Aliens on a Schoolday?! by Farfin

[raw]
made by Farfin for LD27 (COMPO)
Kyaaa! It seemed like a typical schoolday until something different happened! Aliens have attacked the school and the remaining survivors (me) are hiding underground. There are moles everywhere and I hate moles! Can I make it out of range of the alien's laser that fires every 10 seconds!?

Ratings

Coolness 46% 1229
Overall 4.11 12
Audio 3.80 29
Fun 4.09 9
Graphics 4.22 32
Humor 2.64 346
Innovation 3.64 144
Mood 3.82 38
Theme 3.81 80

Feedback

Conflei
26. Aug 2013 · 00:01 UTC
Really Cool! I like it!
flamecow
26. Aug 2013 · 01:37 UTC
Wow, I like this concept a little too much. I've never played a game quite like it. The graphics and animations are very nice too!
L
26. Aug 2013 · 16:16 UTC
Giving four stars for humour just on the strength of the game title.

The jelly-like splat of the character on platform landings is pretty cute.
Whiteclaws
26. Aug 2013 · 19:02 UTC
Amazing entry art-wise & and gameplay wise ! Too bad there's no music but the pixels are really crunchy !
SpiralCodeStudio
26. Aug 2013 · 19:06 UTC
Great job! It was fun to play!
elementz123
26. Aug 2013 · 19:07 UTC
Awesome overall game. The laser effect is strong. I get a sense of urgency to get cover asap when I start to hear it!
cschwartz
26. Aug 2013 · 19:09 UTC
Great graphics, sound and idea. Sadly I failed at 150m in up mode. Best game in this compo I played so far.
h8urf8
26. Aug 2013 · 19:11 UTC
Awesome game overall. The animations, sound effects, idea, everything.

I was a little bit disappointed after the "c" thing. :P
osthekake
26. Aug 2013 · 19:18 UTC
No checkpoints mode is tense!
Xotraz
26. Aug 2013 · 19:22 UTC
A cool game ^^.
stenol
26. Aug 2013 · 23:00 UTC
Very cool !
MegaMasterX
26. Aug 2013 · 23:04 UTC
I enjoyed this so much! Reminded me of a stage in MegaMan. Very nice.
Orni
27. Aug 2013 · 08:43 UTC
wow, I loved this one!
(didn't expect anything but a great game from you)

the mood is amazing - great music too
SaintHeiser
27. Aug 2013 · 10:30 UTC
Cool entry, man!
Its very simple and addictive. I like that there isn't procedural generation and the descend has an end =)
sittaman
27. Aug 2013 · 18:47 UTC
Very nice!
jsspiegel
28. Aug 2013 · 00:25 UTC
Amazing game, one of my favorites in the competition. The unlockable modes give it great replayability. I love it.
Glockenspiel
28. Aug 2013 · 03:56 UTC
The lasers seemed very unpredictable other than that great
thethey
28. Aug 2013 · 11:38 UTC
Super fun! I can't wait for the M level... O_O
nicotuason
28. Aug 2013 · 12:10 UTC
Woah, the "up" mode is the real game! So much more challenging than going down. But I made it all the way to the top!
zillix
29. Aug 2013 · 07:17 UTC
beautifully atmospheric! loved that the first half was really just an introduction, and the second half was much harder
Eddy93
30. Aug 2013 · 00:09 UTC
Well done!!! I liked this very much, good mechanics, mood and art!
xndr
30. Aug 2013 · 09:30 UTC
little bit hard for me. Is it possible hide from laser ?
Good job !
TijmenTio
30. Aug 2013 · 20:33 UTC
BZZZZZAP
goyal
31. Aug 2013 · 18:44 UTC
Love the character animations! Great!
shatley123
01. Sep 2013 · 11:04 UTC
I made it past 200 meters
DiscoFish
02. Sep 2013 · 07:40 UTC
Just WOW!
alvivar
03. Sep 2013 · 05:08 UTC
very good gameplay.

fun + mood.
Capro
03. Sep 2013 · 11:32 UTC
This is awesome. One of my favourite. Going down and then going up again is a great design idea.
koe415
05. Sep 2013 · 03:58 UTC
Great title! Art style worked great for this game. Reminded me of Canabalt's style. I thought the game was pretty easy and I flew through it.....only to unlock the UP mode. Not quite as easy! Well thought-out rewards adds a lot to this package. Also, your level design is superb and all the little details are great (like the moles hiding right before the lasers fire)! This is one of the top games I've played for this comp.
Alink
08. Sep 2013 · 13:55 UTC
Excellent. The laser idea was really fun and well executed. Nice replayability too.
Colapsydo
11. Sep 2013 · 09:25 UTC
Nice work on putting those different modes. It really makes a lot. And I was able to really appreciate the level design on the 'up' mode. Great work on that.
Graphics and sounds contribute to create a great mood, I'm a fan of the laser sound.
Sestren
15. Sep 2013 · 07:57 UTC
The pacing of each mode is great. By the time I was at "No Checkpoint Mode" the game was really intense, and every mistake and close call was a treat for my nerves. A lot of frustrating and challenging fun. Loved it!
lordjosephdeburg
15. Sep 2013 · 19:30 UTC
Giving this game anything less than 5 stars would be a disgrace, Farfin this is a master piece well done! Im going to play a few of your past entries after the compo, really impressive stuff and glad to find your games!
manuq
15. Sep 2013 · 21:05 UTC
The smooth movement of the character is great. Also the laser effect. And was very fun when I reached the bottom.
GFM
15. Sep 2013 · 21:35 UTC
Wow. This was awesome!

Platforming felt really nice. I had no trouble jumping on those vertical paths (which is something many get wrong!).

The laser idea was quite nice and made me pay attention to where I should hide... but what I liked most was the moles burying themselves to hide from the light! This enabled me to have some breather.

Another great decision was the camera only following when you are touching the ground and the death by going off screen. This made the game harder, since I had to plan carefully also based on these aspects.

The graphics were simply, but quite nice! The animations were specially great!

And you've made me play this four times!! Since the game was short, I tried every mode. =D

Great job!