Alien Plant by doctorscientist
In alien plant one must feed a plant to save the day. You only get one chance and one plant. Enjoy. As this is a mouse aiming type of game it is easier to play on full screen as I have made it so right click abducts. E will abduct for those of you who don't want to go full screen. The tanks are hard to kill...
Update:
I added a abduction sound and visual indications of the cargo hold and life of the ship. You can see little heads in the windows. I used a second camera to give a close up view of the ship so that you can see the track lights that indicate the health of the ship.
I added sound ques to indicate progress. The plant rumbles as it grows and the music pitch changes as you get closer to completing the game.
When humans fall from a high place they emit some particles and die.
I fixed a bug where you could run into the tank bullets. I took note of but left in the bug that allows the levitation beam to destroy tank bullets.
Thank you everyone for your feed back. I'll see ya'll next time.
-paul
Update:
I added a abduction sound and visual indications of the cargo hold and life of the ship. You can see little heads in the windows. I used a second camera to give a close up view of the ship so that you can see the track lights that indicate the health of the ship.
I added sound ques to indicate progress. The plant rumbles as it grows and the music pitch changes as you get closer to completing the game.
When humans fall from a high place they emit some particles and die.
I fixed a bug where you could run into the tank bullets. I took note of but left in the bug that allows the levitation beam to destroy tank bullets.
Thank you everyone for your feed back. I'll see ya'll next time.
-paul
Ratings
| Coolness | 95% | 2 |
| Overall | 3.35 | 233 |
| Audio | 3.06 | 218 |
| Fun | 3.44 | 152 |
| Graphics | 3.06 | 427 |
| Humor | 3.32 | 124 |
| Innovation | 3.19 | 309 |
| Mood | 3.13 | 262 |
| Theme | 2.60 | 649 |
Graphics and overall style was great.
After 3 or 4 failed missions I think I found a pretty much flawless way to beat the game, so I think game design could use some tweaks. But hey, you got me playing for a good 20 or 30 minutes there, so cudos, it's really good stuff. :)
Crashing buildings to see these guys fall down is just great ^_^ (luckily the plant doesn't mind dead bodies :P)
The controls have a few issues.
They should be rebindable and the gun could have autofire to spare my poor mouse.
The gameplay itself isn't very exiting after the thrill of flinging tiny people around subsides. This could be mended by adding some challenge, as currently it's relatively non-existent.
Have the enemy/human troops behave more aggressively by moving around. Mobilizing the airforce could also bring some dogfighting action to the scene to spice things up.
Great work on the interactive building (glass and people falling).
Speeding up the tune was also a neat idea.
With some graphic background and some military planes the game could become really addictive.