Beachwood City by Hypermagical

[raw]
made by Hypermagical for LD28 (JAM)
Beachwood City is:
* An RPG with characters and battles and jumping and everything!
* A little like Crackdown
* Stars a magical girl named Annie
* Annie can only have one sidekick at a time

Controls are WASD to move, mouse to look around, and space to jump. If the mouse isn't staying inside the window, try pressing ~.

Made in Unity.

Ratings

Coolness 45% 1141
Overall(Jam) 3.13 249
Fun(Jam) 2.57 377
Graphics(Jam) 3.26 251
Humor(Jam) 2.50 226
Innovation(Jam) 2.68 330
Mood(Jam) 2.35 440
Theme(Jam) 2.05 490

Feedback

Bloated Hippo
17. Dec 2013 · 13:59 UTC
An RPG! Nice!
skysthelimit
17. Dec 2013 · 17:47 UTC
I couldn't work out what to do. Still, it was nice running around your city. Quite a lot of effort has obviously been put into building it.
pjchardt
17. Dec 2013 · 18:34 UTC
City is nice and I like the twist on defeating enemies. Camera controls can definitely use some easing in and out. Nice work.
Mase
18. Dec 2013 · 04:23 UTC
Good. Really nice environment. The story/gameplay was pretty basic but at least it was complete. I liked jumping around. . . would've been nice to climb or fly.
TeamQuadratic
19. Dec 2013 · 06:00 UTC
Maybe the only RPG I've played where your feet aren't glued to the ground :P
Erik Örjehag
19. Dec 2013 · 17:00 UTC
Very cool. The camera was way to sensitive though!
Jacques_le_lezard
19. Dec 2013 · 17:53 UTC
Nice work ! =) should work on camera and sound ;)
drkrunk
19. Dec 2013 · 23:51 UTC
This was neat, the character's animations were really smooth. Job well done.
Jgpicatoste
21. Dec 2013 · 11:58 UTC
It's an amazing effort for 72 hours. The city felt alive even without NPCs running around. If you expand this, it could become great.
occash
26. Dec 2013 · 20:04 UTC
Good job, but it was so hard to control camera...
Jupiter_Hadley
04. Jan 2014 · 04:22 UTC
Nice job! I included this game in my Ludum Dare 28 compilation video, if you'd like to take a look :) http://youtu.be/UY85Y9qNh3Q
loxo
04. Jan 2014 · 15:41 UTC
I like the graphics, the animation and the fight system. Sadly there is no sound and the game is a bit short. It would be nice to see when you have picked something up. Because I was in the science building but didn't get the needed part the first time. I realized this only when I were back at the garage and received the same quest again to go to the science building. And maybe some signs to let the player know which building is in front of them, at first I thought the science building is some kind of power plant. Nonetheless it's a great start and with some work this game could be really good.