Fill-In Fantasy by frogcheese
Walk around the overworld and level-grind against monsters, old-school RPG style. The catch is that you can only level up once, and the improvements you receive depend on how you fight. The goal is to fight monsters until you level up, then fight the boss at the castle.
The theme of course is you only get one level or level-up. You also get one potion so you can heal yourself if things go south, so there's that too, but what I said earlier is the main idea. That's where "fill-in" comes from, by the way; "fill-in" as in a "substitute" hero, someone who can only manage one level.
Game was made with LibGDX, sounds with Bfxr. The music was made in GarageBand. I used a GameBoy soundfont called "GBFont" by MaliceX for it, which you can find at http://woolyss.com/chipmusic-soundfonts.php. I didn't see any license information in the package I downloaded, so I'll assume that it's free for use.
Tested on and should work for Windows, OS X and Ubuntu.
Updates:
* 1.01 - Fixed the timing of the music since the looping was off by one beat. Also added what keys are used to play in the HowTo section.
The theme of course is you only get one level or level-up. You also get one potion so you can heal yourself if things go south, so there's that too, but what I said earlier is the main idea. That's where "fill-in" comes from, by the way; "fill-in" as in a "substitute" hero, someone who can only manage one level.
Game was made with LibGDX, sounds with Bfxr. The music was made in GarageBand. I used a GameBoy soundfont called "GBFont" by MaliceX for it, which you can find at http://woolyss.com/chipmusic-soundfonts.php. I didn't see any license information in the package I downloaded, so I'll assume that it's free for use.
Tested on and should work for Windows, OS X and Ubuntu.
Updates:
* 1.01 - Fixed the timing of the music since the looping was off by one beat. Also added what keys are used to play in the HowTo section.
Ratings
| Coolness | 58% | 3 |
| Overall | 3.16 | 379 |
| Audio | 2.83 | 328 |
| Fun | 3.19 | 291 |
| Graphics | 3.16 | 376 |
| Humor | 3.43 | 97 |
| Innovation | 2.42 | 795 |
| Mood | 3.11 | 275 |
| Theme | 2.97 | 451 |
The gameplay would need more work to turn this into a real game.
Anyway: superb.
I loved the simple graphics, I loved the humor, I loved that you really had only one level up and the music is catchy as h*ll!
Maybe not the most innovative of games, but who cares?
Now I'm gonna try the 100 meter dash dreams.
It was quite annoying that the text lingered for so long at the start of every encounter with no option to skip it and then, on beating the game, the text automatically advanced slightly faster than I could read! (hint: always make your text slow enough for dyslexic people but always with a button to breeze through it as fast as desired ;))