A Ronin Heart by TijmenTio
UPDATE
Tried something to make fullscreen work for everyone, let me know if it worked. ALSO you can press F4 to gently leave the fullscreen mode huray.
STORY
He was banned from his land,
his heart was stolen, replaced by a steel, artificial one.
Now he wanders the wild, turning into a cold blooded killer.
CONTROLS
Arrow keys+spacebar
If you get hit, you'll have 5 seconds to grab the steel heart you lost, otherwise you die.
SIDENOTE
DAMN why did I make such a depressing game... next time I'll make something more joyful, anyways thanks for playing!
TOOLS
Gamemaker Studio
Pixen
Milkytracker
bfxr.net
Tried something to make fullscreen work for everyone, let me know if it worked. ALSO you can press F4 to gently leave the fullscreen mode huray.
STORY
He was banned from his land,
his heart was stolen, replaced by a steel, artificial one.
Now he wanders the wild, turning into a cold blooded killer.
CONTROLS
Arrow keys+spacebar
If you get hit, you'll have 5 seconds to grab the steel heart you lost, otherwise you die.
SIDENOTE
DAMN why did I make such a depressing game... next time I'll make something more joyful, anyways thanks for playing!
TOOLS
Gamemaker Studio
Pixen
Milkytracker
bfxr.net
Ratings
| Coolness | 61% | 3 |
| Overall | 4.15 | 6 |
| Audio | 3.58 | 59 |
| Fun | 3.98 | 11 |
| Graphics | 4.48 | 9 |
| Humor | 2.48 | 395 |
| Innovation | 2.98 | 450 |
| Mood | 4.00 | 17 |
| Theme | 3.39 | 221 |
Tijmen, your games are always Awesome, but this one takes the cake! I loved the variety of movements of the samurai, such as how his blade can go in many different directions during the double jump, and how you can use defense to freeze enemies and turn them around for a backstab.
I spend a LONG time playing this game. Jumping fights feel VERY satisfying.
I got all the way to the second stage after the Lv3 enemies start appearing. I'll certainly be playing this more later.
Two suggestions:
1- As is common in this kind of games, often I would go into "where the hell is that last enemy" mode. Maybe add an arrow to point towards the nearest enemy if you spend more than X seconds without fighting?
2- Sometimes the AI would get stuck, and I could kill it at my leisure. This often happened when the AI was facing a step wall with me at their back.
Thanks for the awesome game! Have all my stars!
But all in all I really enjoyed this beauty you made!
Cool anyhow.
Are de level procedurally generated or are they premade maps ?
I got this when I got hit while loading the 3rd level.
The graphics are awesome, the gameplay works good. I'm missing the theme bit though.
I love how tiny your sprites are yet how lively and pronounced they become in the actual game. Your color palette is very nice.
Procedural levels? AWESOME! I didn't run into any issues with unreachable areas so that's a great accomplishment, man.
The platforming is very tight and the double jump is so sweet (I think the flip is wonderful). Swordplay looks and feels great and you have a good block system in place. The enemies can be a bit dumb but that just makes them more fun to murdertality. AND THE BLOOD! It sticks to your world tiles, which is awesome. I wanted to do that in my game but didn't have time. JEALOUS!
The sfx are great, music is good, and you have a neat interpretation of the theme that's unique. The steel heart idea is really rad.
Great job as usual, man!
5/5 for you my man
The controls were really tight and the battle system was really fun. What amaze me the most in this aspect was the fact the I was able to hit while spinning in mid-air! Now, that felt great! Also, the way everything gets red as the timer shows when you are hit made me really nervous to get back to the heart. (By the way, this reminded me of Yoshi's Island...)
The graphics were superb. I'm a sucker for pixel art stuff, but this was something else!
The song was good, but what most got my attention were the sfx. They added so much feedback to any action in the game...
I wasn't able to finish it, though. :(
It ran so slowly on my computer that I gave up on my third try...
But I'll play it again on a better computer! =D
I spent a crapton of time in between levels waiting for them to load, though!
The combat is so fluid and lovely! The blood splatter is awesome. The narrative is really cool, the music is cool too. Just everything about this is great.
The only thing that grinded with me initially was how fast the camera turned when you switched direction, but I got used to it almost instantly and it turned out to be really useful.
Very, very well made, polished, lovely. Physics are great. Superb.
Great story, and the mood was well captured. The music fitted the oriental theme.
I like that there's a difficulty grade with other characters coming in. The enemies moved nice too, not just stupid drones.
What wasn't very clear for me was when I finished a level. At first I thought I died and had no idea why.
Cheers, Marcus