One Minute To War by squibbons
The nuclear missile on your submarine has been set to launch, but you have been instructed to abort the procedure! You only get one minute to prevent nuclear disaster and you only get one press of the abort button! Make sure your code is entered correct before committing or you just might start a global nuclear war.
NOTE: The sheet says to flip it over, but that code wasn't finished in time. The game still works fine though, as the launch codes will always appear on the front of the papers.
Twitter: @Squibbons
Engine: HaxePunk
Time Created: 12-14 hours
NOTE: The sheet says to flip it over, but that code wasn't finished in time. The game still works fine though, as the launch codes will always appear on the front of the papers.
Twitter: @Squibbons
Engine: HaxePunk
Time Created: 12-14 hours
Ratings
| Coolness | 62% | 3 |
| Overall | 3.10 | 420 |
| Audio | 1.33 | 775 |
| Fun | 2.63 | 663 |
| Graphics | 3.15 | 380 |
| Humor | 2.41 | 420 |
| Innovation | 2.80 | 571 |
| Mood | 3.00 | 326 |
| Theme | 3.00 | 431 |
I don't quite understand why you get more instructions as the game progresses though. I got consistently more papers that explained the things I had just had to work out in order to advance in levels..
But the game has potential, a sort of Nuclear Papers please :)
As others have said, massive papers please vibe.
Maybe at some point reducing time might have a better effect than adding more pages?
Also I noticed that if you jiggle the paper the code, if it's on a page, will lag behind the page. This can be abused to find the code.
Yeah, I didn't realize until after the fact that not only did "Papers', Please" use HaxePunk, but it used the default font in it as well, which is what I used. And then, on top of that, when I rushed out to find a free use as you want font on the net for the bold text and headers/logos, apparently I grabbed the exact same one for that as well. O_o Ah well, I'll change that for a re-release. Thanks for the feedback everyone. =)
I liked the concept :D It reminded me of Papers, Please (without actually having played PP before)
I'd like to see other methods of code finding, rather than just flipping every paper to see which one has the code. Maybe more fake codes? Codes that lead to the real code?
It's an interesting idea that could use some expanding :)