Two Options... by GFM
Summary:
While exploring a temple, you heard a call for help.
Do you have what it take to save them?
Can you really reach the best end?
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Controls:
Move with arrow keys
Jump with 'Z', 'X', 'C', 'Y' or 'SPACE'.
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Afterwords:
I wanted to make another ending... but ended up not doing so...
Perhaps, on a post compo version...
As it stands now, the history is somewhat sad... (and nothing is explained...)
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Tools:
Chronolapse
Flash Develop
Flixel
GIMP
Linux MultiMedia Studio
My own tilemap editor
sfxr
XMedia Recode
While exploring a temple, you heard a call for help.
Do you have what it take to save them?
Can you really reach the best end?
---------------
Controls:
Move with arrow keys
Jump with 'Z', 'X', 'C', 'Y' or 'SPACE'.
------------------
Afterwords:
I wanted to make another ending... but ended up not doing so...
Perhaps, on a post compo version...
As it stands now, the history is somewhat sad... (and nothing is explained...)
------------------
Tools:
Chronolapse
Flash Develop
Flixel
GIMP
Linux MultiMedia Studio
My own tilemap editor
sfxr
XMedia Recode
Ratings
| Coolness | 100% | 1 |
| Overall | 3.62 | 114 |
| Audio | 3.44 | 98 |
| Fun | 3.47 | 133 |
| Graphics | 3.95 | 86 |
| Humor | 2.52 | 382 |
| Innovation | 2.40 | 804 |
| Mood | 3.45 | 124 |
| Theme | 2.32 | 798 |
Those bats are terrible.
+ fun to play
+ many levels
+ good graphics
- bats move randomly, which is somewhat annoying
I'm somewhat aware of that bug when the player dies... but I couldn't figure out why that happens. The same thing can (occasionally) be seen with the sparkle from the button.
And there's some logic to the bats movements. They have three states: wander (erm... move randomly xD), fly upward and ram at the player.
With practice they can be avoided most of the time, but I know that they can be quite a pain. (especially when they do not move how you want when wandering...)
Tight controls, good graphics, interesting audio, a LOT of well designed levels... Very good entry.
Good Job
The ending seemed a bit weird, since it was possible to activate both buttons (and see the bridges start to roll out), but then after a couple of seconds or so the cinematic starts and the second bridge disappears.
@tobbez: How did you do that? @__@
I was pretty sure it was impossible two activate both buttons... I even tested frame-by-frame to be sure! Did I break anything at the last second...? I'll to check that out later, thanks!
Oh, about the ladders... I thought about a way to fix that after implementing it, but so many things broke because of this fix that I just left it that way... =X
Again, thanks a lot for each and every comment! I'll gt back to playing (and commenting) your games... sometime later! =D
Still... not all that likely. =X (maybe for a easy mode... who knows...)
But I'll definitely consider it!!
GOOOOD JOB!
It's a planned ending, if I make a post compo version. (I'll provably do, someday!)
Don't think I did anything special. Just pushed the right button, then the left one.
And the ladders not being walkable wasn't really a big issue, it was just a bit surprising the first time you noticed.
And as to your game...
I got a bug where when I died it used a ladder sprite instead of the normal sprite. It was a bit annoying to me that I couldn't stand on top of the ladders (and so I fell back down the ladder a bunch of times right when i reached the top), but for some reason the sound and movement really made me think of how the 2d portions worked in Link's Awakening. The bat enemies are really fun and the platforming has some nice action to it. I'm not sure how the theme integrates, but everything else is very solid. Well done.
I was just wondering, first, when I died, there was a dead body (which is nice). But second time I died, there was a part of a ladder. :/ Anyway, great entry!
My only problem is that you barely reach the stairs with the jumps so you have to be very precise, sometimes it makes it looks like the jump is impossible and I have to do something else before.
Other than that, GREAT graphics and music.
Amazing job!
The game look solid and well-presented, only the ladder mechanics are fiddly.
Still liked it a lot :)
I found a bug where sometimes the adventurer's corpse would become a sideways ladder.