YOGOPlatform by uchiro

[raw]
made by uchiro for LD28 (JAM)
Platform game with one platform.
Goal to reach purple ball (was supposed to be on the speed).
You can at any time to destroy the platform, and at any time can create a platform.

Control:
WASD - movement
Space - Jump and create a platform if you are already in the air.
r - restart

Pink primitives killed.
Green primitives are not allowed to put the platform.

Goal - to get to the purple ball on time.

Post-compo builds: http://bit.ly/1cS2ozQ

Ratings

Coolness 75% 2
Overall(Jam) 2.35 501
Audio(Jam) 2.54 355
Fun(Jam) 1.94 512
Graphics(Jam) 2.78 380
Humor(Jam) 1.47 442
Innovation(Jam) 3.06 196
Mood(Jam) 2.30 451
Theme(Jam) 2.79 255

Feedback

lotusgame
18. Dec 2013 · 12:00 UTC
I'm falling and can't do anything :s Finally i did not understand what happened and what to do.
🎤 uchiro
18. Dec 2013 · 12:23 UTC
Platform is destroyed after a while. A new platform can be made ​​only after a jump from the previous platform. If you fall, press r to restart :)
🎤 uchiro
18. Dec 2013 · 15:10 UTC
I have not got a very simple operation. I'll try to fix it soon and add a small tutorial.
vapgames
18. Dec 2013 · 15:26 UTC
Did not understand what to do too.
🎤 uchiro
18. Dec 2013 · 16:04 UTC
It is very sad. Now make help before level.
sekaru
18. Dec 2013 · 21:39 UTC
Yeaaah. Objective wasn't entirely clear, nice visuals though.
🎤 uchiro
19. Dec 2013 · 04:22 UTC
Thank you! :)
SenorDiablo
19. Dec 2013 · 13:41 UTC
liked it but quite confusing.
Giovanni Cappellotto
26. Dec 2013 · 14:11 UTC
Nice game even if I didn't get it immediately. Nice music and almost innovative.
🎤 uchiro
05. Jan 2014 · 23:00 UTC
This is my first and only music track. Very thanks :)
Peni6
05. Jan 2014 · 23:22 UTC
No real explanation, spent ages working out what to do, then ages trying to actually jump, completely unable. No clear instruction, no game
Jedi
05. Jan 2014 · 23:25 UTC
It took me a long while to figure out that I was destroying the platform I was standing on and could respawn it with space. I didn't like having to use space as the respawn button, because it meant each jump would be a little shorter.

It's a very innovative design that turns into an overly-difficult game. Having the platform disappear after a short time is a feature that could have been left out!

I like the music and the mood and especially the clean graphical look.
jfroco
06. Jan 2014 · 01:48 UTC
I found it too hard and the mechanic was unfortunately not intuitive for me. Nice environment. Congrats
🎤 uchiro
06. Jan 2014 · 01:57 UTC
I corrected the description. But maybe you have any ideas on how to help the player understand the game?
pjchardt
06. Jan 2014 · 04:05 UTC
Interesting idea, but as others have said the game offers little in the way of feedback to make it intuitive for the player. A few suggestions:
-If the platform is destroyed after a certain time give clear visual/audio feedback as to when this will happen and then again when it does happen.
-There is no info that the mouse looks. I did not realize this for several levels.
-Sometimes I could not place another platform. Indicate why both in info and with audio/visual feedback. If it is because I am inside an area that prevents me, indicate this on screen with a palette swap or something else.
-When I place a platform play an positive sound.
-If I try to place a platform but cannot, indicate this with a negative sound.
Just a few ideas I have off the top of my head. Hope they help. (Did not play the post-compo version, so maybe some of these are addressed.)
🎤 uchiro
06. Jan 2014 · 05:29 UTC
Thank you so much :) Previously, the platform can be made ​​only after a jump (not fall), but post-compo version I removed this restriction, as a lot of people didn't like it.

The problem with the sound to create a platform that it will be repeated too often and it can annoy.

And yes, I've highlighted color when the platform can't be placed.
chapachapa
06. Jan 2014 · 06:25 UTC
I like the idea. Platform creation has some glitches but other than that, great Jam game!
mmickyman
06. Jan 2014 · 08:59 UTC
As other say, a little more feedback could be appreciated eheh. The plain blue background don't help to navigate (hard to tell that I'm falling)
🎤 uchiro
06. Jan 2014 · 09:26 UTC
Need more blue cubes :)
But what to do with feedback no idea yet
emmelineprufrock
06. Jan 2014 · 13:59 UTC
I enjoyed the music and the art, but I could not figure out what was going on. :)
KWL_TW
06. Jan 2014 · 14:32 UTC
Cool concept, but a little confuse when play.
KeyMaster
06. Jan 2014 · 16:13 UTC
Really confusing that the platform suddenly disappears and you just have to restart! Good visuals, but frustrating gameplay.
🎤 uchiro
06. Jan 2014 · 16:21 UTC
As a result, the gameplay has disappointed me too. I would be very glad if you suggested any ideas to improve it :)
🎤 uchiro
06. Jan 2014 · 16:25 UTC
Very short, what to do:
Jump and create under a platform to get to the purple ball on the speed.
Several
06. Jan 2014 · 23:51 UTC
I like the graphics, and the concept is fun.

Learning how to play is difficult, though.

I wish the platform did not disappear by itself. If it only disappeared when I pressed [space] mid-air, it would be easier to start the game.

Also, it seems I cannot create a platform if I walk off the platform. This is very confusing at first. Maybe the graphics can change, to let me know if I am allowed to create a platform? Alternatively, maybe you could allow the player to create the platform even if they walk off instead of jump off?

Anyway, an interesting entry!
🎤 uchiro
07. Jan 2014 · 01:09 UTC
Thank you very much, that we were able to understand how to play :)
In post-compo version of the platform, you can create even if the fall with her