Red and Gold by Christina Nordlander
A raising sim in Twine where you are an incorporeal alien possessing a human. You need to train up your human Casing to the point where it can defeat the opposing faction's champion in a battle.
Source code is available.
I apologise for the unpolished state of this entry: even with the extra day for the Jam, I had to dummy out a bunch of variables (for example, I was planning to implement a money and food system), and the theme of "you only get one" would have been more prominent. Still, the entry as it stands is fully winnable (and losable).
Some tips for successful human management:
-Don't work your human into the ground. Not only does that impact the human's health, but its suspicion that it is being controlled will also rise.
-Running is kind of poor for levelling up the Toughness stat. However, other options are available.
Inspirations: "Bloody Princess Farmer" by Porpentine; "Horse Master" by Tom McHenry.
EDIT: Note that the list of options may sometimes extend past the bottom of the screen. If anything seems to be missing, just scroll down.
Source code is available.
I apologise for the unpolished state of this entry: even with the extra day for the Jam, I had to dummy out a bunch of variables (for example, I was planning to implement a money and food system), and the theme of "you only get one" would have been more prominent. Still, the entry as it stands is fully winnable (and losable).
Some tips for successful human management:
-Don't work your human into the ground. Not only does that impact the human's health, but its suspicion that it is being controlled will also rise.
-Running is kind of poor for levelling up the Toughness stat. However, other options are available.
Inspirations: "Bloody Princess Farmer" by Porpentine; "Horse Master" by Tom McHenry.
EDIT: Note that the list of options may sometimes extend past the bottom of the screen. If anything seems to be missing, just scroll down.
| Web | http://doopnet.com/games/george/george.html |
| Source | http://doopnet.com/games/george/george.tws |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=20504 |
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 2.69 | 426 |
| Audio(Jam) | 1.35 | 476 |
| Fun(Jam) | 2.26 | 467 |
| Graphics(Jam) | 1.42 | 542 |
| Humor(Jam) | 2.04 | 353 |
| Innovation(Jam) | 3.16 | 166 |
| Mood(Jam) | 2.88 | 267 |
| Theme(Jam) | 3.05 | 188 |
Thank you very much for your comments, all of you!
I went back and wanted to pay her entry the same respect:
The first time I played it I gave it a shot - I liked the style and the build-up.
After a while, when playing it again, I, as many other comments state, see that it's real repetitive. The main concept of controling a unaware human is interesting, and could be something good.
But eventually the constant clicking gets tedious.
Feels that, instead of doing a shorter game with less content, you've tried to make a longer game with the same content.
Anyways.
I like the different style (a lof of Twine games are just the standard design) and the start grabs you.
But the end doesn't really delivers.
@PaperBlurt: You're right, within hindsight it should have been shorter. This is the first simulation game I made, and it was rather hard for me to gauge variables such as length, challenge level etc.
The original idea was actually for the game to be even longer, which wouldn't have been a good thing.
Thank you very much for your in-depth critique.
SPOILER
Actually, if you take the option of running at night, the human has a low risk of getting assaulted by muggers. The outcome depends on their level of strength and remaining fatigue. If they're injured, going to town the next day will open the opportunity of visiting the hospital.