The Day the Laughter Stopped by Crabman

[raw]
made by Crabman for LD28 (COMPO)
TRIGGER WARNING. Please read the notes in the menu if there are topics that could cause you significant emotional distress.

The Day the Laughter Stopped is a personal story told using interactive fiction. I don't want to say too much at this point, as it is best experienced unspoiled, but I will soon write at length about the concept, why I wrote it and what I was trying to achieve. I'll add a link to the blog post once it is ready.

The Windows executables are packaged with node-webkit, so it's HTML packaged with chromium. This should be your safest bet should you have trouble with the web page.

KNOWN PROBLEMS:
* It seems there's sometimes a bug with loading later in the game. I couldn't reproduce it when I tried, but the game is very short and shouldn't take more than 10min to finish, so loading is hopefully not too necessary. [FIXED]

* There's also sometimes a bit of odd behavior with the scrolling. But it works just fine most of the time, so this should be but a minor inconvenience. [FIXED]

Everything else works as intended.

EDIT: I have added a link to the blog post outlining what motivated me to make this game. I also added that link to the ingame menu, as I wanted people to have easy access to it. The game itself is unchanged, as are the source files and the Windows build. I hope this is alright by the LD rules, otherwise I will remove it. It is, however, just a link and has no effect on the game whatsoever.

EDIT2: Added some statistics to the web version. Again, no changes affecting the game were made, and the Windows build and source files remain unchanged.

EDIT3: Loading & scrolling bug fixed. Since I made other changes to the web version (see Edit 1-2), I'm not updating the Windows build and source files, so you can still play an untouched version if you prefer.

Ratings

Coolness 100% 1
Overall 3.75 68
Audio 3.39 108
Fun 2.32 845
Graphics 2.30 789
Humor 1.72 725
Innovation 3.21 299
Mood 4.20 8
Theme 3.64 110

Feedback

tommakesgames
15. Dec 2013 路 23:57 UTC
Inklewriter?
馃帳 Crabman
16. Dec 2013 路 00:06 UTC
Nah, it's all written from scratch. Can't deny being inspired by it though. ;)
Somfunambulist
16. Dec 2013 路 03:22 UTC
The engine is really nice! I'm also incredibly impressed with how much text you cooked up in such a short period.
Shigor
16. Dec 2013 路 03:23 UTC
Thumbs up for interactive fiction (I've always wanted to make some IF entry, but never got to it).

BTW is there a way to restart the story?
andrewkennedy
16. Dec 2013 路 03:27 UTC
Woah that was dark...

Nice to see people doing good text adventures, keep it up!
BoppreH
16. Dec 2013 路 03:34 UTC
Loved the false mechanic at the ending. When I tried to visit the page again, I got another surprise as it silently saved my "progress". Great game.
馃帳 Crabman
16. Dec 2013 路 03:40 UTC
@Shigor: No, you only get to play once. Unless you figure out how it saves and how to delete it at least. :) But it's part of the point that you don't get another chance. It happened and now you gotta live with it, so to say.
ENDESGA
16. Dec 2013 路 05:10 UTC
Pretty cool :)
ParaPup
16. Dec 2013 路 08:36 UTC
This is a really nice story.
CarlsonAndPeeters
16. Dec 2013 路 14:40 UTC
Horrifyingly well-told story. I love how you subvert the interactive fiction elements toward the end.
tommakesgames
16. Dec 2013 路 15:14 UTC
Excellent entry. Good writing and good handling of a nasty topic. Good twist near the end.
Croze
16. Dec 2013 路 22:43 UTC
Really dark, but really good.
sudorossy
17. Dec 2013 路 01:31 UTC
Well written, and pretty depressing, good job!
sykotomy
17. Dec 2013 路 01:36 UTC
I don't know what to say. Not really a fan of IF, but this might have changed me. Very well done.
whiteknife
17. Dec 2013 路 01:39 UTC
Powerful use of the interactive fiction medium. Excellent. I think this is a great way to talk about a subject like this.
ovenchips
17. Dec 2013 路 01:52 UTC
What an amazing talent you have. Thank you for the game.
zzzev
17. Dec 2013 路 03:15 UTC
Extremely well executed, and I like the subversion of the "choice" mechanic. The flip side of that is that it lacks the hallmark of my favorite works of IF, which is the feeling that you're in control of the narrative. Still, a powerful work and awesome to see a more experimental work succeed in LD.
uRLgR3y
17. Dec 2013 路 03:18 UTC
This was really dark but very well written.
vinull
17. Dec 2013 路 03:36 UTC
Very well done, you really hit home the loss of control someone would feel. The "no choice" mechanic at the end really worked well, as did the subtle audio. This might also work well as a visual novel, and uploaded to a portal like Kongregate where is may get some attention and spark a conversation. I'd be willing to help even!
BlackPoison
17. Dec 2013 路 04:23 UTC
I love text adventures, when i try to choose a "safe" path, and nothing happened i was a little concerned thinking that the game maybe wasn't completed or something, but when i realized that i didn't have that choice, i was really tense! Love the way you lead the story even if it was "dark" as it was!
WetDesertRock
17. Dec 2013 路 04:26 UTC
Very powerful, not expecting something that dark for a 48 hour contest. Trying not give away any spoilers here so if its cryptic, sorry: The way you gave the users options was very powerful. Probably one of the most powerful depictions I have seen.

