Polygonzo by Pontifex
Hit the rock to change it's shape. Try to fit it into the one given on screen.
Obviously the initial plans were more ambitious, but it turns out three days can pass rather quickly. It's our first jam and we made a mistake of working with an engine (Godot) that none of us had any previous experience with. At first it looked nice, but now I have to ask that question: who the heck thought dynamic typing would be a good idea? Enough said I've wasted the first day hunting floats suddenly turning into short ints.
Didn't have any time left for audio, but otherwise I'm almost satisfied with how it turned out.
Jakub Kuleszewicz - Graphics
Andrzej Przychodzień - Programming
UPDATE:
- Fixed improper UV mapping in level 5
- Added Linux support
Obviously the initial plans were more ambitious, but it turns out three days can pass rather quickly. It's our first jam and we made a mistake of working with an engine (Godot) that none of us had any previous experience with. At first it looked nice, but now I have to ask that question: who the heck thought dynamic typing would be a good idea? Enough said I've wasted the first day hunting floats suddenly turning into short ints.
Didn't have any time left for audio, but otherwise I'm almost satisfied with how it turned out.
Jakub Kuleszewicz - Graphics
Andrzej Przychodzień - Programming
UPDATE:
- Fixed improper UV mapping in level 5
- Added Linux support
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.82 | 926 |
| Fun(Jam) | 2.33 | 1057 |
| Graphics(Jam) | 3.07 | 696 |
| Humor(Jam) | 2.85 | 336 |
| Innovation(Jam) | 3.33 | 307 |
| Mood(Jam) | 2.67 | 838 |
| Theme(Jam) | 3.48 | 427 |
Visual style was pretty funny.
Sadly, controls bugged on me and rock always moved upwards. I was able to hold it still by constantly holding down arrow and I even finished first level this way.
By the way, in comments to my game you said that you got a crash. I think I've found the issue and I tweaked the code a bit, can you try again, please?
It's a bit hard to predict the outcome of a hammer swing on the rock - it feels bit inconsistent but maybe that's just practice. The hammer is effective in a strange "arc" which was a bit annoying at times as it would take of chunks sometimes I didn't think were in the range.
Still had fun playing though. All I could keep thinking was, "that poor rock!". Angry hammer is hell bent on destruction!
If I could make just an observation, I think the gameplay would fit better with mouse insteadof keyboard. Good work nonetheless.
Okay, okay, it's not intended, for some reason I just wasn't able to test if the hammer is inside the rock, and just stuck with this behaviour. Which isn't necessarily a bad thing :)
@everyone, thanks for kind words. I agree that mouse controls would be better, I don't really have an excuse for not using them.
Collision effect (not actually hit effect itself) is calculated every frame, so the result might indeed be odd when the hammer overlaps with edges for too long.
Well done!
Nice job! :D
I didn't do enough playtesting as well, that's why some levels are too difficult. Sorry about that.