Find the one 1 by Marobax
The Decembre 14th, ... computer bug has reached all computers on Earth. The origin of this bug is mysterious but scientists have speculated about a possible disappearance of the number ... in the binary code. A old professor called Max Kleid who tried to find a solution finally found that the number ... was scattered in space-time.
[The games needs updates, it's not finished yet :3]
Controls
WASD/ZQSD - Move your character.
Space - Actions (Activate/Repair,...)
Shift [HOLD] - Run, run, run !
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
Marobax - Scripting, Additional Texturing & Complements
Td1801 - Texturing & Mapping
Pouchi - Mapping & Complements
Clementcent - Modeling
Chlorodatafile - Menu
Ikky - Additional Textures
Joegas - Additional Modeling
CrazyRems - Hosting, ABSOLUTELY NOT treason & Support
[The games needs updates, it's not finished yet :3]
Controls
WASD/ZQSD - Move your character.
Space - Actions (Activate/Repair,...)
Shift [HOLD] - Run, run, run !
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
Marobax - Scripting, Additional Texturing & Complements
Td1801 - Texturing & Mapping
Pouchi - Mapping & Complements
Clementcent - Modeling
Chlorodatafile - Menu
Ikky - Additional Textures
Joegas - Additional Modeling
CrazyRems - Hosting, ABSOLUTELY NOT treason & Support
Ratings
| Coolness | 97% | 2 |
| Overall(Jam) | 3.22 | 206 |
| Audio(Jam) | 2.62 | 336 |
| Fun(Jam) | 2.96 | 233 |
| Graphics(Jam) | 3.82 | 130 |
| Humor(Jam) | 2.70 | 184 |
| Innovation(Jam) | 2.69 | 327 |
| Mood(Jam) | 2.94 | 248 |
| Theme(Jam) | 2.33 | 412 |
The camera effect when going through the door was very "vomitive"
Different puzzles would have been good but the game ended before it got too stale anyway.
I like how you added a little wiggle to him etc, and made him really work in a 2.5D style.
My only complaint is.. I wouldn't personally have made it so it zooms in on you when you walk under doors, but the game is really cool. I guess you did that because the sprite wouldn't really fit on the door tiles very well otherwise? In which case, good design decision to get around the problem. Nice one.
"The vomitive door effect" The character was slow when i code this effect, there was not as doors as now. Now he is 3/4x faster than before so I admit it's a little bit weird.
"shouldn't be there at all" Hum, no, just no. Hours of coding, not enough time to recode the entire camera movement and it was almost by chance that i finnaly managed to disable it when the character runs. The first screenshot was dedicated to say "hey player, run !", i wrote it on controls and i made a speech bubble to warn the player ^^.
"didn't get further" 'cause of the mappers, blame them X)I had to whip... hum I meant "help" them, they were not enough fast !
Thanks for those comments ! (exept tobbez, I shall hate you till the end of my days)
For MEGA (Zuige), you could find many tutorials on internet i think, i don't understand your problem ^^' (If you have an OSX, it's right click on "content", left click on download.)
For XNA, you need it to play that game, i can't export otherwise.
I think it could have more sounds... like soundtrack