Handle with care by Cawrtz

[raw]
made by Cawrtz for LD28 (COMPO)
You found a crystal key ! But it doesn't look very resistant... Watch your step :)

Don't give up too quickly, there are quite challenging levels ;)

** [IMPORTANT] **
If you get stuck with the long jumps : you need to release "UP" when you're doing a double jump with SPACE.
I'm very sad that a lot of people seem to give up at that level. 90% of the interest of the game is after that level (mobs & more cool levels)...

You also need to press SPACE to make a high jump, time it at the very end of the jump.

Sorry about that, that was a huge mistake :(

Ratings

Coolness 60% 3
Overall 3.71 77
Audio 2.66 427
Fun 3.55 103
Graphics 3.71 158
Humor 2.88 264
Innovation 3.51 151
Mood 3.08 295
Theme 4.07 19

Feedback

Xaychru04
16. Dec 2013 · 17:11 UTC
I love this game! The concept is really original, the art is simple, but lovely and quite funny, and the levels are soo difficult! oO
The jump is a bit weird sometimes, but it's not that annoying.
Anyway, awesome game! :D
Coblynau
16. Dec 2013 · 18:49 UTC
Really awesome gameplay, definitely an innovative use of a key / item!
apwolf
16. Dec 2013 · 19:58 UTC
Very nice game! One of the few that really nailed the theme so great job!
jimmypaulin
16. Dec 2013 · 19:59 UTC
Enjoyed this a lot! I think your use of the theme is really excellent, keys are so often seen as throwaway in games, this make it something extremely precious! Very much enjoyed the graphics and animation. I found it hard though, and quite often jumped on landing when I didn't want to - probably just me ;) Thanks!
Tsumei
16. Dec 2013 · 20:00 UTC
I quite like it, very difficult. I feel like the jump is a separate action to moving though Because the speed is different, it feels faster and more efficient to jump..
Completely playable of course, but that put my jumps off a few times as I didn't expect it.

Love the graphics, like the theme, But I didn't get any audio, the audio mute button leads me to think there should've been.
multikorv
16. Dec 2013 · 20:06 UTC
Nice job!
multikorv
16. Dec 2013 · 20:07 UTC
Really enjoyed the gameplay and the level build up. Really great stuff!
grifdail
16. Dec 2013 · 20:13 UTC
Very fun and original, but the game is awefully hard for a noob like me.
bitslap_
16. Dec 2013 · 20:49 UTC
Good game. Very difficult but i like that =)
Korwegian
16. Dec 2013 · 21:03 UTC
I like it!
moop
16. Dec 2013 · 21:56 UTC
Nice use of the theme and very cute main character. I got stuck on the long jumping section, not entirely sure how the space bar jump action is intended to be used.
🎤 Cawrtz
16. Dec 2013 · 22:06 UTC
I made a mistake with my level design. You need to release "UP" when you're doing a double jump with SPACE.
Hypnohustla
16. Dec 2013 · 22:37 UTC
Wasn't expecting to get so emotionally attached to a key. :D The jumping mechanic was indeed a bit awkward. But a still a nice game! :)
soy_yuma
16. Dec 2013 · 22:48 UTC
I like the game! It's a clever idea. I just find the jump very complicated. I can't pass the level with the archers and bombs in which you have to reach a door on the left. There's a jump that is impossible? Anyway, good game :-)
embero
17. Dec 2013 · 08:00 UTC
Very cool.
Controls are a little glitchy, Space doesn't get triggered when holding 2 Arrow-Keys at the same time so it's really hard to perform a double jump.
bluemanshoe
17. Dec 2013 · 16:09 UTC
Awesome art style and mechanics. He's so sad when it breaks :(
mutilator
17. Dec 2013 · 16:11 UTC
Controls took some getting used to but after you got the hang of it it was pretty good
Mental Atrophy
17. Dec 2013 · 16:23 UTC
I gave up. I couldn't clear one of the stages. Very hard, but good. Double jump is weird, though.
mortl8324
17. Dec 2013 · 16:23 UTC
Very awesome game. Love both the gameplay and the aesthetic. Movement feels very weird though. Very slow. Feels like I am walking through water, but being launched in the air with jump. Also, I keep accidentally doing an extra jump when I land. Should have some timer to stop you from repetitively jumping by holding space.
AdventureIslands
17. Dec 2013 · 21:35 UTC
Funny game with unique idea of handling the key! I otherwise liked it, but how the small dash worked wasn't very clear from start, and the enemies were too unpredictable, making situations like the key flying off your hands the moment you respawn, breaking the key and respawning you right again. Also I think it would have made more sense to set the checkpoints to every door instead of having separate checkpoint somewhere on the map.
pighead10
17. Dec 2013 · 22:24 UTC
I hate platformers and I suck at them, but this one kept me interested for a fairly long time.
MrTedders
18. Dec 2013 · 17:08 UTC
These levels are amazingly difficult. good work
tobbez
18. Dec 2013 · 17:31 UTC
Like the game, some of the later levels were very difficult. Controls were a bit slippery sometimes it feels like the game have some lag problems.
BrothersT
18. Dec 2013 · 18:16 UTC
Love the concept, the jump and the enemies are a bit hard to predict. the bombs go off seemingly randomly. i'll get killed sometimes within a 10th of a second. Nice art, nice feedback on all the attacks and the key breaking, really nice.
AtomicVikings
18. Dec 2013 · 20:34 UTC
Really nice platform puzzler. can get a bit frustrating. but if you see through that, there is a really nice game here :)
bitserum
19. Dec 2013 · 14:07 UTC
Hilarious, clever, good progress curve, substantial... even when it gets too hard (and "a bit" frustrating) it's still great, this is my favorite entry so far.
Jiggawatt
19. Dec 2013 · 14:34 UTC
FUCKING ARROWS/5
FrozenCow
19. Dec 2013 · 21:15 UTC
I loved the concept and the simple graphics, though the sound of glass breaking began to ache after failing a lot ;)
careless
20. Dec 2013 · 01:52 UTC
Great idea, nice graphics and simple sounds affects. Difficulty should not have gone so hard right away. Level with all the bombs and arrows I got myself and the key to the door with luck more than anything.

