Zambles by WeGuys

[raw]
made by WeGuys for LD28 (JAM)
*KNOWN BUG*
-Wave Number doesn't reset on game-over. (will fix as soon as possible)

You only have one medpack total in this game. Use it wisely!
Try to survive the waves of Zambles.
Get the highest amount of points as you can without dying.

Controls:
Q - Use medpack
WASD(ZQSD) - Move
LShift - Sprint
LClick - Shoot
RClick - ADS (not very useful)
R - Reload
MouseUp/Down - Change Weapon

Team Members:
Mitch - Code, Models, Animation
NotExplosive - Code, Models
HiTryx - Code, Ideas
Danny - Sounds, Art
ShadowFire3800 - Code

This game was made using CraftStudio.

IMPORTANT! READ BEFORE DOWNLOADING! You will need XNA 4.0 (Windows), or Mono (Mac/Linux) to run this game.

Also, be sure to share your score in the comments!

Ratings

Coolness 48% 998
Overall(Jam) 3.05 295
Audio(Jam) 2.47 369
Fun(Jam) 3.10 189
Graphics(Jam) 2.90 356
Humor(Jam) 2.56 214
Innovation(Jam) 2.38 428
Mood(Jam) 2.83 295
Theme(Jam) 2.48 360

Feedback

Venks
18. Dec 2013 · 02:40 UTC
I won't lie this isn't the first Minecraft/Zombie game I've played, but none the less its solid stuff.
hamster_mk_4
18. Dec 2013 · 02:45 UTC
The head bob mechanic gave me motion sickness, and it was very hard to tell what counted as a legitimate hit because they only die on the 2nd hit. The Aesthetic was nice and very consistent.
dremelofdeath
18. Dec 2013 · 02:50 UTC
I couldn't figure out how to get/use the gun. The zombies' faces were a little terrifying, haha.
archaeometrician
18. Dec 2013 · 02:53 UTC
Nice work ! Really great game I love it. You should have more comments you totally deserve it !
Berzee
18. Dec 2013 · 02:53 UTC
Impressively fully-functional!

I was thinking at one point that I was getting tired of kiting zombies, and then I turned around and there was a terrifying face in my face...so that was successful. :D

Random suggestion: better indication of when you manage to score a hit (zombie "ouch" noises, some kind of blood-splatter sprite, etc).
TaleLore
18. Dec 2013 · 02:55 UTC
Pretty fun, although I avoided the bridge when I realized you were immortal up there.
McDonaldsWizard
18. Dec 2013 · 03:01 UTC
Pretty good. I killed the beebs, which is really what counts in the end. I couldn't figure out how to change to the gun, so I had to stab all the zombies in their block faces. Also you can use the medpack before you taken any damage, so be careful.
flatgub
18. Dec 2013 · 03:16 UTC
Either i was doing something wrong, or the zambles take way to many hits, I'm pretty sure i shot one like, 11 times before he eventually collapsed after i stabbed him. Also the gun shot sound was way too harsh.
-Flatgub
Pixelfan Games
18. Dec 2013 · 17:29 UTC
good concept and i get some fun when i play, gj :D
MrBlade
18. Dec 2013 · 18:49 UTC
Head bob is too much for this game, reminds me of Guncraft and L4D2 had a weird baby. I get pretty bad performance issues, but I think it's my end as nobody else is complaining about it. I agree with other people that there needs to be an 'ouch' sound for when you hit zambies. Some of the sounds a bit much for me. (too harsh.) Pretty good work!
louis.denizet
19. Dec 2013 · 07:35 UTC
Haha nice, where did you got the idea ? :p
TheWhiteLlama
20. Dec 2013 · 02:02 UTC
Damnit, it won't start on windows! To bad, this looks such promising!
🎤 WeGuys
20. Dec 2013 · 17:46 UTC
@TheWhiteLama That's odd. This game was mainly developed on Windows (one of our team members was on Mac). Remember to install XNA 4.0!
-ShadowFire3800
OrangeeZ
21. Dec 2013 · 09:56 UTC
Scored 380! A solid entry, but why in the world couldn't I kill Bieber?
Articulated
05. Jan 2014 · 15:16 UTC
OMG THE BEEBS

This was a fun game, impressive 3D environment for the time, solid mechanics. I would have loved some kind of health indicator above the zombies' heads, but I know that would have probably been too much to put in in the 48 hour period.

Overall, a solid game, but not so sure about how the theme fits in. Still fun though!