Archaic Light by NinjaNic
Description:
You are a peasant in Egypt, 3000 B.C. It is your duty to harvest the wheat to offer up to the gods. But, be quick!
How-To:
WASD - Move
Space / Enter - Harvest Wheat
ESC - Quit
F - Toggle Fullscreen
M - Mute
You are a peasant in Egypt, 3000 B.C. It is your duty to harvest the wheat to offer up to the gods. But, be quick!
How-To:
WASD - Move
Space / Enter - Harvest Wheat
ESC - Quit
F - Toggle Fullscreen
M - Mute
| Windows | http://gamejolt.com/games/archaic-light/183800 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=105778 |
The ending was great. Nice job.
The graphics were really nice. The gameplay was essentially non-existent though and I did have to mute the game after a while.
Here's an idea for having a fail-state in the mechanics: If the player doesn't harvest a certain patch of wheat, it becomes dry and fades, effectively blocking new wheat to grow. If all patches are blocked that way, the game is over.
Nice simple art.
I would also recommend creating a visible ground platform so you're not standing on the bottom of the window
the aesthetic also nice
I did get to the end though but I think I accidentally skipped the ending because I went straight back to the menu.
At the end of the game I am expecting for the space exploration game, really. Something like space invader. Unfortunately the soaceship turns into eyes... It is entertaining game... Thank you very much... :D
I like the consistent graphics style, even in the menu. The concept isn't necessarily bad, but the issue is that the only factor of difficulty is a fixed time limit. This makes the game (a) a little frustrating and (b) not re-playable. To fix (a), there would have to be some mechanism that gives the player some control over the time limit (or e.g. the walking speed), which requires skill. To fix (b), there has to be some sort of measurement of how well the player did (e.g. a score), which would provide an incentive to play again.
Congrats on your first LD compo game! :) See you in December!