One Minuite to Live! by Warzone
You have 1 minuite to set up defences before a massive horde of zombies come rushing at you! Set up your limited defences, then take on a horde of vicious zombies! Arrow keys to move, drag to go across the screen, click to shoot when avaliable. If the zombies destroy the machine or kill you, you lose. The game will lag on older computers. Have fun!
Controls...
To move while in the "add defense" mode. Press down on the mouse to basicly drag the camera/mouse thing. Drag the barricades, zappers, bombs and c4 to the desired location with the mouse. When you run out if time and you go into "defend" mode, use arrow keys to move, and press on the mouse to shoot. Flaming zombies can destroy barricades and zappers, normal can only harm you and the machine.
Controls...
To move while in the "add defense" mode. Press down on the mouse to basicly drag the camera/mouse thing. Drag the barricades, zappers, bombs and c4 to the desired location with the mouse. When you run out if time and you go into "defend" mode, use arrow keys to move, and press on the mouse to shoot. Flaming zombies can destroy barricades and zappers, normal can only harm you and the machine.
| Web | http://www.stencyl.com/game/play/23171 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30634 |
Ratings
| Coolness | 76% | 2 |
| Overall | 2.31 | 948 |
| Audio | 2.20 | 634 |
| Fun | 2.11 | 918 |
| Graphics | 2.05 | 898 |
| Humor | 1.85 | 678 |
| Innovation | 2.21 | 878 |
| Mood | 2.14 | 858 |
| Theme | 2.49 | 712 |
Could use a bullet graphic or at least a line drawn when shooting for better feedback. The ambient sound was a nice touch.
The defenses are very tedious to place because the mouse is always accelerating the camera while the mouse button is held down. Maybe instead of clicking to drag touching the edges of the screen to scroll could be more fluid.
The UI would/was better, but I ran into a terribl glitch that made th game unplayable. It was working fine, I had the UI and defenses anchored to th screen perfectly, and it was great. I was able to have them anchored when not placed, and unschooled when placed... But, when I added extra code that was vital to the game, is caused the UI to malfunction? I don't know why? I was never able to fix it without the bug happening, so I had to compromise the polished UI, for a playable game.
Thankyou for your feedback. I'll do what you all have suggested when I'm allowed.