Dungeon Wish by pusheax
Pretty addictive dungeon-puzzle roguelike-like-like. Designed for 1 minute sessions.
Enemies one-shot you. When you reach zero energy you die. You can die when you destroy blocks or fall because you loose energy.
Controls: Arrow keys, Enter(wish screen)
Postmortem: http://www.ludumdare.com/compo/2013/12/17/dungeon-generation-mechanics-postmortem/
Requirements:
Window size: 700x700
You need Java6+ installed.
Execute run.bat to run the game.
Enemies one-shot you. When you reach zero energy you die. You can die when you destroy blocks or fall because you loose energy.
Controls: Arrow keys, Enter(wish screen)
Postmortem: http://www.ludumdare.com/compo/2013/12/17/dungeon-generation-mechanics-postmortem/
Requirements:
Window size: 700x700
You need Java6+ installed.
Execute run.bat to run the game.
Ratings
| Coolness | 52% | 3 |
| Overall | 2.64 | 788 |
| Audio | 2.08 | 661 |
| Fun | 2.44 | 768 |
| Graphics | 2.36 | 772 |
| Innovation | 2.44 | 786 |
| Mood | 2.79 | 477 |
| Theme | 2.72 | 580 |
Feedback
Jago
16. Dec 2013 · 19:01 UTC
Couldn't open on OSX 10.9. Here's the stack trace: https://gist.github.com/SlyJack0/7992506
kratorspore
16. Dec 2013 · 19:07 UTC
You got a lot of the elements of a roguelike implemented in 48h, well done!
Kikkers
16. Dec 2013 · 19:11 UTC
The wish only slightly postponed the inevitable. Makes me wish I could wish for three more wishes. Or one, to keep with the theme.
dstozek
16. Dec 2013 · 19:12 UTC
Great feel of the game, I also like the wish mechanic, but it is a bit confusing.
NikinCZ
16. Dec 2013 · 19:19 UTC
From 10 games I rated, this is probably best one ^_^! One wish idea is awesome, just haven't found what "I don't want to die" actually does. Graphics nice, just die sound too loud... Bravo!
iamwhosiam
16. Dec 2013 · 20:02 UTC
it's a little bit buggy, cause you can walk outside of the map or something and it's kinda no fun to break a box and walk into it only to find that something kills you. maybe if you broke the box but remained in place? then you could move into the square, it just feels a bit unfair the way it is now. if that's whats going on, but other than that it's a fun little game. good job!
🎤 pusheax
16. Dec 2013 · 20:11 UTC
iamwhosiam: When you break the block you can fall down if pit is underneath. I totally agree that it should be an option. You should fall down only if you want.
🎤 pusheax
16. Dec 2013 · 20:12 UTC
NikinCZ: "I don't want to die" insta kills everyone on current level.
🎤 pusheax
16. Dec 2013 · 20:19 UTC
Jago: Sorry about that. I will updat os/x archive with newer lwjgl(as it seems to solve the problem). Although I cannot test it.
rincewind_cz
16. Dec 2013 · 22:47 UTC
Nice concept on roguelike ;-) I like the theme usage here but I found it little chaotic overall (mainly because of tiles visibility). Good job
kirbytails7
17. Dec 2013 · 06:01 UTC
Pretty fun. I like the lighting effects.
lightsoda
17. Dec 2013 · 16:53 UTC
Technically you've got everything down pretty well. A pretty nice dungeon crawler.
Pixelfan Games
18. Dec 2013 · 17:18 UTC
so awesome, i like this idea i think you do it very well good job!!!
Czepta
20. Dec 2013 · 21:40 UTC
Could not run game on Windows 7
KEFIR
21. Dec 2013 · 15:47 UTC
hey! I can suggest you to use JarSplice (http://ninjacave.com/jarsplice) to create all-in-one jar file (with natives inside) instead of using bat/shell scripts!
🎤 pusheax
22. Dec 2013 · 16:04 UTC
KEFIR, thanks for suggestion. I will look into it.
arcticleaf
23. Dec 2013 · 02:17 UTC
great game , gratz :)
foumart
28. Dec 2013 · 01:23 UTC
Addicting and dangerous dungeon. It was weird to suicide when digging.