Good job.
Team Homunculi
17. Dec 2013 路 04:32 UTC
http://www.reddit.com/r/GirlGamers/comments/1t26z7/trigger_warning_sexual_assault_the_day_the/
Lissar
17. Dec 2013 路 04:54 UTC
This was a hard read, but good. I enjoyed the subtle use of music.
emmelineprufrock
17. Dec 2013 路 05:35 UTC
I appreciate the way that mechanically choice seems to be taken from the player. Very well done piece of IF.
chabuduo
17. Dec 2013 路 06:48 UTC
Lessons of empathy through a game, very effective. great job
kidder
17. Dec 2013 路 07:53 UTC
Wow. Very nicely done and very moving.
BluShine
17. Dec 2013 路 09:07 UTC
Oof, that was tough to play, and I mean that in a good way (if that makes any sense). The part where the choices stop working was simple, but it definitely puts you in the shoes of the person, and was really powerful. Gameplay and story working together perfectly.
henrykun
17. Dec 2013 路 13:39 UTC
Very descriptive, detailed and well done. You really made me feel like I was there. Although I cannot imagine the exact feeling of that it was somehow uncomfortable and wanted to punch that guy in the face or something xD.
AnnaGavaldaKedavra
17. Dec 2013 路 14:21 UTC
Well told story. I like that you didn't over dramatized it, that you stayed subtle. I often find interactive fiction boring or anectodal. For once the "gameplay" is coherent with the plot and the writing.
SunShiranui
17. Dec 2013 路 18:11 UTC
Best game I've played so far.
Kayelgee
17. Dec 2013 路 20:55 UTC
I don't like the story. I never had a choice. I knew where this would end from the first block. Why give us a fake choice if you gonna tell us the same story anyways?
馃帳 Crabman
17. Dec 2013 路 21:13 UTC
@Kayelgee: The point of that is that you have no control over a situation like this. You don't end up there because of what you did, it happens because you have been targeted by a predator and he makes it happen, no matter what. There are no right choices and no wrong choices, because it's not your fault. That's the point, it's not your fault.

