Pellet Run by Brodenino
This my latest submission for the Ludum Dare. The thing you are playing as (the pellet) was firstly supposed to be a donut, and the back-story there was that the lady in the house tells you, the husband, that you may only have one donut today. She locks it in some sort of machine where you need to rotate it (the level) in order to receive the donut.
Well it didn't turn out this way. I changed the donut to a pellet, maybe for the sake of simplicity. Maybe it is a result of me having a migraine during the final submission day. The level itself looks more like a garden inspired by a level from Sonic the Hedgehog. And I have little idea to figure out a way to end the game with suitable art - what happens now is that the game goes back to the start menu instantly.
You control the level by moving the mouse towards the left or right. I tweaked it as much as possible to prevent seasickness. That camera hasn't been my best friend during the project, but now it turned out well I think.
If you want to restart the level the "loop" icon to the left is there to give you that. I know perhaps my UI should have
been made more clear. (And the exit button doesn't work in the web build)
I used Unity to create my submission, along with bfxr for sound effects, and abundant-music (a site that procedurally generates music). The graphics were made in paint.net.
Well it didn't turn out this way. I changed the donut to a pellet, maybe for the sake of simplicity. Maybe it is a result of me having a migraine during the final submission day. The level itself looks more like a garden inspired by a level from Sonic the Hedgehog. And I have little idea to figure out a way to end the game with suitable art - what happens now is that the game goes back to the start menu instantly.
You control the level by moving the mouse towards the left or right. I tweaked it as much as possible to prevent seasickness. That camera hasn't been my best friend during the project, but now it turned out well I think.
If you want to restart the level the "loop" icon to the left is there to give you that. I know perhaps my UI should have
been made more clear. (And the exit button doesn't work in the web build)
I used Unity to create my submission, along with bfxr for sound effects, and abundant-music (a site that procedurally generates music). The graphics were made in paint.net.
Ratings
| Coolness | 40% | 1283 |
| Overall | 3.62 | 114 |
| Audio | 3.17 | 181 |
| Fun | 3.64 | 71 |
| Graphics | 3.62 | 194 |
| Humor | 1.91 | 653 |
| Innovation | 3.42 | 189 |
| Mood | 3.21 | 220 |
| Theme | 2.00 | 909 |
I could easily play a few more levels of this game since I just completed the game two times in a row :)
The flow of the game makes it a very soothing experience.
@finfin, there is a button to the left with a "loop" icon on it. This allow you to restart the current level sequence you're at. Maybe I should make those buttons more clear.
you should consider locking the cursor inside the game window, it will be easier to control and rotate the viewport then.
Excellent work.
The game is interesting, but could really make use of a device with accelerometer. The gameplay would feel much more natural.
Still, I liked this game a lot. :)
Nice job!
http://www.youtube.com/watch?v=WGIhgGa3Tgc