Mass Squire by BattleReadyGames
Mass Squire is a 2D Adventure Platformer, loosely inspired by Dig-Dug. This year's Ludum Dare theme was shapeshifting, so we incorporated that in two major ways. First, the player is a squire, aspiring to become a knight. On his adventures he accumulates items a knight would wear, shifting himself from being a squanderly squire to a full-time knight. Second, rather than just an aesthetic shift, the player is also able to shift the mass of his surroundings by firing a heavy pixel that sticks to enemies and movable objects. Instead of traditionally killing enemies using weapons, the Squire incapacitates his dark enemies by firing them full of heavy pixels, weighing them down until they tip over and their soul leaks out from the laden corpse. Hope you all enjoy the game, our team had a ton of fun making it!
(To be refined and released on mobile platforms in the near future!)
(We would love to hear your feedback!) Thanks!
Tools Used:
-Unity Game Engine
-Visual Studio
-Audacity
-Pyxel Edit
-Bfxr
-GIMP
-My Saxophone
(To be refined and released on mobile platforms in the near future!)
(We would love to hear your feedback!) Thanks!
Tools Used:
-Unity Game Engine
-Visual Studio
-Audacity
-Pyxel Edit
-Bfxr
-GIMP
-My Saxophone
| Windows | https://db.tt/cC2E0qu0 |
| Source | https://db.tt/ZlUw5sd4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92003 |
Ratings
| Coolness | 46% | 1294 |
| Overall(Jam) | 2.73 | 993 |
| Audio(Jam) | 2.36 | 654 |
| Fun(Jam) | 2.36 | 1052 |
| Graphics(Jam) | 2.91 | 792 |
| Humor(Jam) | 2.00 | 726 |
| Innovation(Jam) | 2.41 | 989 |
| Mood(Jam) | 2.50 | 922 |
| Theme(Jam) | 2.10 | 1098 |
play and rate my game here:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
I felt like it needed more feedback when you were shooting the enemies, like having them flash or get pushed back or something. The pixel just sticking to them was not very clear that I was "hurting" them at first. Same for enemies hurting the player - it wasn't clear if I was even getting hurt or when.