TITAN SOULS by Claw
Z to roll
X to charge arrow, release to fire
X to summon your arrow back to you (hold)
If running the EXE version, F toggles fullscreen
Open World.
Destroy 4 Titans.
One hit to each Titan's weakness.
One arrow with which to do it.
By Mark Foster (@ClawhammerMark)
David Fenn (@autotwitch)
Andrew Gleeson (@_andrio)
X to charge arrow, release to fire
X to summon your arrow back to you (hold)
If running the EXE version, F toggles fullscreen
Open World.
Destroy 4 Titans.
One hit to each Titan's weakness.
One arrow with which to do it.
By Mark Foster (@ClawhammerMark)
David Fenn (@autotwitch)
Andrew Gleeson (@_andrio)
| WEB | http://clawmark.itch.io/titan-souls |
| Windows Download(60FPS) | http://www.mediafire.com/download/hzf7ppt82zsku21/TITAN%20SOULS.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7984 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 4.41 | 1 |
| Audio(Jam) | 4.67 | 1 |
| Fun(Jam) | 4.00 | 14 |
| Graphics(Jam) | 4.68 | 7 |
| Humor(Jam) | 2.51 | 225 |
| Innovation(Jam) | 3.69 | 38 |
| Mood(Jam) | 4.47 | 1 |
| Theme(Jam) | 4.10 | 11 |
Maybe respawning in boss rooms would be nice because it's kind of annoying to have to walk back each time you die.
I like the whole Dark Souls bonfire run, having to trek back to a boss makes you want to not lose even more, and frustration leads to greater rewards when you accomplish something.
All personal preference of course, I know a lot of people aren't fans of that style.
I'm kidding, as always you gents have destroyed all comers. You were clearly up all night to build bosses.
Amazing graphics.
One of the best games i've played so far!
But yeh, that brain boss... I got the idea I should attract him to the fire and roll-out the way before it crushes me but it bounces right back and doesn't give time to charge an arrow shot at it. Ah well.
Otherwise, great audio, graphics, character controls / mechanics. Performance could be better but wasn't that bad.
One of my favorites :)
Are you joke? Should I run many-many times unbelievable distance to trying beat another boss. I can beat only left one. I suppose it just the luck. Can't understand how beat brains. Tried twenty times and haven't any idea. And what about robot? He is damn speedy. I must be hawkeye to shoot him when he change hands and synchronously don't fall under the stone. And run again on him through maze? Is it some sort of thin joke? Shoot me at this way.
What an amazing ending, you guys! this is awesome!
I don't mind having to walk back to the bosses; I honestly think the game would lose something without that aspect.
Yet another excellent jam entry.
Not quite sure I got the ending, but just about everything else was spot on. SPOT ON. I especially liked what appears to be some kind of... ambient mechanized world?
Just... brilliant.
The art is great, but I think it's the music and audio design that really put this game over the top. That and the dramatic camera movement.
I will say that I am a little vexed at the difficulty of the brain, even after finding out how to beat it. I suppose if you're drawing inspiration from Dark Souls, that frustration would be the nod.
To word this carefully, I just wish I could see the full game without burning so much time that I could spend checking out all the other great games here.
Congratulations!
https://dl.dropboxusercontent.com/u/23830618/titansoulsyoudied.gif
The art is very detailed, the music really sets the mood and its just so damn fun and addictive! BRAVO!
It wasn't as hard as I expected - most boss fights only took me two tries - the western boss was the hardest for me. Aesthetically, this is the best game from the jam I've played yet. I would love to see this game developed into a more serious, more developed narrative.
Anyway, small nitpick, I managed to fire the arrow off the top of the screen and it didn't come back. But I was just a restart away from having another go anyway.
The gameplay is really fun, the artstyle looks amazing and the music is great too.
The ending is very fitting as well and the Shadow of the Colossus/Zelda-esque nature of the game and the fights is really cool.
Especially the Brain encounter, to me the only really challenging one to be frank, is a lot of fun to battle. <3
I cannot stress it enough: This is the best Ludum Dare game I've played since I started with Ludum Dare 16. I'll be messaging you individually and will probably write something about this on my site.
Simply outstanding.
(I beat it... I think? )
I don't think the way are overly long. E.g. to get to the brain you need like...20 seconds? That's shorter than some games take to get you back into the game to begin with.
