Nero Is Falling by LeafThief
'Nero is Falling' is a Dramatic SciFi Puzzle Game in which you have to see through a network of lies in a limited amount of time.
!Every playthrough the scenario is randomly generated!
Team: @iossif (Code, Design), @leafthief (Art)
=========Setting==========
Long Distance Freighter NERO is out of fuel and Oxygen is running low. The captain and most of the crew have long escaped when you and a few others come to your senses.
Try to find the one escape pod that get's you off of this deathtrap of a spacecraft by talking to people/AIs. You only have a few minutes before the inevitable end...
=========Controls==========
1. Arrow keys to move
2. 'X' to activate
3. Time is running out - get off the ship before the counter reaches 0!
!Every playthrough the scenario is randomly generated!
Team: @iossif (Code, Design), @leafthief (Art)
=========Setting==========
Long Distance Freighter NERO is out of fuel and Oxygen is running low. The captain and most of the crew have long escaped when you and a few others come to your senses.
Try to find the one escape pod that get's you off of this deathtrap of a spacecraft by talking to people/AIs. You only have a few minutes before the inevitable end...
=========Controls==========
1. Arrow keys to move
2. 'X' to activate
3. Time is running out - get off the ship before the counter reaches 0!
| Web (Unity - best played in Chrome) | http://www.randoom.net/ludumdare28/neroisfalling_web/neroisfalling_web.html |
| Windows (Unity) | http://www.randoom.net/ludumdare28/neroisfalling_windows.zip |
| Linux (Unity) | http://www.randoom.net/ludumdare28/neroisfalling_linux.zip |
| Mac (Unity) | http://www.randoom.net/ludumdare28/neroisfalling_mac.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3923 |
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.60 | 83 |
| Audio(Jam) | 3.75 | 46 |
| Fun(Jam) | 2.83 | 268 |
| Graphics(Jam) | 4.30 | 44 |
| Humor(Jam) | 2.09 | 337 |
| Innovation(Jam) | 3.29 | 121 |
| Mood(Jam) | 3.98 | 21 |
| Theme(Jam) | 3.15 | 154 |
The music was also quite good.
All of the information given to me as I played felt somewhat generic such as "Red Terminal B" tells me "John Malkovich is most likely a liar". I mean, after receiving 5 or so bits of this kind of information I was kind of like "I don't give a damn" and I randomly selected an escape pod.
Maybe it was because I didn't have the patience to play the game at the moment, or because the game didn't give me very much incentive to care all that much.
Oddly though, my 3 or 4th random choice actually landed me on the pod that wasn't a deathtrap and I was totally happy... until I realized that it really didn't change anything for me. All the outcomes felt the same.
If the characters are able to be fleshed out with more time, it'll be perfect.
Very, very well done!
The music, don't get me wrong, is really nice and ambient. And the sound is a perfect match for the pixel art. I love the subtle breathing in the background!! Although I am sure there are ways you can use the music to add a sense of urgency an claustrofobia, like the first Descent game. It's a bit more up tempo and has a nice beat to keap you sharp. Although, for a logic game... perhaps ambient is not such a bad choice after all :) And, yeh look at who's talking, I did the music for a game where the house is on fire, probably the most laid back track POSSIBLE :D
The art & music are real good.
It seems the other crew aren't afraid of the incoming explosion altought ^^.
The mood reminded me of a mix between the cluedo and the browergame Mush.
The dialogue is a bit off-putting, as everything is about whether people lie or don't in a rather direct and artificial way.
I did somehow guess the right pod on the first attempt (I later tried other options just to see the difference) but I went for a hunch, and I think the game was thought to be played a bit more, like some people are saying, with pen and paper.
Also, somehow felt they were all lying, as I was the only one actively trying to get out of the ship.