{"author_link":"\/author\/andrewkennedy\/","author_name":"andrewkennedy","author_uid":"20990","comments":[{"author_name":"Sakuyan","author_uid":"13803","time":"Dec 16, 2013 @ 2:29am","epoch":1387160640,"text":"HOLY GUHZONGUAHS HOW DID YOU GET THOSE KIND OF TEXTURES?! WHAT IS YOUR SECRET!!"},{"author_name":"Jack Zackowitz","author_uid":"22419","time":"Dec 16, 2013 @ 3:14am","epoch":1387163340,"text":"Very nice. Love the concept."},{"author_name":"scoopsy","author_uid":"10538","time":"Dec 16, 2013 @ 3:43am","epoch":1387165080,"text":"Very lovely! I would have loved some checkpointing, but I enjoyed it nonetheless. Has an almost dreamlike mood"},{"author_name":"ming_tea","author_uid":"17824","time":"Dec 16, 2013 @ 3:47am","epoch":1387165320,"text":"This looks great and the idea of a rails adventure is pretty cool."},{"author_name":"Kruithne","author_uid":"31479","time":"Dec 16, 2013 @ 3:47am","epoch":1387165320,"text":"Really enjoyed this game! Would be nice if the info boxes only came up the first time you play on the first level."},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 16, 2013 @ 3:47am","epoch":1387165320,"text":"Wow the graphics are incredible ! I love it ! Great job, i like the idea of an infinity runner, with that kind of art its amazing !"},{"author_name":"WhoaConstrictor","author_uid":"31841","time":"Dec 16, 2013 @ 3:48am","epoch":1387165380,"text":"Like the idea, but the pacing felt prohibitively slow, and starting a level over after a mistake felt really punishing given the slow movement speed. A dash\/accelerate feature would be useful here to progress through solved puzzles."},{"author_name":"Deity","author_uid":"23611","time":"Dec 16, 2013 @ 3:52am","epoch":1387165620,"text":"Love the low-poly style and rail moving. Nice work!"},{"author_name":"MatrixBai","author_uid":"4067","time":"Dec 16, 2013 @ 3:52am","epoch":1387165620,"text":"Awesome game! You're amazing!"},{"author_name":"X-0r","author_uid":"25053","time":"Dec 16, 2013 @ 3:55am","epoch":1387165800,"text":"Nice graphics! Was there anything I missed during the bossfight? The loops I was going through didn't seem to contain any items (something I didn't try... keep the bomb, and be hit by the boss, then toss the bomb against the environment :P)\r<br\/>\r<br\/>Good job!"},{"author_name":"andrewkennedy","author_uid":"20990","time":"Dec 16, 2013 @ 4:01am","epoch":1387166160,"text":"For the boss: If you hit the boss 5 times, he'll die. I'd recommend face-tanking the boulders and healing with the potions, then throwing the bomb as you pass him.\r<br\/>\r<br\/>Boss fight is a bit sloppy, my head was swimming at that point from lack of sleep :S"},{"author_name":"Thein","author_uid":"22449","time":"Dec 16, 2013 @ 4:04am","epoch":1387166340,"text":"Love the idea and the execution! The visuals are amazing as well. Overall a very solid game!"},{"author_name":"arkeus","author_uid":"4155","time":"Dec 16, 2013 @ 4:05am","epoch":1387166400,"text":"Neat idea and I like the graphics. But I agree that the info boxes coming up every time is annoying."},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Dec 16, 2013 @ 4:10am","epoch":1387166700,"text":"Haven't seen a rail game like this before. Was more fun than I'd expected!"},{"author_name":"DrPrettyPatty","author_uid":"30068","time":"Dec 16, 2013 @ 4:18am","epoch":1387167180,"text":"Beautiful! It took me ages to realize I was walking in circles in the haunted forest but I figured it out eventually :)"},{"author_name":"Garrick","author_uid":"31493","time":"Dec 16, 2013 @ 4:31am","epoch":1387167960,"text":"The game took a long long time to load, I left it open while I played some other games. On my first run through I died at the first jump because I missed the jump powerup. Nice music and art style."},{"author_name":"ENDESGA","author_uid":"19270","time":"Dec 16, 2013 @ 4:36am","epoch":1387168260,"text":"Holy...\r<br\/>The art is spectacular! I reckon it could do with a bad-ass logo though! ;)\r<br\/>Very fun, very pretty!"},{"author_name":"mcgraw","author_uid":"5989","time":"Dec 16, 2013 @ 4:43am","epoch":1387168680,"text":"Very slick! Well done Andrew!"},{"author_name":"Crabman","author_uid":"30736","time":"Dec 16, 2013 @ 4:50am","epoch":1387169100,"text":"Whoa. :O Dude, that is amazing!"},{"author_name":"Lustdante","author_uid":"25182","time":"Dec 16, 2013 @ 7:34am","epoch":1387178940,"text":"This game reminds me of Giant Boulder of Death!"},{"author_name":"OnionBlaze","author_uid":"4653","time":"Dec 16, 2013 @ 9:36am","epoch":1387186260,"text":"I find myself re-aligning the cursor to the center every time I move the camera, so maybe use the RMB for that instead? I dunno, maybe it's just a personal preference. Also, I love me some low-poly &lt;3"},{"author_name":"ParaPup","author_uid":"18322","time":"Dec 16, 2013 @ 10:46am","epoch":1387190460,"text":"Oh the art is eye candy it's so sexy, and the gameplay is really nice."