And if your character had more than 1 health, fighting stuff on the way would surely be fun, but as it stands, it could easily end but making the game rather frustrating, possibly dieing a couple times on the way back, before finally trying the boss again.
Also....maybe I'm just super awesome, but I don't think so, so.....how is the game hard?
At least the Golem isn't really deadly, as long as you use the roll a lot you can dodge his rocks with ease, and the Boulder....I mean, come on. That's really free loot.
The brain is pretty tricky to A) figure out and B) then execute, I'll give you that, but to me that was the only one, though therefore also the most fun boss to fight.
Welp, might just be me. ^.^
It's just fucking awesome. Visually, audio, the sheer scale of it, perfectly fits the theme, beautiful mood.
Like.. this game has it all. It's also super hard too. Which I like.
It's really late here now but I'm definitely coming back to play more of this tomorrow. Nice one guys.
This was the goddamn best jam game I've ever played! Anything else would be meaningless to say...
Still... can't just stop there. xD
WOW! Each battle was unique, tense and totally beatable! There's nothing impossible and you guys used the "activation" clearly to show the weak point.
This felling of awe after battle those titans will take some time to go away.
The audio completed the atmosphere shown by your amazing graphics.
And that last temple... wow... just, WOW!
I didn't feel like I was playing a jam game. Something simple, experimental and/or that should be expanded further (really loose definition, sorry). This game is complete by itself. I don't think there's anything to add or take from it.
Frustrating, but one of the best so far.
The only thing lacking for full vote is humor, maybe a quick dialogue piece before each Titan.
Amazing job, I enjoyed this game the most so far!
The controls were simple enough, but I couldn't quite get used to using Z and X. I kept mixing them up atleast once per boss :P.
Considering the amount of titans in the game, I would've liked for them to be a little bit harder and more varied. Maybe you could've achieved that trough different phases and such that were easier individually but harder as a whole. Even though the deaths themselves didn't feel unfair or cheap (expect for some of the deaths on the brain-thingy, I swear his hitbox is bugged), the run (roll) back to the titans was pretty pointless since there weren't any other enemies. Loved learning the titans' weaknesses and then perfecting the execution.
I do undestand that the time limit also limits the amount of content a whole lot, so good job nonetheless. This could really be something with more varied gameplay, light RPG elements and more content.
Otherwise graphics and music are awesome, I may retry some other time because I'm curious to see what's next.
The scrolling of the world is a bit jerky at times.
The art, sound, bgm,... everything...
Looking forward to seeing more from you guys.
All this walking gets boring very fast.
But amazing sound and great graphics.
Simple, efficient, challenging gameplay.
Awesome work!
The tileset bugs out regularly, you can go inside walls at several places. I guess I should like the risks involved in just having one life, but in practice, the controls feel somewhat clumsy since you have to stop to fire an arrow. It makes deaths feel frustrating rather than justified.
Very arty, congrats!
Graphics and audio are just superb. Love the overall atmosphere, reminded me of shadow of the colossus, which you were inspired by I guess.
I found a few glitches but anything relevant, for example I can walk through the statues before the northern boss like they are flat on the floor, probably some collision box missing.
The titans themselves are amazing, I love how you have to think out of the box to fight them. I found them a little too agreesive, so timing has to be very precise, so it can become frustrating to find that sweet spot.
Overall, amazing game. Really enjoyed it.
It's really amazing! I like the audio and gameplay,
It got a good polished, I am still trying to go through.
Good job! :D
The game in general is too easy. In a normal game these bosses would be fine but in this game they are the only content so they need to be much harder.
None of the attackpatterns are any interesting or hard to avoid and the only thing left after that is finding the right timingwindow to attack. Finding this window is not hard enough.
There is much that could be done with the bosses to make them harder, for example:
You could require the rolling eye to be hit while rolling if you made his landing and direction a bit more predictable.
The stone thrower seem a bit odd as he is since there is no reason at all for him to switch what hand he uses to throw rocks. Make him move and use much larger rocks that require him to use both hands or enable the player to somehow trap him under a rock that require both his hands to remove.
You could also move away from the one hit one kill idea and make the bosses more like normal hard bossfights.
