Projectile 1 by diegomachado

[raw]
made by diegomachado for LD28 (COMPO)
Hey guys!

This is my first time here.

My dev time was a mess, couldn't keep me active 100% of the time because of family activities, but I was able to finish something and I`m happy about it.

Is a simple generic top-down arcade pseudo-space shooter that you have only one bullet. You have to catch it up to be able to shoot it again.

Controls: WASD + Mouse + LMB

Hope next time I can dev 48hs straight and be more active here in the community.

Thank you for playing it (or not)!

Ratings

Coolness 36% 1358
Overall 3.52 150
Audio 2.56 477
Fun 3.57 92
Graphics 2.43 745
Innovation 3.05 396
Mood 2.81 464
Theme 3.81 54

Feedback

RoseNinja
17. Dec 2013 · 14:55 UTC
nice game fun to play
Venturelli
17. Dec 2013 · 16:51 UTC
This is awesome :D
sfdnetwork
21. Dec 2013 · 20:39 UTC
Very fun, simplistic yet so awesome.
Jishenaz
21. Dec 2013 · 20:39 UTC
I'm surprised this game isn't getting enough attention. Really awesome mechanic! There are other games with the 1-ammo constraint, but this is one of the best ones.
Zephyr Raine
21. Dec 2013 · 20:40 UTC
Game is great, too bad there's no ending screen displaying score.
bodsey
21. Dec 2013 · 20:59 UTC
Nice take on the theme, and the game is pretty well done, so keep up and try again sometime ! But next time maybe think about azerties :)
PEBKAC
21. Dec 2013 · 21:02 UTC
Hard, but fun to do!
huhwhozat
21. Dec 2013 · 21:03 UTC
This seems very nicely put together. I like the bullet bouncing and the feels of the controls. You did a good job with responsiveness and feedback; the sounds are nicely punchy and the screen shake is a good touch. Interesting enemies too.
sam1373
21. Dec 2013 · 21:40 UTC
Very good, although I found the sounds a bit painful, so I had to turn down the volume.
mamoniem
21. Dec 2013 · 21:51 UTC
Very simple, and lovely. I spent some time enjoying it !
leparlon
21. Dec 2013 · 21:51 UTC
That was hard! But very fun, well done. Also, good audio, fits the game.
I missed a score screen at the end.
doctorscientist
21. Dec 2013 · 21:53 UTC
This is hard. At first I didn't realize I could move so when the squares came out I felt like I was getting executed. The impact of the shots against you and the enemies is very satisfying. Your interpretation of the theme seems more natural unlike many games including my own where the theme has been tagged onto an established idea. Good show.
Lipedal
22. Dec 2013 · 05:23 UTC
Hahaha man, this is awesome! Wish I had this idea ;) It's such a simple concept, yet very innovative and well executed. Very good to play too. You managed to provide great feedback for everything, with sound effects and screen shake. It's probably the best "you only got one shot" game I've played, congratulations! :D
01rafael
29. Dec 2013 · 03:47 UTC
Nice concept! Lovely graphics!
I've save this link ))
taocayo
31. Dec 2013 · 08:26 UTC
The visual feedback on the action is spot on! playing this on a vibration-enabled controller must be awesome. The AI is pretty effective. The difficulty curve could ramp up a bit more slower since the small area gets pretty crazy in 20 secs flat. Most importantly, it is pretty fun!
Zener
02. Jan 2014 · 09:12 UTC
Very cool game! Gets too difficult too fast for me. Nice first entry, welcome
jfroco
06. Jan 2014 · 01:22 UTC
Great game.. a little too hard. Nice graphics and sfx... several entries have used the same idea but yours is more pure and minimalistic. Congrats.