},{"author_name":"angelk","author_uid":"12262","time":"Dec 17, 2013 @ 6:06am","epoch":1387260060,"text":"I came for the nice low-poly style and stayed for the fun gameplay. It's sometimes difficult to figure out how to aim, and once you get the hang of it the forward motion is a little slow, but I still had a lot of fun. The bad tree at the end was awesome! A note on the audio, I think you're supposed to compose the audio yourself within the time limit."},{"author_name":"joserodolfofreitas","author_uid":"31713","time":"Dec 17, 2013 @ 11:36am","epoch":1387279860,"text":"The graphics and music are impressive, and the game itself is nice. I only wish we could disable the initial tutorial boxes."},{"author_name":"BitDemon","author_uid":"14783","time":"Dec 17, 2013 @ 11:59am","epoch":1387281240,"text":"Very fun. I love the low poly models."},{"author_name":"GingerMess","author_uid":"6526","time":"Dec 17, 2013 @ 4:50pm","epoch":1387298700,"text":"Not sure about using pre-existing music, but it does make the game better so why not. It does get a little slow in pacing though. Nice entry!"},{"author_name":"multikorv","author_uid":"8028","time":"Dec 17, 2013 @ 9:58pm","epoch":1387317180,"text":"Really nice. Got into a good flow with this one."},{"author_name":"zkenshin","author_uid":"12839","time":"Dec 18, 2013 @ 8:15pm","epoch":1387397400,"text":"Beautiful entry. Would have liked number keys to select items, or once you had used an item it would have switched to another one for you."},{"author_name":"JALgames","author_uid":"26549","time":"Dec 19, 2013 @ 6:12am","epoch":1387433220,"text":"Wonderful game! I really liked the art style with this paper-like world."},{"author_name":"viinnyk","author_uid":"26358","time":"Dec 19, 2013 @ 6:33am","epoch":1387434480,"text":"very nice gameplay. Not very difficult, but still fun. The only thing I din't really like was the boss didn't require any skill or speed to beat, only the health potions from the beginning of the level. Also, loved the audio"},{"author_name":"Brian Mayberry","author_uid":"29355","time":"Dec 19, 2013 @ 7:49am","epoch":1387439040,"text":"Love the art-style! I'm currently obsessing over the same sort of thing myself, so this game goes straight to the reference folder! Fun game, and very well polished, great work!"},{"author_name":"Toureiro","author_uid":"24095","time":"Dec 19, 2013 @ 9:13am","epoch":1387444080,"text":"Excellent entry! Looks great and plays well."},{"author_name":"Diptoman","author_uid":"25325","time":"Dec 19, 2013 @ 9:30am","epoch":1387445100,"text":"The only thing on my mind was &quot;How on earth did you guys make this in 72 hours!?&quot;\r<br\/>If I could complain about anything, that would be the mouse sensitivity is a bit low, making it hard at times."},{"author_name":"sandbaydev","author_uid":"2926","time":"Dec 19, 2013 @ 9:33am","epoch":1387445280,"text":"This is a nice twist into run-games genre... making running bit of a puzzle. Well done."},{"author_name":"PEBKAC","author_uid":"14640","time":"Dec 19, 2013 @ 9:54am","epoch":1387446540,"text":"Awesome graphics. Not quite sure if the core gameplay mechanic feels smooth \/ natural."},{"author_name":"pereubu","author_uid":"16143","time":"Dec 19, 2013 @ 10:00am","epoch":1387446900,"text":"nice concept, like it :3"},{"author_name":"bitserum","author_uid":"24347","time":"Dec 19, 2013 @ 10:14am","epoch":1387447740,"text":"This is awesome, idea, execution, quality. All great. Really good job."},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 19, 2013 @ 10:21am","epoch":1387448160,"text":"I love the plain surface 3D style. It reminds me of starfox or virtua racing sega game :) The control was strange to handle for me : I was alaways trying to click before using space when I see unexpected obstacle like boulders coming at me.\r<br\/>\r<br\/>On the moutain level if you can grab chest from the right path because you can see through the moutain.\r<br\/>\r<br\/>On boss level I would have love to see his deah animation instead of having this ending panel in the way :)\r<br\/>\r<br\/>Great ambience ( with music change ) on each level, that's an huge ammount of work for 48h compo. Thanks on giving me this strange 3D immersion feeling I had when I was playing first 3D Aracade back in the 90's."},{"author_name":"zebi24","author_uid":"28347","time":"Dec 19, 2013 @ 10:29am","epoch":1387448640,"text":"I love it. Veri unique graphics and gameplay! Awesome job!"},{"author_name":"Colapsydo","author_uid":"3984","time":"Dec 19, 2013 @ 10:33am","epoch":1387448880,"text":"I found it interesting to explore for chest and keep looking ahead at the same time.