Nobag by Taldius
You only get one item to leave this cave alive, choose wisely ...
Controls:
1 - 4 Players (Keyboard + Xbox360 pads)
- Arrow/Left joytick: Move
- Space/A: Use
Story:
Four Nehandertal men were lost in the jungle. They try to go back to their village but get surrounded by a group of raptor.
They manage to get near a cliff, as the rain started to fall and the raptors were still close, they decide to take cover in a shelter.
This shelter wasn't empty: a fire was burning near a small wooden hut. An old man appeared and showed them a way out, through the mountain. He gave them each the choice of one object.
So they took the object they thought the most useful to them and walked through the path
The old man smiled and closed the entrance.
Credits:
Programmers:
- Jonas Lhoste
- Justin Bernet
- Vincent Diquelou
- Julian Roulee
Graphist:
- Gautier Di Fusco
Sound designer:
- Aubry Grieger
- Antoine Leriche
Scenarist:
- Aubry Grieger
Game designer:
- Antoine Semblat
Community management:
- Cedric Tartary
Special Thanks:
- Pierre Nole
Softwares:
- XNA
- Gimp 2
- Audacity
Controls:
1 - 4 Players (Keyboard + Xbox360 pads)
- Arrow/Left joytick: Move
- Space/A: Use
Story:
Four Nehandertal men were lost in the jungle. They try to go back to their village but get surrounded by a group of raptor.
They manage to get near a cliff, as the rain started to fall and the raptors were still close, they decide to take cover in a shelter.
This shelter wasn't empty: a fire was burning near a small wooden hut. An old man appeared and showed them a way out, through the mountain. He gave them each the choice of one object.
So they took the object they thought the most useful to them and walked through the path
The old man smiled and closed the entrance.
Credits:
Programmers:
- Jonas Lhoste
- Justin Bernet
- Vincent Diquelou
- Julian Roulee
Graphist:
- Gautier Di Fusco
Sound designer:
- Aubry Grieger
- Antoine Leriche
Scenarist:
- Aubry Grieger
Game designer:
- Antoine Semblat
Community management:
- Cedric Tartary
Special Thanks:
- Pierre Nole
Softwares:
- XNA
- Gimp 2
- Audacity
| Executable (Windows XNA) | https://www.dropbox.com/s/lkt6a4zqnglb7xj/Release.rar |
| Installer (Windows) | https://www.dropbox.com/s/pg4xu2u9yv3c49x/NoBag.rar |
| XNA Redistributable | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12650 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.24 | 199 |
| Audio(Jam) | 2.56 | 347 |
| Fun(Jam) | 2.91 | 251 |
| Graphics(Jam) | 3.43 | 206 |
| Humor(Jam) | 2.12 | 329 |
| Innovation(Jam) | 2.46 | 403 |
| Mood(Jam) | 2.98 | 233 |
| Theme(Jam) | 3.13 | 160 |
I only though that those arrows are a bit over powered as i can't see from where they come (no hole on the wall nor other indication)
I like the way the visuals and sound make it immersive... Reminds me a lot of the first 2 Fallout games in that aspect.
Everything works quite well. Pretty solid =D
One suggestion I would give is adding a visual effect for when the player is hit, as it was kind of hard to hear that whisper.
But judging from the screenshots, it does look very nice. I really like the art style.
I guess I need a xbox pads to play it with friends and enjoy it for real !
I like the idea, but it definitely needs some polish.
But the game looks great, plays well, and is pretty fun.
Impressive gameplay and fun with more than one player!
My first impressions on the game :D