Two Options... by GFM

[raw]
made by GFM for LD28 (COMPO)
Summary:

While exploring a temple, you heard a call for help.

Do you have what it take to save them?
Can you really reach the best end?

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Controls:

Move with arrow keys

Jump with 'Z', 'X', 'C', 'Y' or 'SPACE'.

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Afterwords:

I wanted to make another ending... but ended up not doing so...
Perhaps, on a post compo version...

As it stands now, the history is somewhat sad... (and nothing is explained...)

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Tools:

Chronolapse
Flash Develop
Flixel
GIMP
Linux MultiMedia Studio
My own tilemap editor
sfxr
XMedia Recode

Ratings

Coolness 100% 1
Overall 3.62 114
Audio 3.44 98
Fun 3.47 133
Graphics 3.95 86
Humor 2.52 382
Innovation 2.40 804
Mood 3.45 124
Theme 2.32 798

Feedback

Linus Lindberg
16. Dec 2013 · 15:34 UTC
Very moody, and fun to play! :)
Dir3kt
16. Dec 2013 · 19:46 UTC
Very solid entry! It was fun from begin to start. Good ending too.
TijmenTio
16. Dec 2013 · 22:07 UTC
A lot of levels. Great little game. Ending was cool. Yeah basically what Dir3kt said: a solid entry ;) well done
Fridge Owl
17. Dec 2013 · 01:20 UTC
Super fun! love the art. It's very hard
KunoNoOni
17. Dec 2013 · 04:52 UTC
I really got into this one. Nice graphics and the controls are tight. Good Job.
Strangelander
17. Dec 2013 · 12:47 UTC
Bouncy piano music seemed out of place, but speeding it up was effective. Nifty graphics, interesting premise. I got a bug where when I died it seemed to leave a section of ladder instead of a corpse sprite.
jdpalmer
17. Dec 2013 · 21:16 UTC
Nice little platformer.
DaanVanYperen
17. Dec 2013 · 23:31 UTC
Very polished!
Diptoman
18. Dec 2013 · 10:04 UTC
Some levels were so hard :S Especially the bats, they were annoying and didn't even die from lava, those are some really strong bats. There were a few minor bugs like the dead player sprite getting replaced by a ladder and the controls felt a bit stiff and slow. Had fun playing this, though. Good jab with the graphics and music!
Diptoman
18. Dec 2013 · 10:04 UTC
Some levels were so hard :S Especially the bats, they were annoying and didn't even die from lava, those are some really strong bats. There were a few minor bugs like the dead player sprite getting replaced by a ladder and the controls felt a bit stiff and slow. Had fun playing this, though. Good job with the graphics and music!
Colapsydo
18. Dec 2013 · 10:46 UTC
Great job on the level design. I liked the levels with buttons a lot.
Those bats are terrible.
madflame991
18. Dec 2013 · 11:02 UTC
+ good, responsive controls
+ fun to play
+ many levels
+ good graphics

- bats move randomly, which is somewhat annoying
moop
18. Dec 2013 · 11:59 UTC
Fun platforming and good ending. Bats could be a pain, depending on their starting points I could tell whether a run through a screen was going to go badly or not.
🎤 GFM
18. Dec 2013 · 14:00 UTC
Thanks for all the comments. =D

I'm somewhat aware of that bug when the player dies... but I couldn't figure out why that happens. The same thing can (occasionally) be seen with the sparkle from the button.

And there's some logic to the bats movements. They have three states: wander (erm... move randomly xD), fly upward and ram at the player.
With practice they can be avoided most of the time, but I know that they can be quite a pain. (especially when they do not move how you want when wandering...)
SecondDimension
18. Dec 2013 · 17:32 UTC
Some of the jumps had to be so perfect, I found it a little tough to get through some levels, I kept trying to double jump even though I know it wouldn't work. The controls and platforming were spot on though, and I love the look of it
JoeManaco
18. Dec 2013 · 17:40 UTC
very cool game. didn't like the music. other than that very nice little game. loved it!
Xaychru04
18. Dec 2013 · 17:40 UTC
Nice game, cute art! I found the character movement a bit slow, but I enjoyed this little platformer!
plaguespark
18. Dec 2013 · 19:17 UTC
Hate all these jumping from ladder to ladder... and why I cannot kill both of prisoners?
Jhelle
18. Dec 2013 · 21:30 UTC
Nice art, enjoyable gameplay. Good job on this solid entry :). The player was moving a bit slow but somehow it felt appropriate.
Lipedal
18. Dec 2013 · 22:19 UTC
Awesome entry!! You got a very solid game there! Loved the art, the levels, and the difficulty ramp was very fleshed out for a 72 hour game. Wait, you did it in 48? Holy shit!
JohnnySix
18. Dec 2013 · 23:25 UTC
Liked the art style - found the ladders and the jump a little taxing, felt random in places, like you were supposed to be able to make a jump, but just fell short. I was hoping I could use my corpse as a platform to jump higher, but sadly no. :(
leparlon
19. Dec 2013 · 00:22 UTC
Finished it! Was hard, I became very good at dodging bats at the end, and by the way, "risky" use of the theme, I liked it!
Tight controls, good graphics, interesting audio, a LOT of well designed levels... Very good entry.

Good Job
tobbez
21. Dec 2013 · 00:57 UTC
The bats were too unpredictable, otherwise the platforming was good. Though I would have expected to be able to stand on the top of ladders.

