Robo Juicestice by BNeutral

[raw]
made by BNeutral for LD28 (JAM)
And we are done. The official entry is sort of incomplete save on the art department due to lack of time.
The post jam version was finished about 2 days later, fixing a variety issues to a certain extent, while not addressing others because reasons.
Rate by the original, but play the post jam if you want something more enjoyable.

Shwig left a controversial art piece at the end if you manage to kill the boss all the times required to win~

You can press any key to speed up the intro text.

A slightly more in depth explanation of the controls and moves:
The theme was "you only get one", in order to execute on this idea we made a game where you start with 6 "powers" and lose one each time you beat the game until you are left with only one: Jump

The powers are:
Q/E-Dash- you dash to the right or left. you can kill enemies by dashing into them.
W-Double jump- fairly self explanatory
A/D- Wall grab- you can grab on to walls by running into them in the air.
M1- Mouse shooting- Again, pretty self explanatory
Space- Sword/Shoot- at all points until you lose it, you have a sword attack you can use by pressing space. This attack is also a good tool to control your jumps as it changes your velocity. In addition when you lose mouse shooting you get 8 directional shooting, which is controlled by the wasd keys and space.
W-Jump- You can jump on enemies to kill them

Not quite a power- S- you can press S to fall down faster, really helps with controlling your jumps

Ratings

Coolness 49% 965
Overall(Jam) 3.03 305
Audio(Jam) 3.77 42
Fun(Jam) 2.68 337
Graphics(Jam) 4.55 15
Humor(Jam) 2.00 363
Innovation(Jam) 2.17 490
Mood(Jam) 3.44 110
Theme(Jam) 2.23 447

Feedback

Rscar
17. Dec 2013 · 03:08 UTC
Loved the art! Felt like there was a definite gap after the first wave of enemies...props on the final boss art, totally badass
oxysoft
17. Dec 2013 · 03:15 UTC
Whoever the artist was, tell him he may have just gotten you a excellent final rank for graphics in 3 weeks. He seriously is overpowered, I can't believe he did all of this sick pixel art in 48 hours
Shwig
17. Dec 2013 · 05:16 UTC
the artist says thanks!
phi6
17. Dec 2013 · 14:16 UTC
Art is absolutely amazing! Some improvements to be made - such as background parallax as it seemed to "stick" to the player position :) Final boss art... well.. wow!
TobiasNL
17. Dec 2013 · 21:43 UTC
Loved that pixel art. Very funky ;) Pretty good entry man!
blackarm
18. Dec 2013 · 06:43 UTC
The controls feel awkwardly placed, unresponsive and floaty. The art is great though. The end boss is intense, but suffers from z-ordering that makes no sense, so making sense of him in the scene is a strain. I wouldn't call "touching a boss's non-moving head and dying" a great mechanic either, especially when you should be showcasing a gorgeous boss, and not the background (which you see more often than him after being touched).
Sestren
19. Dec 2013 · 01:26 UTC
The graphics and music were both great. The controls felt very sluggish at times, though.
jdpalmer
20. Dec 2013 · 22:00 UTC
Great artwork! Echoing some other commentors, the controls/movement could use some tweaking but overall it's really nice.
Freel4tte
20. Dec 2013 · 23:34 UTC
Perfect. I love the hardcore difficulty and controls. Takes me back to the 90's games. Music is phenomenal. Not one of the original usage of this theme but perfectly executed. Good job!
Nelien
20. Dec 2013 · 23:36 UTC
That was really cool! Even though unfinished it's still one of the best games on the Jam! Excellent art, fluid and really fun controls and brilliant sound/music. Get this one finished!
larb
21. Dec 2013 · 00:04 UTC
Amazing art and music and sound. The movement and jumping felt a little floaty and weird. I fell into the lava a lot. Really cool entry!
Photon
21. Dec 2013 · 04:17 UTC
The graphics are absolutely amazing. In general, it's a great presenation.

Beyond that, unfortunately, its very mediocre. The physics are way too loose, wall jumps got in my way more than they helped, and in general the game just doesn't have much strong gameplay content.
StoneMonkeyStudios
23. Dec 2013 · 02:48 UTC
Art is beautiful, and the audio is great! There were definitely a few frustrating gameplay quirks though. The wall stick/jump was really annoying, especially on the stairs. The hitbox on the fireballs for the king were way off. Otherwise, great entry!
yosh
23. Dec 2013 · 02:58 UTC
Amazing art!! This game was a bit hard to play with a touchpad, but overall it's pretty solid. I was a bit confused during the boss fight, after many death and what I thought could be the death of the boss itself, the game stopped and asked me to press <1>. Is that the normal ending?
Great job!
greytram
26. Dec 2013 · 17:44 UTC
Really good art: great graphics, music and sounds!
Controls are a bit difficult for I'm using an AZERTY keyboard: alternate controls with arrows would be great.
Well done folks!
SaintHeiser
03. Jan 2014 · 03:59 UTC
Only graphics awesome.
huhwhozat
05. Jan 2014 · 03:40 UTC
Art as a whole is really good, but was let down in the level tiles. Having the background parallax at the same speed as the character looked really weird too. Audio was great. The controls felt sloppy - you really need to have faster direction changing and better in-air control for the little platform at the boss stage. Secondarily, hitboxes were very poor and I found it impossible to beat the second boss stage due to the massive yellow balls with hitboxes three times their apparent size. There's also very little feedback when you die, especially as it is bugged to continue showing your gun and shooting.
vapgames
07. Jan 2014 · 14:57 UTC
I like the style and the character movement. Yep completely static background is very disorienting.