{"author_link":"\/author\/danquedynasty\/","author_name":"DanqueDynasty","author_uid":"30852","comments":[{"author_name":"Yeti","author_uid":"30010","time":"Dec 16, 2013 @ 3:09am","epoch":1387163040,"text":"It was really creative. I also like how you implemented Inertia inside of the game. Quality, and I think you should take one more day to finish up the jam, maybe add sound."},{"author_name":"Brainless Games","author_uid":"25344","time":"Dec 18, 2013 @ 2:37pm","epoch":1387377120,"text":"It seems like a really good solid starting point and adding some new graphics and sounds would make it even better."},{"author_name":"Coblynau","author_uid":"29114","time":"Dec 19, 2013 @ 7:33pm","epoch":1387481280,"text":"This is a great concept that you should continue with. :)"},{"author_name":"rogueNoodle","author_uid":"21449","time":"Dec 20, 2013 @ 7:57pm","epoch":1387569120,"text":"Really interesting concept - would love to see this polished with a few more levels."},{"author_name":"Ashedragon","author_uid":"31409","time":"Dec 24, 2013 @ 2:14am","epoch":1387850940,"text":"Could use some work, but it's a nice idea!"}],"images":["ld28\/30852-0aa80767e72794a4c08f95044deb022f.jpg","ld28\/30852-77310d0c4dc8ab2f03f8748b0a4bbab0.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19043989\/TripWire.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/19043989\/src_TripWire.zip","text":"Source"}],"metadata":{"g_key":"22488","g_author":"30852","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"22518","g_title":"TripWire","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30852-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30852-shot1.PNG-eq-900-500.jpg"],"text":"You are a theif, and the voices in your head tempt you to steal the Golden Giblets. Only problem, the room is filled with lazers. Touch them and you disintigrate to dust. Disable the Alarms by walking up to the powerHead(blackBoxes).\r\n\tGood Luck, you pansy.\r\n\r\n*Read the Readme if you find any problems*\r\n\r\n(This is also my first game using SDL\/C++, which is a radical departure from my usual Slick\/Java approach as I have done in the past. Just went C++\/SDL just for this competition, and for the future).","title":"TripWire"}