Maze of the Silver Elements by logiclogue

[raw]
made by logiclogue for LD35 (JAM)
This is Maze of the Silver Elements.
The mazes gets progressively more difficult.
You must find the silver element to complete the maze and progress.

Unfortunately I wasn't able to finish the game to the standard I would've liked. Due to studying for exams, time and mental energy was cut short. The next Ludum Dare I'm hoping to be fully ready and give it a real go. I may continue to develop this game further in the future, up to date versions will be at the following address: http://jordanlord.co.uk/maze-silver-elements.

I have really enjoyed taking part in Ludum Dare 35, it has been a fantastic learning experience as I have not used Three.JS before. It was really satisfying implementing depth-first search to generate the maze.

Controls - Arrow keys or WASD

Programming language: JavaScript (ECMAScript 6)
Libraries: Three.JS

You must have WebGL enabled in your browser to play.

Updates since submission:

- Added WASD keys

Ratings

Coolness 22% 2028
Overall(Jam) 2.94 827
Fun(Jam) 2.44 1022
Graphics(Jam) 3.06 705
Humor(Jam) 1.73 783
Innovation(Jam) 2.41 989
Mood(Jam) 2.94 664
Theme(Jam) 1.94 1112

Feedback

Roan Contreras
19. Apr 2016 · 05:32 UTC
Worked very well for me. Good maze game :D
Kudanaman
19. Apr 2016 · 17:29 UTC
I really like the game, though the shapeshifting theme is very hard to find her. Love the mood and the puzzles
siryakko
23. Apr 2016 · 08:05 UTC
Really nice maze, don't know how the theme fits here, but good game
LinealGames
25. Apr 2016 · 01:32 UTC
Great game although I saw nothing to do with the theme
mountainstorm
25. Apr 2016 · 15:32 UTC
I really like the clean graphics. Nice to see more people using pure javascript
TeamScripta
25. Apr 2016 · 20:13 UTC
extra points for using three.js! Open souce ftw!
kabel
26. Apr 2016 · 12:21 UTC
What's the point? Why are we there? How does this have anything to do with shapeshifting? Why not use WASD and mouse for control? What's the story? What are those white objects?
This needs a lot more work. If you didn't finish it, why upload it at all? This is just wasting everyone's time.
TheMightyTeam
28. Apr 2016 · 19:38 UTC
It was quite meritable what you have done in such a short time.

Keep working with open source code!
Gamepopper
03. May 2016 · 12:34 UTC
Nice looking maze!
Alphish
03. May 2016 · 14:47 UTC
Alright, dunno if it's the game being horribly inefficient or you choosing the variables badly, but the main character was walking terribly slow to me, and after completing the 3rd level I gave up. Sorry, I'm not a fan of plain maze games in general, and this one has way, way, way too slow movement for my patience. >.<

Maybe next time choose the movement speed better, or make the performance better (depending on what's actually the cause of the slow movement)...?
oparisy
09. May 2016 · 19:16 UTC
Nice to see a three.js game; easily tested. I did not find much to do in this labyrinth, though. Felt like wolfenstein 3D :)