blomster by Ditto
blomster is an exploratory game with pretty colors and stuff. I really struggled with the theme this time, but a short bit into the game you get a sphere you need to carry with you to progress, you only get one. I didn't really have time to flesh out the story as I pictured it.
Blomster means flower or flourish in Swedish.
New Linux builds are up, both the original and the postcompo version! Huuuuuge hugs and kisses to Kaleb (@belak51) both for contacting me, doing the linux port AND fixing a disgusting graphical bug in the game! <3
Post-compo version is UP!
This ludum was crazy, I've slept ~6hours during the 48 hour compo time. I also have some fun figures to show
Time spent / keys pressed, in application:
19.6h / 116684, Visual Studio
8.1h / 14209, in Google Chrome
3.8h / 18092, Photoshop
2.9h / 27320, in Sublime(text editor)
1.5h / 11631, in Skype
5.7h / 68433, in blomster while debugging!
this adds up to 41.6h during the competition, I may have been afk atm ~2h of that though. Kindof shows why I am so damn tired now! Anyways, I am very proud of the game, I hope you enjoy it as well!
Second place, wow! A bit overwhelming, I don't know what to say.. wow.
Special thanks to:
My wonderful GF who actually made me food, my dishes and stuff.
SonnyBone, @phantom_green for being my rolemodel and friend during jams!
Belak @belak51 for porting the game to linux AND fixing some bugs while doing so!
of course all of you who played and rated my game. wow thankyou speach, I've let this go to my head.. gg guys, cya in april, I'll be doing LD from China! :D
Blomster means flower or flourish in Swedish.
New Linux builds are up, both the original and the postcompo version! Huuuuuge hugs and kisses to Kaleb (@belak51) both for contacting me, doing the linux port AND fixing a disgusting graphical bug in the game! <3
Post-compo version is UP!
This ludum was crazy, I've slept ~6hours during the 48 hour compo time. I also have some fun figures to show
Time spent / keys pressed, in application:
19.6h / 116684, Visual Studio
8.1h / 14209, in Google Chrome
3.8h / 18092, Photoshop
2.9h / 27320, in Sublime(text editor)
1.5h / 11631, in Skype
5.7h / 68433, in blomster while debugging!
this adds up to 41.6h during the competition, I may have been afk atm ~2h of that though. Kindof shows why I am so damn tired now! Anyways, I am very proud of the game, I hope you enjoy it as well!
Second place, wow! A bit overwhelming, I don't know what to say.. wow.
Special thanks to:
My wonderful GF who actually made me food, my dishes and stuff.
SonnyBone, @phantom_green for being my rolemodel and friend during jams!
Belak @belak51 for porting the game to linux AND fixing some bugs while doing so!
of course all of you who played and rated my game. wow thankyou speach, I've let this go to my head.. gg guys, cya in april, I'll be doing LD from China! :D
Ratings
| Coolness | 69% | 3 |
| Overall | 4.24 | 2 |
| Audio | 4.18 | 6 |
| Fun | 3.72 | 47 |
| Graphics | 4.31 | 26 |
| Humor | 2.27 | 482 |
| Innovation | 3.76 | 67 |
| Mood | 4.40 | 5 |
| Theme | 3.41 | 215 |
This is a very, very fine accomplishment.
Yeah, it's a puzzle platformer and there isn't much innovation going on, but you gotta look beyond that and see that what's here is pretty much perfect. And in 48 hours? Are you kidding me? This is a fucking triumph.
I just fancy the lighting so much. Amazing.
And is it from Sweden (blomster?)
PaperBlurt, yeah, I am Swedish, blomster means flower(or flourish?) in Swedish!
The light as a puzzle mechanic is not only technically impressive but visually fantastic.
(Also woo hoo for a fellow SFML crazy person! Mine wasn't nearly as impressive, but I've also not done C++ for 2+ years :P)\
Nice work in only 20h of dev !
I really wanna play it, your games are always so great!
32bit: http://www.microsoft.com/en-us/download/details.aspx?id=5555
64bit: http://www.microsoft.com/en-us/download/details.aspx?id=14632
Really nice ending too. I look the afterlife asthetic too. Good job man.
and all the extremely subtle visual effects really help this feel like more than just pixel art - the way the character rotates his head when you look up and down, the way the lights fade in and out when you enter and exit rooms, it all just feels really smooth and ghostly. the actual size of the game window was great choice too :D
and the puzzles at the end! wow! so many cool uses of the ball of light as a mechanic, it was all really fresh!
definitely one of my favourite games i've played so far :)
The audio and graphics really add up to the atmosphere!
Amazing work!
"The program can't start because VCOMP100.DLL is missing from your computer. Try reinstalling the program to fix this problem."
This may sound stupid, but it reminded my of a Zelda dungeon haha. Not just having a new item and solving clever puzzles with it, but also the entire mood surrounding it. The puzzles were great, but not frustrating and the story was a really fantastic addition to it all, making it a beautiful, perfect little game :)
And before I quit typing I have to mention that the music was brilliant!!