Diver by blearn

[raw]
made by blearn for LD28 (COMPO)
The idea is simple: People are drowning. You dive down with an oxygen tank (you only get one) to save these people. You must share the tank with the people to prevent them from drowning. Take them to the yellow boat to save them and earn points.

Unfortunately I wasn't able to make time for a tutorial or music/sound.

Ratings

Coolness 40% 1283
Overall 2.57 831
Fun 2.29 862
Graphics 1.70 968
Innovation 2.86 528
Mood 1.94 903
Theme 3.24 293

Feedback

Lacutis
17. Dec 2013 路 01:04 UTC
I thought this was a neat idea, however K doesn't allow me to grab the people that I can see. I can trade air tanks with them but couldnt carry them.
Good effort!
uRLgR3y
17. Dec 2013 路 04:44 UTC
Great game. I like the level scheme. Can get a bit tough but overall fun!
finefin
17. Dec 2013 路 11:52 UTC
with a little bit of polishing this could be a great game. with this level of detail however, it's harder than it should be. good work, 'tho.
broepi
17. Dec 2013 路 13:15 UTC
well, this is a good idea, but unfortunataly it feels more like an early prototype with virtually no graphics :(
But I liked the sine wave generated ocean grounds :)
馃帳 blearn
17. Dec 2013 路 15:29 UTC
Thanks for your comments! This needs more work - definitely in the early prototype stage. I wasn't as productive as desired but I plan on fixing it up for a post-contest version that should be more playable.
lorniebear
17. Dec 2013 路 19:48 UTC
Great innovation, really matches the theme.
robhor
18. Dec 2013 路 00:28 UTC
Great idea, definitely looking forward to a post-compo version, but this was already very fun to me.
ChuiGum
18. Dec 2013 路 00:31 UTC
Nice idea, pretty tough but fun
ahm99
18. Dec 2013 路 03:02 UTC
I'm so sorry, I had to give up because I couldn't tolerate the speed at which you swim. Maybe you could have added a "swim fast" key. I also think it was a bit hard to tell who had the tank. But I like the idea and it was pretty fun. Also a little tip that I have learned over time: if your game only uses the keyboard, use the arrow keys for movement (instead of WASD), and the keys on the bottom-right of the keyboard for actions. This way you don't have to just use your left hand. Good job BTW :)
馃帳 blearn
18. Dec 2013 路 22:04 UTC
@ahm99 thanks for the input. I usually allow wasd and arrow keys for movement, not sure why I left them out this time. Sorry for the slow movement; I'm hearing that a lot. It is slower to carry a person who is holding the tank versus a person not holding the tank but I agree that the movement in general could use a speed-up.
van noctar
23. Dec 2013 路 14:55 UTC
Great curves! :D I can't save people... :(
goerp
23. Dec 2013 路 19:52 UTC
That was a nice idea. I like the sinusioide ocean floor.
You should work on it some more, it has some promise; it can be a fun and hectic game trying to keep everyone oxygenated but also rescue them.
At the moment I found the game a bit too hard and too responsive or not responsive enough.
Maybe a different choice of keys would help as well. I easily got confused between J and K (and maybe they weren't always working).
And it would help if there was some audibel and visual feeback of what was happening so I would know that people were drowning, or I was drowning, I picked someone up etc.
larb
28. Dec 2013 路 23:25 UTC
You really need to explain that you have to give the tank before you can pick up someone. Because I couldn't figure it out at first. I thought picking up people was buggy.

Cool idea though. Nice entry.