 48 hours.
Nick Weihs
28. Aug 2013 · 04:41 UTC
Pretty addictive game, gets challenging after a while. Good work.
pikkufighter
28. Aug 2013 · 05:27 UTC
i got to level 29 :P
KevinZuhn
28. Aug 2013 · 05:28 UTC
I really liked the risk and reward that was naturally built into the inner and outer circles of the clock!
Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
Diptoman
28. Aug 2013 · 06:45 UTC
This is by far one of the best games I've played so far! Wonderful work, this is an ideal entry!
SamuelDivinium
28. Aug 2013 · 07:04 UTC
I made it to 22. It was fun but i missed some bonus healths, maybe if you make 5-10 perfect turns in a row (not bumping into anything)
MatrixBai
28. Aug 2013 · 12:12 UTC
Nice design and everything. Good job!
Mironix
28. Aug 2013 · 13:48 UTC
Great idea, altho i would love to be awarded for collecting the dots too :) gives a vibe of potential killer mobile game :) imagine if you would have to do it with fingers and touching the dots would increase the speed of the line.
BradleySmith
28. Aug 2013 · 15:21 UTC
I really enjoyed this, a well made game.
Kohijin
28. Aug 2013 · 15:32 UTC
Nice, clean and simple.
Xgor
28. Aug 2013 · 16:35 UTC
Just took and looked at the source in unity because I was curious how it was made and it seems to be broken :x Would like to see it fixed.
🎤 rylgh
28. Aug 2013 · 16:44 UTC
Ah yeah, I just included the Assets folder because I figured the project metadata cruft was unneeded, but it does seem like importing the Assets folder into a new project results in some broken Inspector connections.

Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.
Jimanzium
28. Aug 2013 · 18:28 UTC
Really cool game. The art style fits well, and the use of the theme is rather neat
Pinktreeleaf
28. Aug 2013 · 18:52 UTC
lol those aren't seconds. Regardless game was pretty enjoyable. Gave my fingers some nice exercise.
Made it to level 8 on the first go that i actually understood the controls.
Clavus
28. Aug 2013 · 19:59 UTC
Very well executed concept. Did end up dying unfairly after the game reset the timer right before I passed over 12 o'clock line, so I ended up losing all my lives in just a few seconds.
andwhatnot
28. Aug 2013 · 20:01 UTC
Elegant and fun... I could play this for awhile.
DaanVanYperen
28. Aug 2013 · 20:26 UTC
Very stylish, cool concept!
dudsen
28. Aug 2013 · 21:43 UTC
Fits well and challenging ! very cool mechanics. Favourite part is the decision of going the inner (shorter) or outer circle. Game is nerver unfair. would be interesting porting it to a touch device! Maybe tablet? go for it!
bitserum
28. Aug 2013 · 22:40 UTC
Really nice idea and level design. Also beautifully polished. Good game.
Aaants
28. Aug 2013 · 22:42 UTC
Great idea and execution. Bravo!
Christina Antoinette Neofotistou
28. Aug 2013 · 23:23 UTC
Amazing! High-concept, very well presented, and frankly very fun and replayable! I can learn a thing or two!

Top marks
LD_LAN_Party
28. Aug 2013 · 23:47 UTC
Very fun. I like that you can decide if you want to go around an obstacle or break right through.
paulmcgg
28. Aug 2013 · 23:58 UTC
Great level sweeping idea. Movement was great as well, although I'm curious how nice it would feel without the great stretch/pull.
Supercannon
29. Aug 2013 · 01:32 UTC
Definitely made me play it a second time so I would know the upcoming obstacles better. Difficulty increases at a nice pace.
Croze
29. Aug 2013 · 02:14 UTC
That was pretty incredibly made for such a simple idea, and the graphics fit so well! Did you manually put in each of those balls and when they would come in? Either way very great work!!!
🎤 rylgh
29. Aug 2013 · 02:29 UTC
@Croze: Thanks! I made a little level editor, and yeah, used it to put each of the balls in manually. Took a good chunk of a day to make, but was so worth it in terms of getting levels made quick and painlessly.
Angrycrow
29. Aug 2013 · 04:10 UTC
FOUR AND HALF! I got to lvl 28! Real fun.. Gotta bookmark.
deathray
29. Aug 2013 · 05:37 UTC
very clever!
theholychicken
29. Aug 2013 · 08:57 UTC
Very catchy music and smooth gameplay mechanics! Nice work!
Capro
29. Aug 2013 · 09:56 UTC
Hardcore and fast-paced. I like it. :)
AmyDee
29. Aug 2013 · 10:47 UTC
I like how the polar navigation made it feel a little like you were bending spacetime by cutting through the middle. I also liked how the next level is constantly fading into view.

Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close!

It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there.

Great job.
Obscuremoon
29. Aug 2013 · 15:27 UTC
I can't believe I just bumped into a circle and yelled "NOOO!" at the top of my voice. very fun and stressful game :D
EdoMiyamoto
29. Aug 2013 · 17:09 UTC
Very good mood, addictive game !
blackotus
29. Aug 2013 · 17:29 UTC
Fun and challenging, congratulations!
Alexander Ponomariov
29. Aug 2013 · 18:10 UTC
Very good! Nice gameplay and cool idea! My regard!
godan
30. Aug 2013 · 01:07 UTC
Great game! I agree with some of the comments about radial movement, but overall, pretty great.
GaTechGrad
30. Aug 2013 · 06:03 UTC
Nice novel concept. The transitions between levels look really slick. I was able to clear 11 levels.
mklee
30. Aug 2013 · 06:46 UTC
Really cool stuff! The right amount of challenge and the concept is really creative. The way the ball subtly morphs shape based on your direction of movement is a nice nice touch.
Dry Tree
30. Aug 2013 · 08:36 UTC
Very nice game, I like the very clean, tight aesthetic. A good challenge too :)
Reverend Speed
30. Aug 2013 · 11:31 UTC
Great entry! A simple, original, twist on maze mechanics married to beautiful execution and a very attractive aesthetic! Obviously this could be expanded - but why? It's a perfectly formed little game, built to serve the theme. My only issue with it is that it's a little easy to game the system and strategically identify barriers where it's faster just to bust through than to navigate around. Otherwise, splendid work!
OkayHughes
30. Aug 2013 · 14:49 UTC
Cleanly executed, very cool idea, evil, evil game. Good job.
kristof
30. Aug 2013 · 22:06 UTC
Cool idea on the gameplay. I also like the clean graphical style. Its just missing some anti aliasing. But that is a minor complaint.
GeorgeBroussard
31. Aug 2013 · 04:09 UTC
Wow. Fantastic game. Nice art and very clever idea. Only issue was at first I thought I was controlling the arm :) Once I figured I was the blue dot...easy :)
DuduSAr
31. Aug 2013 · 05:51 UTC
Very nicely done. Attentive to details, like the circle stretching when moving.
I firstly thought that the objective was to collect all the circles without being chased by the clock XD
g_o
31. Aug 2013 · 08:44 UTC
Pretty good game!!
DesignerNap
31. Aug 2013 · 09:29 UTC
great, solid and original. Reminds me of games like "hundreds". when I first started I thought I had to collect the dots instead of avoid but soon picked it up. great game.
cwkx
31. Aug 2013 · 12:17 UTC
Really good entry, very polished and simple idea turned into challenging gameplay. Congrats!
ZeppelinCaptain
31. Aug 2013 · 12:52 UTC
Very very cool game, it felt extremely polished. Nicely balanced as well, I liked how it got harder around 12 and then gave you a breather before crushing you.
The music fit the feel of the game well, and the audio and graphic feedback was very clear.
Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.
Hypnohustla
31. Aug 2013 · 19:09 UTC
Such a well designed game. Love it! Controls were tight and my only minor complaint is the music. But still a lovely minimal and innovative game! Congratulations :)
Codexus
31. Aug 2013 · 19:41 UTC
Very good use of the theme, cleanly implemented!
Delca
31. Aug 2013 · 20:39 UTC
The first levels seem simple, but the difficulty inreased a lot after the tenth one. I liked it a lot!
hbocao
31. Aug 2013 · 21:08 UTC
This is a great idea and execution. Congrats!
Antidote
31. Aug 2013 · 22:35 UTC
Very nice and fun to play :) Great job!
CosmicAdventureSquad
01. Sep 2013 · 04:36 UTC
Awesome game! I really like the minimal feel of the game. Great game design. The transition effects were well done.
eeezal
01. Sep 2013 · 12:13 UTC
Very nice game !!
XaiZil
01. Sep 2013 · 15:35 UTC
This was intense, I don't think I breathed the whole time I was playing!
N427
01. Sep 2013 · 15:55 UTC
Pretty cool gameplay mechanic, really liked the music.
TeamFlare
01. Sep 2013 · 16:59 UTC
Simple and very clever. One of the best interpretations of the theme I have seen so far. Awesome :)
cappelnord
01. Sep 2013 · 17:32 UTC
nicely executed, very good idea.
The Evil Cult
01. Sep 2013 · 19:33 UTC
Nice! Very fun. I felt both relaxed yet pressured at the same time whilst playing. I think the music was a good fit, and really liked the simple graphical style. I particularly liked how the balls would change shape depending on movement. I made it all the way through, and only lost my first life on the last level (so close!). Difficulty curve seemed pretty much spot on as well. Very nice twist on maze gameplay and just plain fun. Good work, especially for the 48!
Ray_Mickelino
01. Sep 2013 · 20:03 UTC
Awesome. The only thing that I would add would be some way to regain lives. Good job!
Solifuge
02. Sep 2013 · 06:17 UTC
Magnificent. Bummed that I beat 21, but while the clock hand was resetting, meaning I was stuck at the start, and instantly lost. Beautiful art (I love the patterns!) and choice in music. What a fantastic 48 hour game!
Eddy93
02. Sep 2013 · 17:02 UTC
Interesting idea! Loved the levels and how they were made! well done
Lokarunith
03. Sep 2013 · 00:21 UTC
Brilliant, great interpretation of the theme and awesome gameplay!!
manuq
03. Sep 2013 · 01:13 UTC
Absolutly awesome solid game!
SecondDimension
03. Sep 2013 · 07:38 UTC
Liked this a lot, good simple concept and looked great.
klianc09
03. Sep 2013 · 15:52 UTC
Beautiful entry, made with much attention to detail. :D
Sascha
04. Sep 2013 · 13:12 UTC
Nice game mechanic and ideas! Loved the clean style, too!
Taiters
04. Sep 2013 · 18:05 UTC
This is awesome. Thought it was easy at first but once the harder levels kicked in it was solid. Well done, and great concept
Dotanukii
05. Sep 2013 · 22:31 UTC
Really great gameplay and nice music, everything goes great with the theme
Darthone
06. Sep 2013 · 01:55 UTC
Some levels are significantly harder than others
Mesene
06. Sep 2013 · 13:46 UTC
Awesome I enjoyed it a lot :)
mobyvb
06. Sep 2013 · 17:28 UTC
it'd be nice to have mouse or gamepad control so you weren't limited to left/right/up/down on levels that require precision, but awesome game nonetheless
raarlac
08. Sep 2013 · 07:57 UTC
It took me 8 levels to get the concept. Amazing game!! Props on level design
GFM
09. Sep 2013 · 15:41 UTC
Great game! It took me a few tries but I made it to the end! (screw level 22, btw! XD)