Also sometimes I managed to walk into walls that should be fixed. The graphics and audio is nice. The ending that I got was just odd and I don't think it fit with the game.
The walking back was fine but it works better if there is some content inbetween or something that you can improve at while trying the boss.
But it's too hard for me (well, for an LD game). I gave up after killing 2 titans (east and west). I wanted to give up earlier, but the overall quality of the game made me think it deserved another try... it's just that the boss fights are not *that* much fun to keep me going - and that's the core of the game. Or maybe it's just not my type of game, I don't know.
Anyway, one of the best efforts I played in any LD!
The west one i beat through a fluke, which i still don't know how it happened. South one is too painful to try after 10 times.
I think difficult games fall into two categories... 1) games with fluid controls and predictable scenarios/events where if you fail at a challenge it feels entirely your own fault and you're really compelled to play again because you're sure you can do better with 'just one more go'; or 2) games with either sluggish controls or sudden unexpected 'insta-death' traps etc. where, despite the knowledge that if you'd acted differently then you might have lived, you feel like defeat was the game's fault.
Because it takes soooo verrrry loooong to charge the arrow I unfortunately found your game fits into the second category - even after 15+ attempts, defeat always occurred during this sluggish bit of the game and then I was just not interested in playing on :( Sorry!
I spent a fair while trying to find out if there was a more enjoyable way to shoot the arrow - Perhaps you can shoot it instantly with just a tap, or a double-tap?... no. Perhaps you can charge it up and then strafe around before releasing it?... no. Perhaps you can maintain the charge during a roll?... no.
From me: very high marks for Graphics, very high marks for Audio, very high marks for Mood, but not-so-high marks for Fun I'm afraid.
P.S. Congratulations on getting a mention in RPS :D
Camera movement is a bit jarring, and far, far too hard for me. I didn't even manage to kill one boss - also totally not fun to have to navigate the maze just to retry a boss. Probably needs bosses that telegraph their attacks much more obviously if you're going to insta-kill the player like that.
One of the most impressive LD entries this time around, but too hard for me to actually have fun with. :(
very nice job
The graphics and music make really excellent atmosphere.
I enjoyed all the boss fights, maybe except the brain - I spent half an hour figuring how to beat him, and still find it quite illogical - landing on fireplace doesn't make the ice melt, but a little burning arrow does?
Anyway, amazing entry.
Anyway, back to a last piece of compliment, graphics and music (and the mood, almost as a consequence) are absolutely fantastic. The music was particularly awesome for me. This game is amazingly polished and well rounded, with no obvious flaws IMO. I will surely keep an eye on your entries in next events! :)
BTW, I have probably run into a bug at the end, cause from what I read on comments, apparently I got the wrong ending (or maybe I didn't understand it?). Basically, the north temple was empty and I couldn't find any way of summoning a boss there. Eventually I gave up a puzzle approach and started shooting arrows in all props to see if something worked, and finally got something when I was in the brown strip close to the door, between the two skulls. When my arrow hit the left skull, the screen went totally black and, after a while, the game credits appeared. Maybe I accidentally insta-killed the last boss on the very moment I summoned it? Or was it supposed to show a little cutscene or text instead of the final black screen?
Anyway, I'm ignoring that problem, I bet it is something on my end. You are getting a ridiculously high rating from me! :D
Congratulations, man!
The musics were just incredible (this guy needs to become a pro).
Graphics simple but efficient.
Boss battles epic and interesting.
And the gameplay mechanic just perfect. (love the visual effect when you aim).
One thing I didn't like though... the ending :(
Fantastic work guys.
But I felt the game way too hard (I feel like a bit of a hypocrite saying this as this was also the main criticism towards my entry). Had I not had to walk back to the dungeon every time I died it may not have been so punishing. Having 3 hearts could have made it a little more forgiving. Just my 2c.
A better "retry" in this game would be very nice, it's ver frustrating have to go all the way back to the boss when you was near to kill it.
Besides that, wonderful game!
I played it twice to check why there wasn't the 4th titan. I shoot one of the walls and I just saw credits.
It's a very fun game to play and hard. I love the graphics and music. Are you planning the future versions?
However, I won't -- and can't -- discount the amazing work put into the game. Beautiful mood and a wonderful idea.
GOOD JOB :)
Congratulations on #1!