Stuck on level in the dark, worked out where all the platforms seem to be but got fed up and left it at that. With some work on level design and improved controls would play this!
AlanZucconi
20. Dec 2013 · 13:04 UTC
Haha that's an interesting concept! :D I am still wondering why they made such a key though! :D
🎤 Cawrtz
20. Dec 2013 · 16:22 UTC
You might have your answer in the post-LD version ;)
ExtreLime
20. Dec 2013 · 18:47 UTC
You know, it was really hard to play, but the concept is really great!
Also i loved the graphic design.
Good game :)
sadiquo
21. Dec 2013 · 14:54 UTC
Finally I won in this game after lot of try :D Great game and lot of fun.
cesisco
23. Dec 2013 · 12:23 UTC
Really good game all round.Good job!
madflame991
24. Dec 2013 · 08:10 UTC
The graphics are nice and polished and I like the way you made use of the theme. (like others, I also quit after the long jump level, just because the archer level is a pain, and I didn't want to repeat the long jump one over and over again).
SaintHeiser
24. Dec 2013 · 15:23 UTC
Good job. Mechanic looking interesting but kinda hard.
jsjwooowooo
24. Dec 2013 · 16:13 UTC
Very fun, a bit difficult but still quite fun.
auto_suggestion
25. Dec 2013 · 08:52 UTC
Great thinking with the theme! You really do only get one key :( I had a lot of fun playing this game. The level design is plentiful and impeccable. I also made a game involving keys, but it's quite a different concept ;)
Anoarith
25. Dec 2013 · 22:46 UTC
Very nice game. I like the fact that the key is your life : you're not protecting your character but the key. Indeed the double jump is kinda weird but the rest of the game is cool :).
Faust
27. Dec 2013 · 15:16 UTC
Fit the theme really well, nice game.
Andreas Brandt
29. Dec 2013 · 02:55 UTC
AWESOME! great pixelart, cool collision, very challenging, maybe too difficult and the jumps is weird at the beggining, but really enjoy it, 10/10!
postmodestie
02. Jan 2014 · 21:26 UTC
Great idea and game, but the controls were intolerable from the beginning, starting with an autojump if you hold up, etc. and why do i have to release up for space etc.?
i imagine it works better with a pad..
psychonull
03. Jan 2014 · 00:38 UTC
Awesome idea, great graphics (specially particle effects). Nice job.
Better controls would make this game 10/10
patrickgh3
03. Jan 2014 · 04:27 UTC
The big graphic for the key and its particles look really cool. And fun mechanic with the key breaking. The levels were a bit too chaotic for my taste, but I still enjoyed it.
mcapraro
03. Jan 2014 · 07:02 UTC
wow, really really hard game! but nice graphics and overall polish, congrats!
Denis Chakarov
03. Jan 2014 · 08:24 UTC
Your game is great, but way too hard! I've hacked my way trough the code :)
anvoz
03. Jan 2014 · 14:13 UTC
I really enjoyed this game. Cute graphics and fun gameplay. I love the concept that the character was not be killed by arrows or bombs, he just had to keep the key safe. But the control with Space was really hard to use.
GFM
03. Jan 2014 · 14:41 UTC
Nice game. :)

It was quite fun and challenging. I only have two complaints:
1 - That goddamn "emergency exit"!! I fell on that... >_< And the previous level to that was the hardest! (though it was way easier on the second try)
2 - Bombs! Their explosion made me jump, sometimes making me miss a jump. Also, they seemed to explode randomly... if it would only flash red (for example) before exploding...

All in all, a nice fun game! :)
rincewind_cz
03. Jan 2014 · 23:30 UTC
Really great entry.. I gave up because of saving spots are in previous room and I didn't have patience to doing same level again and again to die in another and went to the previous hell one more :) But I really liked this otherwise..
SnoringFrog
04. Jan 2014 · 07:41 UTC
It would have been nice if it was more clear that the fireworks level was some sort of bonus level. Until digging through the source code, I assumed I just couldn't find the door there.

Additionally, two levels prior to that (the level with the door on the left where the wall is labled "nope") was impossibly hard. I managed to pass it twice, but I don't feel like I did it correctly. I just jumped around randomly till the key happened to get blown onto the platform, then kept jumping till I too ended up there.

Other than those two levels, the game was good and I liked the idea behind it.
flatgub
05. Jan 2014 · 04:52 UTC
Great game, made me very angry though ;~;
OtherAlexy
06. Jan 2014 · 15:19 UTC
Very good platformer. Interesting mechanic.