Crew: A Futuristic Detective Game by metkis
Crew is a futuristic re-imagining of CLUE, where you try to discover who killed the captain of your spaceship, where, and with what. The game-play includes narrowing down suspects with information and writing down info on loose pieces of paper. Not only can you solve who killed the captain of your ship, but you also get judged and graded on how well you've done and how few clues you took.
Tutorial:
Clicking on people will give you a hint about the crew or that crew member. Here are some tips that will help you narrow down suspects:
- Crew members never lie. You can take anything they say at face value.
- If a Crew member tells you someone was in a certain room during the captain's death. That room is not the murder room, nor is the person referred to the murderer.
-If a person suggests another crewmate was angry, or upset. They likely killed the Captain.
-The murderer won't tell you what room they were in when the murder occurred.
Investigating rooms will tell you the murder room and the murder weapon. There are only 4 possible murder weapons. If you find three of the weapons, the missing one is the murder weapon. Try not to investigate too many rooms. You can narrow down the room that the Captain is murdered in through dialogue, but currently the only way to find murder weapons is to guess at rooms. Don't investigate more rooms than you need to. The room with the blood drop in it, found while investigating, is the murder room.
Select your suspect, weapon, and murder room, then press the accuse button.
If you were right, you will be treated to a win-screen and your score/rating. If you were wrong, you can play again.
Currently there is a problem in that the dialogue inter-laps making it difficult or impossible to narrow it down to one killer. As of right now, your best mode option is to guess based on the clues you are given. I am working on this, but am afraid I won't finish it by the time the compo is over as it includes spreadsheets and cross-matching dialogue, which is a pain and time-consuming.
Tutorial:
Clicking on people will give you a hint about the crew or that crew member. Here are some tips that will help you narrow down suspects:
- Crew members never lie. You can take anything they say at face value.
- If a Crew member tells you someone was in a certain room during the captain's death. That room is not the murder room, nor is the person referred to the murderer.
-If a person suggests another crewmate was angry, or upset. They likely killed the Captain.
-The murderer won't tell you what room they were in when the murder occurred.
Investigating rooms will tell you the murder room and the murder weapon. There are only 4 possible murder weapons. If you find three of the weapons, the missing one is the murder weapon. Try not to investigate too many rooms. You can narrow down the room that the Captain is murdered in through dialogue, but currently the only way to find murder weapons is to guess at rooms. Don't investigate more rooms than you need to. The room with the blood drop in it, found while investigating, is the murder room.
Select your suspect, weapon, and murder room, then press the accuse button.
If you were right, you will be treated to a win-screen and your score/rating. If you were wrong, you can play again.
Currently there is a problem in that the dialogue inter-laps making it difficult or impossible to narrow it down to one killer. As of right now, your best mode option is to guess based on the clues you are given. I am working on this, but am afraid I won't finish it by the time the compo is over as it includes spreadsheets and cross-matching dialogue, which is a pain and time-consuming.
| Windows/Web | http://www.metkis.com/binaries/Crewfinal.zip |
| Source | http://www.metkis.com/sources/Crewsource.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=27592 |
Ratings
| Coolness | 46% | 1083 |
| Overall | 3.60 | 117 |
| Audio | 3.41 | 103 |
| Fun | 3.06 | 357 |
| Graphics | 4.45 | 10 |
| Humor | 2.53 | 375 |
| Innovation | 3.18 | 312 |
| Mood | 3.61 | 83 |
| Theme | 3.04 | 415 |
Awesome job overall, really one of the best I've played.
Nice game!
This game is obviously not easy-to-start (because player need to read before start playing). However, it's replayable.
So I loved it!
also the mood of this game is so relaxing!
But it was nice once I got the chance to really understood it. :)
It would be nice, if you could see the murderer, the item and the room after accusing someone wrongly.
But, though I really liked the concept, I didn't like the gameplay that much... :(
I couldn't help but compare it to the based game, and I missed being better able to track down who the killer is. Perhaps if each one had a unique line (like, being able to know about almost every one and every room). As of now, it's possible to know about only two people, at times...
Recorded my first impressions of the game :)
Finally I managed to have a go with it! :p
@Alan, no way is everyone talking about my game Haha, it's got a lot of problems, but I'm glad you tried it.
Here's the link to the post-mortem which explains some of why things don't quite work right, and what I felt about the experience of doing my first game-jam:
http://www.ludumdare.com/compo/2013/12/20/crew-a-futuristic-detective-game-post-mortem/
I had trouble working out who was who and which room was which; labels at all times rather than just when highlighted could have made it clearer.
I wasn't able to catch the killer, but I find the gameplay really interesting. Beautiful pixel art! Love the ambient music and the space-y sounds. And there even is a Star Wars reference :P
Amazing work overall!
Do you need to guess everything to win? Or is guessing the killer enough? It doesn't seem like that, and it's kinda illogical.
So, I suppose you need to guess the weapon and the room. There is a quite high chance that you'll have to investigate almost all rooms. And there is a quite high chance that you won't be able to find the killer for sure. It's a matter of luck if you'll find a killer or not. I would like it to be more logic-related.
Also, I'd like a hint when you hover over portraits in the lower-left corner or rooms after you investigated them.
I got "Brandy was definitely in the eatery" and "Brandy was in the study at the time..." during the same play.
I would have liked to be able to ask each crew member some questions - so if Ryan says Toko was in the nursery, I'd like to be able to ask Toko where she was to cross check the evidence. :)
A very interesting logic game!
Sometimes the Crew members refer to themselves with their name which is a bit weird. Like the smooth BG music, fits very good to the investigation feeling