Infinite Ronin by stefenism
Infinite Ronin: Kill the Samurai on the right hand side.
controls:
W - Upward Slash
S - Downward Slash
D - Thrust
If you see a Samurai with his sword in front of him, Press W for upward slash
If you see a Samurai with his sword above him, Press S for Downward Slash
If you see a Samurai holding his sword to the right of him, Press D for Thrust
We were going to add something more along the lines of the theme, but we ran out of time. We had this idea prior to Ludum Dare and we REALLY wanted to try it out. We think this prototype would make a fun mobile game where the controls are swipes. Let us know what you think!
controls:
W - Upward Slash
S - Downward Slash
D - Thrust
If you see a Samurai with his sword in front of him, Press W for upward slash
If you see a Samurai with his sword above him, Press S for Downward Slash
If you see a Samurai holding his sword to the right of him, Press D for Thrust
We were going to add something more along the lines of the theme, but we ran out of time. We had this idea prior to Ludum Dare and we REALLY wanted to try it out. We think this prototype would make a fun mobile game where the controls are swipes. Let us know what you think!
| Web | http://www.newgrounds.com/portal/view/673511?updated=1461028246 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=21820 |
Ratings
| Coolness | 20% | 2061 |
| Overall(Jam) | 2.73 | 993 |
| Audio(Jam) | 3.40 | 262 |
But without new things after 3-4 minutes it become boring :'(
You should add typical runners features: currency, bonuses, new eniemies after time.. and it can be a good game for mobile devices, I think
Nice catch with the commands, but it would be a lot better if you put the instructions in-game.
Keep it up! I'm sure you can work it out to a mobile game.
The gameplay is not polished well, especially spawning enemy in a large group at same spot. Also, the background will sometimes occlude the player so I can't see anything.
The graphics are good and all, and the sounds are ok, but the gameplay's a bit too simple for my taste -- it just comes down to a matter of matching the pattern and pressing the one control that will allow you to continue, or lose. I'd rather play something where there's some nuance, options, and opportunity for being creative in defeating the enemy samurai.