Lemmus Lemmus by Zerot
Help guide the critter to the exit using the tools provided.
Climber and Parachute will give the item to the critter and he will use it when he can. However, those items can only be used once.
Didn't spend a whole lot of time on this entry, but it came out decently, I think. Only 4 levels though.
Made using unity using the new 2D tools.
Climber and Parachute will give the item to the critter and he will use it when he can. However, those items can only be used once.
Didn't spend a whole lot of time on this entry, but it came out decently, I think. Only 4 levels though.
Made using unity using the new 2D tools.
| Web | https://dl.dropboxusercontent.com/u/12867380/LD28/Webplayer/Webplayer.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12098 |
Ratings
| Coolness | 37% | 1329 |
| Overall(Jam) | 3.00 | 312 |
| Audio(Jam) | 2.56 | 347 |
| Fun(Jam) | 2.65 | 351 |
| Graphics(Jam) | 2.95 | 341 |
| Innovation(Jam) | 2.70 | 323 |
| Theme(Jam) | 3.21 | 139 |
You've managed to get some fairly interesting puzzles out of the limited set of tools you give the player. That kind of puzzle design is harder than it looks, so well done.
For things I didn't like as much, the timing of selecting the actions was a bit fiddly: you had to push the button slightly ahead of the time when you wanted the lemming to start. This makes problems like a lemming stuck in a narrow pit essentially random coin flips, which isn't much fun. Might help to look at the very deliberate pacing the original lemmings had; it made it easy to have very precise timing.
Hope this helps.