\r<br\/>Great job on the music, they are various and all of quality (what software did you used ?)"},{"author_name":"Jacques_le_lezard","author_uid":"20660","time":"Dec 19, 2013 @ 1:40pm","epoch":1387460100,"text":"Good job!"},{"author_name":"Tonasz","author_uid":"25257","time":"Dec 19, 2013 @ 4:16pm","epoch":1387469460,"text":"Such a pleasure for eyes. Such an ejoy for player. ++ for hidden roads and fun with different run i took. But you really could do something about irritating mouse (maybe hide and highlight center point of screen for targeting?)."},{"author_name":"Madball","author_uid":"8370","time":"Dec 19, 2013 @ 4:40pm","epoch":1387470900,"text":"Throwing bombs required some accuracy, and jumping also did sometimes. It didn't feel fun to miss something.\r<br\/>Also, I would like some kind of level select. It's repetitive to play all the levels once more if you want to use another path.\r<br\/>\r<br\/>Anyway, great game. Well, everybody says that, you know."},{"author_name":"Xaychru04","author_uid":"16472","time":"Dec 19, 2013 @ 5:33pm","epoch":1387474080,"text":"Really original game, the artstyle is really nice and colorful. Good job, I like this mood! :)"},{"author_name":"Sebastian","author_uid":"20818","time":"Dec 19, 2013 @ 7:35pm","epoch":1387481400,"text":"Wow, this game has style! Wish those info boxes would stop bugging me though.."},{"author_name":"local minimum","author_uid":"24765","time":"Dec 19, 2013 @ 10:59pm","epoch":1387493640,"text":"You obviously know how to work your art tools and I think this could become a really addictive game, but I found the combination of too unforgiving mouse-clicking-while-looking-navigation and the slow pace made me not want to retry more than two three times before giving up. So my suggestion would be to add a run-option and maybe to think some on the possibility of improving the mouse-steering. I guess this especially applies to the web-player were the mouse doesn't get centered on the screen, but stuck somewhere close to where it happened to enter."},{"author_name":"GFM","author_uid":"7375","time":"Dec 19, 2013 @ 11:55pm","epoch":1387497000,"text":"I liked your take on the graphics! That &quot;low-poly&quot; scenario came out quite nice!\r<br\/>But controls were a little tough... Aiming the bomb was somewhat difficult, at times, and that first jump on the crystal cave made me quit... &gt;_&lt;\r<br\/>\r<br\/>I'll come back to this later and take the normal route! xD"},{"author_name":"rogueNoodle","author_uid":"21449","time":"Jan 5, 2014 @ 12:00pm","epoch":1388922900,"text":"Really excellent entry - I'd love to see this idea turned into something more. Maybe even without the &quot;one use per item&quot; restriction. I'd love to play a fantasy themed House of the Dead\/Time Crisis type game"}],"images":["ld28\/20990-9c026753585d7366ea468d2a082434b3.jpg","ld28\/20990-7d89fd5386d75f096205b5342db464aa.jpg","ld28\/20990-76aab268179220f058f5dcdd2d637a8f.jpg","ld28\/20990-1a71ec12fffd3036c40c5058b0b4f3fa.jpg"],"links":[{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/Treasurequest.html","text":"Web"},{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/Kennedy_LD28_Win.rar","text":"Windows (RUN IN 1280x720)"},{"url":"https:\/\/vimeo.com\/82255547","text":"Video Preview (Vimeo)"},{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/Kennedy_LD28.rar","text":"Source"}],"metadata":{"g_key":"22560","g_author":"20990","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"22590","g_title":"Treasurequest","g_status":"UCHK1","g_place":"49","g_commentcount":"48","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/20990-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/20990-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/20990-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/20990-shot3.jpg-eq-900-500.jpg"],"text":"NOTE: Run the game in 1280x720 or the GUI will not display properly.\r\n\r\nHey everyone! I'm back for my third Ludum Dare! I created an on-rails style game where you use items from chests - but each item can only be used once!\r\n\r\nIt's pretty similar to Star Fox in theory - you are going on a set path, but by interacting with the environment you can change the course. There's even a map at the end to show you all the areas you've uncovered.\r\n\r\nI got my artistic inspiration from a recent obsession with low poly models using realistic lighting. Of course I had my limitations (was mostly baking 512 textures), but I think the results speak for themselves! You'll notice I've been playing a lot of Ocarina of Time lately - all of the items ended up being Zelda-inspired purely out of coincidence.\r\n\r\nCredit to http:\/\/incompetech.com\/ and freesounds.org for most ear-related things.","title":"Treasurequest"}