Pellet Run by Brodenino

[raw]
made by Brodenino for LD28 (COMPO)
This my latest submission for the Ludum Dare. The thing you are playing as (the pellet) was firstly supposed to be a donut, and the back-story there was that the lady in the house tells you, the husband, that you may only have one donut today. She locks it in some sort of machine where you need to rotate it (the level) in order to receive the donut.

Well it didn't turn out this way. I changed the donut to a pellet, maybe for the sake of simplicity. Maybe it is a result of me having a migraine during the final submission day. The level itself looks more like a garden inspired by a level from Sonic the Hedgehog. And I have little idea to figure out a way to end the game with suitable art - what happens now is that the game goes back to the start menu instantly.

You control the level by moving the mouse towards the left or right. I tweaked it as much as possible to prevent seasickness. That camera hasn't been my best friend during the project, but now it turned out well I think.

If you want to restart the level the "loop" icon to the left is there to give you that. I know perhaps my UI should have
been made more clear. (And the exit button doesn't work in the web build)

I used Unity to create my submission, along with bfxr for sound effects, and abundant-music (a site that procedurally generates music). The graphics were made in paint.net.

Ratings

Coolness 40% 1283
Overall 3.62 114
Audio 3.17 181
Fun 3.64 71
Graphics 3.62 194
Humor 1.91 653
Innovation 3.42 189
Mood 3.21 220
Theme 2.00 909

Feedback

CTATZ
16. Dec 2013 · 04:02 UTC
Very Lovely.
mcgraw
16. Dec 2013 · 04:13 UTC
Interesting concept here! Great work!
funselektor
16. Dec 2013 · 06:07 UTC
Loved the moto-whoops and the tilt was cool. This would be perfect for mobile!
Kettlecorn
16. Dec 2013 · 06:08 UTC
Charming! I really liked the music, and the gameplay was fun. It felt nice to control, which is great given the strong potential for a feeling of disconnect with the gameplay.
deathray
16. Dec 2013 · 06:08 UTC
Very good - lots of little touches that make it visually very charming. High marks for mood. I especially liked how you could see the old levels in the background.
haveric
16. Dec 2013 · 06:09 UTC
Fun gameplay, but I would have preferred keys to rotate as the mouse just felt awkward. Maybe it was just because the mouse wasn't stuck to the game area and was moving across screens.
OnlySlightly
16. Dec 2013 · 06:09 UTC
It was almost zen like. I got a super monkey ball in 2 dimensions vibe. It was really pleasing
zzzev
16. Dec 2013 · 06:10 UTC
I have to say playing this was one of the most pleasant experiences I've had yet. The physics feel right, and there's a decent amount of variety in the obstacles. I like the way the previous levels are "behind" the current one too. Good job!
WhoaConstrictor
16. Dec 2013 · 06:10 UTC
Interesting game. I could see this being fun on a mobile device. It was explained, but the theme isn't really here. Well executed. Graphics are crisp.
biscuitdough
16. Dec 2013 · 06:11 UTC
Good work, though the audio actually stood out a bit, in a good way. Not sure exactly how it ties in with the theme, but it's a fun little unity game.
cdgugler
16. Dec 2013 · 06:12 UTC
Interesting game! I like the mellow music.
mcapraro
16. Dec 2013 · 06:12 UTC
what a great entry, it looks really cool.i agree that the pellet could be cooler
TheCams
16. Dec 2013 · 13:20 UTC
Great Game !
Diamonde
16. Dec 2013 · 16:27 UTC
mmmmm... pellet..
I could easily play a few more levels of this game since I just completed the game two times in a row :)
The flow of the game makes it a very soothing experience.
skarab
16. Dec 2013 · 18:25 UTC
I finish it and like it, please, more levels :)
stenol
16. Dec 2013 · 19:59 UTC
I love this kind of king. Need more level buts for the time you have to build this game, it's very cool. :)
Christian S.
16. Dec 2013 · 21:00 UTC
I immediately thought Sonic, when I saw the screenshot :) Solid work!
NuSan
16. Dec 2013 · 22:01 UTC
Graphics and lighting is great, with the marbre zone style. I find the gameplay just perfect, a bit of luck and a bit of practice. Keep up the good work !
finefin
17. Dec 2013 · 11:30 UTC
nice one. got stuck in one level when my movements were blocked by blue npc-balls. something like "press R to restart" would be helpful. other than that I had a lot of fun. good work!
AndreRodrigues
17. Dec 2013 · 16:39 UTC
really interesting game, would be nice for mobiles xD
vikingpotato
17. Dec 2013 · 16:57 UTC
Looks and plays great! a little tricky for me because i use touchpad, but still enjoyable!
🎤 Brodenino
17. Dec 2013 · 19:31 UTC
Thank you all for all the great feedback. I agree myself it is not perfectly suitable when it comes to the theme, and I will try better on the next Ludum Dare :). I'll see if I make some more levels and post that as a second release, along with perhaps some new things. Christmas is coming though, so we will see about the time.

@finfin, there is a button to the left with a "loop" icon on it. This allow you to restart the current level sequence you're at. Maybe I should make those buttons more clear.
🎤 Brodenino
17. Dec 2013 · 19:36 UTC
@finefin, my apologies, I made a small typo there on your name
postmodestie
18. Dec 2013 · 00:05 UTC
Reminds me of Marble Madness, i don't know why.. super!
somepx
18. Dec 2013 · 21:05 UTC
I enjoyed this! Maybe cuz I'm a Sonic fan ;)
ThatGuy
19. Dec 2013 · 06:49 UTC
Great solid game with nice puzzles. Good job!
Erkberg
21. Dec 2013 · 13:14 UTC
Nice concept and an overall very fun game. I enjoyed it quite a bit, good job!
OrangeeZ
22. Dec 2013 · 01:41 UTC
Very stylish and fun! The second entry that reminds me of Sonic 1.
rnlf
22. Dec 2013 · 01:54 UTC
Very interesting idea and nice style. If just the controls were not so difficult.
Anshul Goyal
22. Dec 2013 · 23:03 UTC
nice puzzle game!

you should consider locking the cursor inside the game window, it will be easier to control and rotate the viewport then.
Christina Nordlander
24. Dec 2013 · 18:59 UTC
Very good and innovative. Quite hard, too, but I made it to the end.

Excellent work.
smash ball
27. Dec 2013 · 01:31 UTC
This was a very nice game. The looks fit together really well (background, level...). Reminded me more of Super Monkey Ball.
csanyk
01. Jan 2014 · 21:47 UTC
Well done, but also quite difficult. I don't think my trackpad is the right input device for this...
GFM
04. Jan 2014 · 14:40 UTC
For procedurally generated music, this was pretty cool! I finally can finally notice auto tracker songs, after many LDs... but this didn't feel like procedurally generated!

The game is interesting, but could really make use of a device with accelerometer. The gameplay would feel much more natural.

Still, I liked this game a lot. :)
Nice job!
van noctar
05. Jan 2014 · 12:34 UTC
Yeah! Very addictive! I like the concept, and great gameplay! :D Congratulations :D
xrm0
05. Jan 2014 · 13:14 UTC
This is a game for a mobile device!
TheStrawHatBerry
23. Jan 2014 · 07:46 UTC
I made a vid of the game here:

http://www.youtube.com/watch?v=WGIhgGa3Tgc