Infinite Ronin by stefenism

[raw]
made by stefenism for LD35 (JAM)
Infinite Ronin: Kill the Samurai on the right hand side.

controls:
W - Upward Slash
S - Downward Slash
D - Thrust

If you see a Samurai with his sword in front of him, Press W for upward slash
If you see a Samurai with his sword above him, Press S for Downward Slash
If you see a Samurai holding his sword to the right of him, Press D for Thrust

We were going to add something more along the lines of the theme, but we ran out of time. We had this idea prior to Ludum Dare and we REALLY wanted to try it out. We think this prototype would make a fun mobile game where the controls are swipes. Let us know what you think!

Ratings

Coolness 20% 2061
Overall(Jam) 2.73 993
Audio(Jam) 3.40 262

Feedback

RafaSKB
19. Apr 2016 · 03:28 UTC
Nice music. The gameplay could use some work though
Allthebees
19. Apr 2016 · 04:03 UTC
I enjoyed the setting, definitely fits the mechanics of the gameplay.
KairosXIII
19. Apr 2016 · 04:21 UTC
Love the overall style and music. Gameplay was a little underwhelming though.
Linver
20. Apr 2016 · 05:34 UTC
You created good style and art, and meditative gameplay. (when random don't created a huge pack of enemies at one place o_O)
But without new things after 3-4 minutes it become boring :'(
You should add typical runners features: currency, bonuses, new eniemies after time.. and it can be a good game for mobile devices, I think
Felladrin
24. Apr 2016 · 19:07 UTC
Good entry. I always try samurai games.
Nice catch with the commands, but it would be a lot better if you put the instructions in-game.
Keep it up! I'm sure you can work it out to a mobile game.
Cliff Lee(CL)
27. Apr 2016 · 06:34 UTC
Great graphics and audio.

The gameplay is not polished well, especially spawning enemy in a large group at same spot. Also, the background will sometimes occlude the player so I can't see anything.
Rock Eaters
01. May 2016 · 07:33 UTC
nice music and the gameplay is working quiet well
csanyk
04. May 2016 · 01:11 UTC
WSD is a bit awkward on a keyboard. On a D-pad, up-down-right would feel pretty good, I think, but on a keyboard I'd prefer a straight line row of keys.

The graphics are good and all, and the sounds are ok, but the gameplay's a bit too simple for my taste -- it just comes down to a matter of matching the pattern and pressing the one control that will allow you to continue, or lose. I'd rather play something where there's some nuance, options, and opportunity for being creative in defeating the enemy samurai.
ragnta
04. May 2016 · 08:28 UTC
The enemies killed me in all time. I don't know how to defend their attacks. :(
wavertron
04. May 2016 · 12:17 UTC
I enjoyed it. As Linver said, a meditative type of play. The issue was the stacked enemies that can't beaten. What would have improved this was a ramping up in difficulty, where the distance between enemies progressively got shorter/harder (but not the unbeatable double stacks).