Quandary by TeamEagle

[raw]
made by TeamEagle for LD35 (JAM)
REQUIRES A HTC VIVE VR HEADSET + ROOMSCALE

Quandary, wander around trying to find the button which will lead you to the next...

- advised to open up the post compo version, the other one is rather broken
- borks if your play space is a little too small I believe it needs to be at least 3x3 meter or bigger (adjusts fine after that).

Team Eagle consisted this time of..
Benjamin de Jager (TurtleBlaze) - Programmer
Fedor Jutte - Artist / Programmer
Bram van Elderen - Programmer

Feedback

hitchh1k3r
27. Apr 2016 路 18:08 UTC
I hope this gets fixed... as is it crashes when the button is pressed.
馃帳 TeamEagle
28. Apr 2016 路 19:59 UTC
We fixed it somewhat, I'll upload a post-compo version soon.
馃帳 TeamEagle
29. Apr 2016 路 12:25 UTC
Updated!
charstar56
01. May 2016 路 23:36 UTC
good game
TTLabs
04. May 2016 路 22:11 UTC
Lots of fun, enjoyed it quite a bit. Noticed the button broke for me after the scene change. Might want to check the button remains non-kinematic.
TTLabs
04. May 2016 路 22:12 UTC
And thanks for using NewtonVR (Love, TTLabs)
hitchh1k3r
09. May 2016 路 20:48 UTC
I had to move my Vive setup to the living room to get this working, but it was a fun experience. I'd like to commend you all on such a complex project. I really like the idea of a VR changing maze using the non-Euclidean style movement in games like Antichamber.

Some audio would have been nice (a happy chirp each time you press the button would be a nice micro reward). I noticed a lot of bugs when playing (the curse of an ambitious project), sometimes the doorways would show me strange geometry (walls that go past the floor, or dead ends that open up when I walk up to them), also sometimes I'd walk through a seemingly open door to have the world change (a button disappear). The text above the button would display above the eventual position of the button even if it wasn't visible, and eventually I found out I could press the button even though it wasn't really there.

Additionally I found the fact that I need a rather large (3m x 3m area, while minimum size is 1.5m x 2m) to be a pain. I had to move my computer and base stations to the living room, and hope the tracking would be good. I understand that the way the game works you need a large space, but it would be nice to see some work around. The first thing that pops into my head is a "Doll House" mode, where you could crawl around the maze... maybe that's not the best solution though. ^_^

All in all, this was very impressive, I liked the strange patterns I could see in the walls, and the color choices were pleasing. It also had a good (multi-layered) use of the theme. I think this game could be a lot of fun(!), if some of the bugs get worked out of it,
ajayajayaj
10. May 2016 路 21:21 UTC
That's so sad... I wish more people had the Vive so you could get a rating...
馃帳 TeamEagle
16. May 2016 路 11:10 UTC
We expected the low ratingsg, no worries that's just how it is with not much hardware being out there :)

@hithchik1k3r thanks for the thorough playtest, we've got a more updated version at the moment and working on a more polished version so we can put it up on steam so stay tuned for that :)
馃帳 TeamEagle
16. May 2016 路 11:19 UTC
low as in not a lot *:)