Stabby game by woftles
Used to test framework written for another project.
Goal of the game is to kill the red guy. You'll see him.
Guards with guns are placed inconveniently around the area.
Stab them.
You get one bullet to aid you in your quest.
Don't waste it.
Also you get some nice music if you win.
Note: You might notice some greyed out guards on your map. That's overlap from adjacent rooms. I didn't connect the maps properly due to time constraints.
http://ruddev.com/
Goal of the game is to kill the red guy. You'll see him.
Guards with guns are placed inconveniently around the area.
Stab them.
You get one bullet to aid you in your quest.
Don't waste it.
Also you get some nice music if you win.
Note: You might notice some greyed out guards on your map. That's overlap from adjacent rooms. I didn't connect the maps properly due to time constraints.
http://ruddev.com/
| Windows | https://dl.dropboxusercontent.com/u/85892600/ld48_adrian_alberto.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21852 |
Ratings
| Coolness | 46% | 1083 |
| Overall(Jam) | 3.26 | 188 |
| Audio(Jam) | 2.73 | 307 |
| Fun(Jam) | 3.29 | 130 |
| Graphics(Jam) | 3.92 | 114 |
| Innovation(Jam) | 3.25 | 139 |
| Mood(Jam) | 3.32 | 134 |
| Theme(Jam) | 3.08 | 183 |
I encountered low FPS rates (~20) in some rooms as well, you should work on that if you want to use the same framework for later projects, but other than that it makes a great first impression.
I suck at fast top-down action, so I didn't even get to the red guy. The movement momentum felt a bit strange, also in some more complex rooms the fps dropped to 14 fps (on i7 8core), but the shading looked brilliant, love it!
The lighting looks great!
The 4th room had a bit of an issue on the framerate while the two guards were alive.
All in all pretty good work! :)