The later choices that literally don't work are about wanting to do something and not being able to. If you want to know more about why I did this and why I chose to present it this way, you can read about it here:
http://hypnoticowl.com/the-day-the-laughter-stopped/

@Rest of y'all: Thank you so much. I can't put into words how much your feedback means to me. It's been a very weird, overwhelming coupla days, so yeah, "thanks" is all the eloquence I can muster. :D
howieV (binarygirl)
17. Dec 2013 路 22:11 UTC
not normally my type of game as lots of words usually make me instantly tired hah.. i persisted and enjoyed it tho.. good job :)
Toureiro
17. Dec 2013 路 22:48 UTC
Nice writing. I enjoyed it.
AaronGordon
17. Dec 2013 路 23:42 UTC
The link to the theme completely hit me out of the blue. It made for very uncomfortable reading (in a good way) and it's great to see people doing this kind of thing. Very well written. Good job!
Raiyumi
18. Dec 2013 路 03:50 UTC
The twist at the end. :) Nice use of theme.
aeveis
18. Dec 2013 路 07:23 UTC
Saw it coming but couldn't prevent it :(. Thanks for making this.
erebusman
20. Dec 2013 路 05:49 UTC
Nicely done. Good approach on a serious topic. I've often thought of taking on serious topics before but haven't had the courage!
Venks
20. Dec 2013 路 07:25 UTC
Not exactly my kind of game, but it opens up discussion so that's a good thing.
Crowbeak
20. Dec 2013 路 10:11 UTC
Altering expected use of the buttons gives this greater impact. Well done.
finefin
20. Dec 2013 路 11:15 UTC
This game is so sad and disturbing... I'm speechless...

5/5
Mlle Eole
20. Dec 2013 路 20:37 UTC
Glad to see the subject on the table.
And with such a nice way to do it. Merci !
Steve [tacospice]
21. Dec 2013 路 00:49 UTC
Jesus. That was really well written, and perfectly implemented.
Great mood setting with the music too.

5/5 in overall, theme and mood. Blech

*******************
***SPOILER ALERT***
*******************

Well, a mild spoiler at least. I thought something was wrong at the final choice, but after finishing, I guess it was designed that way. I think.

*******************
***SPOILER ALERT***
*******************
Lorenzo Maier煤
21. Dec 2013 路 03:13 UTC
Whoa. This was such a powerful experience.
kristoffer zetterberg
21. Dec 2013 路 12:25 UTC
the most important game i've played this ludum dare, and thanks for that well written post-mortem.

don't really know what else to say.
Alex Higgins
21. Dec 2013 路 20:01 UTC
Thank you not only for making this, but for making it so well. As you mentioned, this had the potential to backfire, but it didn't. You convey the message you wanted to communicate not only through a well written story, but also through the mechanics of the game.
Atmospherium
22. Dec 2013 路 02:20 UTC
Wow. The moment you started taking choices away was extremely powerful.

A lot of games try to make a statement for the sake of making a statement, but this made a statement because the statement needed to be made. Thanks for approaching this with maturity and tact without shying away from the distressing truths. I've seen this story, I know this story, and I hate this story. But thank you so much for telling it.
Atmospherium
22. Dec 2013 路 02:31 UTC
Holy crap, I just saw your tweet about the stats for this game and it just reinforces how effectively you communicated this. The shift from desperation to resignation is extremely clear, even in how people chose their responses. Simply incredible.
Arkrothe
22. Dec 2013 路 18:17 UTC
This is interactive art at it's best.
Mekuri
22. Dec 2013 路 20:17 UTC
Like the idea that you only get to do the story once.
Good story :-)
stigmawall
23. Dec 2013 路 15:48 UTC
Nice work you made it here, @Crabman. I played two times just to see if I really can made a different choise, but even on the mechanics you put the fell of incapability. Awesome work.
mcapraro
23. Dec 2013 路 16:18 UTC
wow. just wow. this is amazing on so many levels... first, the writing: i think its easy in these game jams to focus on the mechanic and the fun, throw-away nature of it all. you have written an amazing story. and game. its simple and heavy and last with you. so incredibly well-written, you convey that sense of no-turing back, that sense that you have crossed the rubicon.

the mood is perfect. the music really supports the piece and takes you to the place you want us to be.

this is proof that good stories are the real place to start when creating games that last. that stick with you. and it is also proof that games can be a place to teach and learn and tell stories that arent easy. that are about hurt and love and all those things that most games are not.

