KERNEL by CatOnMars
You only get one brain, but you have two hands.
This game intends to train your coordination between your right and left side of brain.
Can you beat it? Take this challenge!
*Note: many bugs still exists, but it is beatable. I'll fix them in post-compo version.
This game intends to train your coordination between your right and left side of brain.
Can you beat it? Take this challenge!
*Note: many bugs still exists, but it is beatable. I'll fix them in post-compo version.
Ratings
| Coolness | 77% | 2 |
| Overall | 3.76 | 67 |
| Audio | 3.41 | 103 |
| Fun | 3.52 | 114 |
| Graphics | 3.54 | 217 |
| Humor | 2.04 | 587 |
| Innovation | 3.83 | 49 |
| Mood | 3.39 | 146 |
| Theme | 2.48 | 716 |
I'll be back later, thanks!
My right and left brain don't like eachother I think! :)
ALL THE BLOOM.
Whoa, this was a really unique game, I super liked it! The challenges with the dual controllers were really fun, and I felt that the map for the LD version was just right sized.
One suggestion that I would make was to add some sound effect feedback, that would make the game a bit more fun to handle.
Cheers, and thanks for the game!
i really enjoyed this. it's pretty difficult to play alone (that's the point, i know), but i think 2 players will nailed it. very nice idea and great concept. well done!
I have some small things to point out:
The end room could be a little bit more epic; something like the room on your primary screenshot ("KERNEL" written with lasers).
After finishing the game bugged out a bit and placed the characters outside of the level, but thats nothing for a downvote, since it happened after finishing a perfectly stable game!
The colored walls at the end were a bit iritating... Especially the red ones looked like "don't touch me, or you are dead!". A more consistent style in wall coloring would be nice. Either completely white or completely colored, since both look great, but you know, the break in it may be a bit iritating to players ;)
Last thing is the controlls. I have a bit of practice in jetpack-like controlls ;) but they do not work perfectly with gameplay, which requires priceise movements. To be honest, after the secont checkpoint I wished so hard to have a button to make the disk make a full stop and not leave the laser, while I was trying to maneuver the other character ;)
Don't make too much out of my critics, because players always complain and devs always try to break it ;)
Besides that points, the graphics look really great! The game is really fun, because its sometimes a little tricky, but checkpoints are placed in a way, that prevent frustration and turn it into challenge! Great!
I really had fun playing the game!
Keep on the nice work!
I did want more precise controls. For the tricky bits like moving the player and the circle together to get through a bunch of laser walls, I just pushed them against the top of the screen as the camera panned so they'd stay together. Seemed impossible otherwise.
Nice job on the soundtrack. The music loop seemed short, but it fit the mood.
The level design was solid, too. I liked the way you provided a sort of practice zone for the final race through the diagonal sections. I cheated through that, though; the game glitched my two characters together in the same hallway, so I could drive them through one tunnel together to the end. =)
At the end, it would be cool if the player could restart the game by driving over to a glowing replay spot or something, rather than automatically resetting on a timer. Player agency is fun!
The main character reminds me of the whales from Bubble Bobble.
-mildmojo
At first, I thought the shift ability would make the game too easy... but you used really well! :)
I took me a while to figure how to pass the screen after the KERNEL one because I don't know I could use the arrow keys to control the gear. I can pass the KERNEL screen without using the gear.