Archaic Light by NinjaNic

[raw]
made by NinjaNic for LD36 (COMPO)
Description:
You are a peasant in Egypt, 3000 B.C. It is your duty to harvest the wheat to offer up to the gods. But, be quick!

How-To:
WASD - Move
Space / Enter - Harvest Wheat
ESC - Quit
F - Toggle Fullscreen
M - Mute

Feedback

abhimonk
29. Aug 2016 · 00:07 UTC
Fun game! Ending was super unexpected and funny. I cracked up when I saw the eye appear. The character animations were nice too.
fabbyrob
29. Aug 2016 · 00:27 UTC
Super cute, I love the character animations!
hermetic
29. Aug 2016 · 00:35 UTC
Nice pixel art style. Not much to the gameplay.
AstroEngiSci
29. Aug 2016 · 00:39 UTC
Nice job! The animations are nice, and the music fits the theme. However, I would have liked it if the full-grown wheat was more visually distinct from the wheat that was merely growing; the appearance of some full heads of grain might have helped.

The ending was great. Nice job.
binaryferret
29. Aug 2016 · 00:53 UTC
Liked the pixel art. The ending was crazy but funny. I thought more might be coming with the inclusion of the jump ability.
HawkSandwich
29. Aug 2016 · 00:58 UTC
There's not much in the way of what you can do, but I feel like with more gameplay this could be pretty fun :D
Teekeks
29. Aug 2016 · 01:01 UTC
That end was unexpected, was fun!
quentinus60
29. Aug 2016 · 01:15 UTC
i like the animation but there is some bug when I jump
zhtroy
29. Aug 2016 · 01:19 UTC
Jumping is not very necessary in the game. The art is nice.
Multitudes22
29. Aug 2016 · 01:21 UTC
Loved the ending and the art, but the gameplay was a little lackluster.
Baknik
29. Aug 2016 · 01:33 UTC
Great style!
Flatgub
29. Aug 2016 · 01:41 UTC
That ending caught me so off guard, I loved it!
The graphics were really nice. The gameplay was essentially non-existent though and I did have to mute the game after a while.
vmunhoz
29. Aug 2016 · 01:53 UTC
I don't know if I finished the game or lost the game. I was at 99 then i hit the spacebar and skiped something and got back to the menu =/
Mine10blox
29. Aug 2016 · 02:08 UTC
Loved the pixel art, not much gameplay though.
Garrett Hoofman
29. Aug 2016 · 02:11 UTC
The art was awesome! There wasn't much game play, but the resulting cinematic at the end was a nice reward for collecting all of the wheat.
KevKevOnFire
29. Aug 2016 · 02:14 UTC
Gameplay too simplistic, imo, not really any decisions to be made. Controls felt "sticky". Lots of wasted screenspace on the pyramid. Nice chunky pixel art, though.
Phil Strahl
29. Aug 2016 · 02:19 UTC
Very grindy ;) But at least I got a better pay-off in the end than in many NES games, so it was totally worth my time. Well done for one day. I just don't know what the jumping-ability was for.

Here's an idea for having a fail-state in the mechanics: If the player doesn't harvest a certain patch of wheat, it becomes dry and fades, effectively blocking new wheat to grow. If all patches are blocked that way, the game is over.
gboneandthebiz
29. Aug 2016 · 02:46 UTC
Maybe as you reach 100 or lower it to 50. The pyramid gets built starting with nothing and then the end game is that scene you already have.
Xinelu
29. Aug 2016 · 03:32 UTC
Simples and Aewsome :D!! Good work!
TheMonsterFromTheDeep
29. Aug 2016 · 03:53 UTC
I couldn't tell if it was possible to lose, which makes the gameplay seem rather boring, as there is no consequence for taking no action. The art is nice but I think given the simplicity of the gameplay it would be good to have several different sprites for wheat, just so it would feel less robotic.
smilewood
29. Aug 2016 · 04:01 UTC
This was fun to play, it felt a little grindy however. I think that your end point of 100 was just about right, much more and I may have given up on the game having more to offer. I love your art style, and the ending was fantastic!
negativegeforce
29. Aug 2016 · 04:02 UTC
Very grindy but the ending was pretty cool. Some really great artwork :)
manabreak
29. Aug 2016 · 04:20 UTC
This shouldn't be so addictive. :) I didn't gather enough wheat, though. I've got to try it a few more times!
ValiaP
29. Aug 2016 · 04:22 UTC
Really want to give it a try, but I can't visit the website. Could you put some other links? Like drop box?
Coal
29. Aug 2016 · 06:17 UTC
Pressed space right as it ended and missed the ending. :(
Nice simple art.
Pix3M
29. Aug 2016 · 06:36 UTC
Fairly simple and straight forward. Controls definitely did not feel responsive if I wanted to make abrupt turns

I would also recommend creating a visible ground platform so you're not standing on the bottom of the window
Ghen
29. Aug 2016 · 07:13 UTC
very nice take of the theme, good idea and execution, play it couple times, simple yet somewhat addicting

the aesthetic also nice
Kalibrated
29. Aug 2016 · 07:35 UTC
We have similar themes with the egyptians and aliens haha. Very unique concept! Like an old-school grass-mowing simulator. I could see this gaining value with things like a shop for upgrades, varieties of wheat, etc. Nice ending animation!
Efmi_
29. Aug 2016 · 14:17 UTC
What did I just play?? :D. Ending was awesome, and the game made you to make some kind a of strategy. I was thinking like all the time that: Whats next, Whats next??? :D. Great job.
Givit Game Studios
30. Aug 2016 · 04:12 UTC
Sometimes symplistic is all it takes to make something great. Well done
Geared Games
30. Aug 2016 · 09:02 UTC
The gameplay wasn't really fun, just doing the same thing 100 times without any real challenge.

I did get to the end though but I think I accidentally skipped the ending because I went straight back to the menu.
jakatpemadi
30. Aug 2016 · 11:17 UTC
I like the graphics and the music, mostly the animation of growing wheat and the font. Although, it is funny to see the player jumping so high... :P Meanwhile I feel the player movement is a little bit laggy sometimes.

At the end of the game I am expecting for the space exploration game, really. Something like space invader. Unfortunately the soaceship turns into eyes... It is entertaining game... Thank you very much... :D
Amine Tcherak
30. Aug 2016 · 11:31 UTC
Very Nice i love your Game Good Works )=
tppr2046
31. Aug 2016 · 02:07 UTC
Little cute game! good job~
phi
02. Sep 2016 · 18:17 UTC
Love the ending... :P

I like the consistent graphics style, even in the menu. The concept isn't necessarily bad, but the issue is that the only factor of difficulty is a fixed time limit. This makes the game (a) a little frustrating and (b) not re-playable. To fix (a), there would have to be some mechanism that gives the player some control over the time limit (or e.g. the walking speed), which requires skill. To fix (b), there has to be some sort of measurement of how well the player did (e.g. a score), which would provide an incentive to play again.

Congrats on your first LD compo game! :) See you in December!
🎤 NinjaNic
03. Sep 2016 · 05:54 UTC
Thank you to everyone for the compliments and feedback! Even without ratings, this was a successful Ludum Dare game competition! :)
prygskok
07. Sep 2016 · 12:42 UTC
simple, with happy end! love it)