The ending seemed a bit weird, since it was possible to activate both buttons (and see the bridges start to roll out), but then after a couple of seconds or so the cinematic starts and the second bridge disappears.
🎤 GFM
21. Dec 2013 · 02:47 UTC
@SecondDimension: and I even tried to ease that adding a few (4, I think) frames after leaving a platform when you would still be able to jump... xD

@tobbez: How did you do that? @__@
I was pretty sure it was impossible two activate both buttons... I even tested frame-by-frame to be sure! Did I break anything at the last second...? I'll to check that out later, thanks!

Oh, about the ladders... I thought about a way to fix that after implementing it, but so many things broke because of this fix that I just left it that way... =X

Again, thanks a lot for each and every comment! I'll gt back to playing (and commenting) your games... sometime later! =D
JohnnySix
21. Dec 2013 · 12:13 UTC
If you go back, make the corpse walkable. :D
🎤 GFM
21. Dec 2013 · 13:10 UTC
@JohnnySix: At first, each time you died a new corpse spawned. But the level became too poluted and I decided to keep only one. If I can think of a good reason to allow that (keeping level design and story in mind), I may do that! :)
Still... not all that likely. =X (maybe for a easy mode... who knows...)
But I'll definitely consider it!!
Eddy93
21. Dec 2013 · 16:20 UTC
Niceeeee! I liked the mood, grapchics and audio very much. Had a lot of fun playing this. I only really want to know if and how it's possible to save both.
GOOOOD JOB!
🎤 GFM
21. Dec 2013 · 19:25 UTC
@Eddy93: I'm sorry but it's not (yet?) possible to save both of them... :(
It's a planned ending, if I make a post compo version. (I'll provably do, someday!)
tobbez
22. Dec 2013 · 01:50 UTC
@GFM
Don't think I did anything special. Just pushed the right button, then the left one.

And the ladders not being walkable wasn't really a big issue, it was just a bit surprising the first time you noticed.
sclark39
22. Dec 2013 · 03:52 UTC
Re: your comment on my game (posted here because otherwise you'd never see it... this site needs better reply-notify capabilities). No audio played? Do you normally get audio with Love2d based games? The filetype is ogg. What OS are you using? Also you hit on it exactly--I set up the mouse controls the way I did with the intention of making a game that would work well on a tablet. A mouse is a poor replacement for touching the screen, but it works decently for a prototype.

And as to your game...
I got a bug where when I died it used a ladder sprite instead of the normal sprite. It was a bit annoying to me that I couldn't stand on top of the ladders (and so I fell back down the ladder a bunch of times right when i reached the top), but for some reason the sound and movement really made me think of how the 2d portions worked in Link's Awakening. The bat enemies are really fun and the platforming has some nice action to it. I'm not sure how the theme integrates, but everything else is very solid. Well done.
sclark39
22. Dec 2013 · 03:58 UTC
I kept playing and I've got to post again to say I'm very impressed with your sense for good action-platforming. Really fun. Polish it up, and release it! If it was on Steam I'd buy it. :)
somepx
27. Dec 2013 · 19:26 UTC
Hey, really excellent level design and unique graphic! This game deserves to be expanded!! :D
havana24
27. Dec 2013 · 19:45 UTC
Really liked the level design and the overall mood! :)
OnlySlightly
27. Dec 2013 · 22:43 UTC
Love the aesthetic and controls! Very challenging. Maybe I'm not very good, but many of those levels I wasn't able to complete after 20 tries or so.
ViliX
28. Dec 2013 · 12:38 UTC
Quite impressive game :)
I was just wondering, first, when I died, there was a dead body (which is nice). But second time I died, there was a part of a ladder. :/ Anyway, great entry!
sknoslo
31. Dec 2013 · 18:37 UTC
Nicely done! Fun platforming, with difficult but doable levels. Ran into a few graphical glitches where after I died it would draw a ladder where my dead body was supposed to be. Otherwise a very polished entry!
FrederickK
04. Jan 2014 · 02:02 UTC
Very polished game!
My only problem is that you barely reach the stairs with the jumps so you have to be very precise, sometimes it makes it looks like the jump is impossible and I have to do something else before.
Other than that, GREAT graphics and music.
Amazing job!
bvanschooten
04. Jan 2014 · 23:41 UTC
I got stuck in level 5. Could not make the jump to the second ladder. I got too frustrated to continue.

The game look solid and well-presented, only the ladder mechanics are fiddly.
Jeremias
05. Jan 2014 · 10:57 UTC
Wow, very good job making this game! I like the style and the music. The platformer physics feel good, but these bats are soooo annoying :D
teamMightyFingers
05. Jan 2014 · 11:31 UTC
I liked retro graphics. I like how passable it is but I did not pass it -_- Still job well done. Though I did not get how you used theme -_-
Still liked it a lot :)
Cake&Code
06. Jan 2014 · 19:22 UTC
Really great mood! I liked the graphics quite a bit, although staring at it for prolonged periods of time made all the little lines a bit twitchy for me. (I think it may just be me. :S) The jump precision is a bit precise, and it got frustrating for me to keep trying to clear jumps. But it was nice overall. :)
caranha
06. Jan 2014 · 23:30 UTC
Awesome game. The art is pretty charming, and the level design is amazing. I felt myself always challenged a little bit more, and wanting to try again!

I found a bug where sometimes the adventurer's corpse would become a sideways ladder.