The levels were really creative and well designed! And being able to brute force through any wall was great! (it saved me a few times)
netgrind
09. Sep 2013 · 22:51 UTC
That was fun. I made it to level 13. I liked how one could create openings by hitting walls. That was a great touch. I added the source to my game as well if you still wish to see it.
RARoadkill
10. Sep 2013 · 01:28 UTC
I really enjoyed it. great fun
DDRKirby(ISQ)
10. Sep 2013 · 05:40 UTC
Awesome! Great idea, nice level design as well. Totally would have been better with a piece of music that's more atmospheric, even if still tempo-centric.
urth
10. Sep 2013 · 22:32 UTC
Very polished game!
It is ready to be in a game store today.
EggDestroyer
11. Sep 2013 · 11:43 UTC
Excellent work on every field.
I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels.
frogmaster
13. Sep 2013 · 10:02 UTC
Wow, AFAIC - perfect game in every possible way. Great idea, design and implementation! I've barely started on voting but I bet this will stay on top for some time :) Good job!
MrBlade
14. Sep 2013 · 06:04 UTC
Very nice work! Made it to level 14! Cool take on the concept! Nice sounds, good visuals. Nice *pop* when hits a side or something, on the character! 9/10.
porglezomp
14. Sep 2013 · 13:07 UTC
Wonderfully simple and well executed! I got to level 19!
imef
14. Sep 2013 · 15:40 UTC
Cool game! The smooth controls make it quite pleasant.
kirbytails7
14. Sep 2013 · 19:03 UTC
Very good use of the theme, and the visuals work very well.
Ossi
16. Sep 2013 · 05:24 UTC
Really fun and challenging game! Catchy song and fun obstacles to run through. Some of those levels got really tricky but I felt as though it was really well balanced. The feel of the controls was really good and accurately navigating the ball minefields was pretty fun! Nice use of the theme both in the literal sense and the atmospheric sense. Great job!
Keith Evans
16. Sep 2013 · 19:36 UTC
Good concept, great presentation. Dug this one. Great job!