thanks and congratulations.
馃帳 Crabman
23. Dec 2013 路 19:24 UTC
I still don't know what to say... Thank you all! :)
sam1373
23. Dec 2013 路 21:19 UTC
I didn't expect to see something that serious, but it was handled very well. Good job.
zatyka
23. Dec 2013 路 22:14 UTC
I don't know if I'd can call this a game, and I'm not exactly sure how I feel about it, but you did an excellent job. You made me feel helpless... very effective.
Diptoman
24. Dec 2013 路 06:03 UTC
Impressive. Well written and presented. I sometimes felt like I wasn't in control of the story at all, that it was all supposed to happen. But the impression this has created on my mind will last a long time nonetheless.
fullmontis
24. Dec 2013 路 22:36 UTC
A powerful experience, for sure. While there isn't much in it to call it a game, it has a way of conveying a message through the mechanics that is very strong, and I like it. I personally wouldn't have gone with such a dark interpretation of the theme for a Ludum Dare but I am happy to have played it.
oldmanbiles
25. Dec 2013 路 02:30 UTC
Honestly, although I'm a big reader these things are never usually to my tastes. However, I thoroughly enjoyed this, quite well written and I loved the use of the theme.
mmickyman
25. Dec 2013 路 09:47 UTC
Very well put (I also read your blog posts) and how you use the mechanics at the end is clever.


Technically speaking, I don't know if the slow auto-scroll is intentional (to give a little break between steps ?) but sometimes it lost me a little when I started reread previous chapter during the scroll.
local minimum
26. Dec 2013 路 18:31 UTC
Utmost disturbing. I feel shaken after having played through, trying consistently to avoid. Good serious entry.
馃帳 Crabman
26. Dec 2013 路 21:39 UTC
@mmickyman: If you're still around, can you tell me more about the slow scrolling? It's not supposed to take more than half a second or so, just a smooth slide down. Did it take longer than that? What device/browser were you using? And did you play the web version?
f7f5
26. Dec 2013 路 23:26 UTC
I liked the way some of the options do nothing near the end, and how you cannot restart.

The scrolling was also slower the more text I had on the screen (playing the web version on Chrome 31). Near the end, sometimes I would lose a moment waiting for the scroll and then finding out the exact spot where the new text had appeared. Otherwise, very good technically.
馃帳 Crabman
26. Dec 2013 路 23:29 UTC
Ok, thank you, I'll look into it. Probably messed something up determining the speed. ;)
馃帳 Crabman
27. Dec 2013 路 01:40 UTC
Huh, weird, Chrome and Firefox handle the scrolling differently. My attempt to fix the weird jumps it sometimes does only worked for FF and kinda broke Chrome. That certainly wasn't supposed to look like that. ;)
馃帳 Crabman
27. Dec 2013 路 01:58 UTC
Ok, it's fixed. I detected the scroll position by using $("html, body"), which returns the right value in FF but returned 0 in Chrome (and yet, it worked for animating the scroll position.) That set you back to the top of the page and had you scroll through the entire document in an adapting pixel/sec speed. Sorry about that, didn't even think to test everywhere since it's so basic. But $(document) did the trick, and except for some weird but manageable glitches in Opera, it works fine in all major browsers now.

Thanks for letting me know!
SnoringFrog
28. Dec 2013 路 06:12 UTC
What I immediately noticed about this game that set it apart form almost all of the other IF I've played: sound. Very nice touch, even just the click when you select an option is extremely nice to have. That's something I want to look into adding to my IF if I continue making them.

Based on the fact that a trigger warning existed and the first few passages, I realized pretty early on how things were going to end (although, at that time I thought--hm...how to say this without spoiling anything--I thought the character would be given more power) and was dreading it for the remainder of the story. But nothing could compare to "The Moment The Choices Stopped" (to borrow the subsection title from one of your follow up posts). I thought--no, I desperately hoped I had encountered a glitch at that point. Extremely effective mechanic.
PaperBlurt
30. Dec 2013 路 19:32 UTC
I like this.
A good game.
And a difficult topic, worth mentioning.

Maybe a bit too much text, I think the game
might benefit from more passages with less text in each.
Rather than a lot of text in few passages.