Find the one 1 by Marobax

[raw]
made by Marobax for LD28 (JAM)
The Decembre 14th, ... computer bug has reached all computers on Earth. The origin of this bug is mysterious but scientists have speculated about a possible disappearance of the number ... in the binary code. A old professor called Max Kleid who tried to find a solution finally found that the number ... was scattered in space-time.
[The games needs updates, it's not finished yet :3]

Controls
WASD/ZQSD - Move your character.
Space - Actions (Activate/Repair,...)
Shift [HOLD] - Run, run, run !

This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.

This game was created in 72h by :
Marobax - Scripting, Additional Texturing & Complements
Td1801 - Texturing & Mapping
Pouchi - Mapping & Complements
Clementcent - Modeling
Chlorodatafile - Menu
Ikky - Additional Textures
Joegas - Additional Modeling
CrazyRems - Hosting, ABSOLUTELY NOT treason & Support

Ratings

Coolness 97% 2
Overall(Jam) 3.22 206
Audio(Jam) 2.62 336
Fun(Jam) 2.96 233
Graphics(Jam) 3.82 130
Humor(Jam) 2.70 184
Innovation(Jam) 2.69 327
Mood(Jam) 2.94 248
Theme(Jam) 2.33 412

Feedback

WeGuys
17. Dec 2013 · 05:55 UTC
First thing I recognize when I look at the screenshot is Professor Rowan haha
javifugitivo
17. Dec 2013 · 22:16 UTC
Very interesting concept of puzzle with levels and buttons. It's similar to my game. You have my respect, nice game!!
crazyrems
17. Dec 2013 · 22:55 UTC
This game is so incredible ! I can't believe that it could be possible. I am so addicted that I gave up my life. It's so wonderful, well made, the main character is very charismatic, and puzzles are very exciting. Thanks for that game, I couldn't expect more from it :)
Shigor
18. Dec 2013 · 23:33 UTC
I gave up after several attempts to run from the switch behind the table when the door always locked just in front of my face :/

The camera effect when going through the door was very "vomitive"
ChuiGum
18. Dec 2013 · 23:43 UTC
Very nice graphics, very nice
sahoskins1
18. Dec 2013 · 23:51 UTC
amazing game. Very well made. Loved it!
PlayHabit
18. Dec 2013 · 23:58 UTC
Great graphics and style consistency. I like the doorway camera angle, although I'm glad it is off while running. Nice furniture vortex at the end.
LordHellMaX
19. Dec 2013 · 00:23 UTC
Cool graphics, interesting puzzle style. And yes the doorway camera is not really necessary ;)
angela
19. Dec 2013 · 00:39 UTC
One of the doors timed out after only about 4 seconds, and there was no way to get down to it in time to get through. Not sure if that was some kind of timer glitch or something I missed? Anyway - great concept and art. I kind of liked the weird doorway camera angle thing - added an extra challenge to figuring out which way to go.
chiguireitor
19. Dec 2013 · 00:41 UTC
Nice graphics and sound. "AAAAARGH" was the reaction when i finally read i could use shift to run.
kewry
19. Dec 2013 · 01:21 UTC
Nice concept dude!
lando walters
19. Dec 2013 · 02:17 UTC
Personally, I am a huge fan of the art. Overall, it feels very polished.
lennaert
19. Dec 2013 · 02:22 UTC
I think this game just needs more kinds of puzzles. I can only race the clock so many times before it starts to feel like work. I love the graphics and most of all the potential to be a really interesting game.
Geti
19. Dec 2013 · 02:26 UTC
Yeah the camera effect through doors was pretty uncomfortable, made it to the end though. Found running everywhere fixed the camera stuff and got me there quicker so just did that. Hope the old guy's ticker can hold up :)

Different puzzles would have been good but the game ended before it got too stale anyway.
stvr
19. Dec 2013 · 02:49 UTC
Surprisingly fun for a hit-switch-and-run-to-door game. Shame you didn't get further along!
Alex Rose
20. Dec 2013 · 01:14 UTC
Dude, this game is so awesome, graphic style is amazing. That's the dude from Pokémon Diamond, isn't it? :P

I like how you added a little wiggle to him etc, and made him really work in a 2.5D style.

My only complaint is.. I wouldn't personally have made it so it zooms in on you when you walk under doors, but the game is really cool. I guess you did that because the sprite wouldn't really fit on the door tiles very well otherwise? In which case, good design decision to get around the problem. Nice one.
Hunt_Dialga
20. Dec 2013 · 01:16 UTC
Very well made. Was starting to get further along, when it said "To be continued" I had an immediate sad face. Nice game!
ViliX
22. Dec 2013 · 14:55 UTC
It's lovely game, but I just can't stand the way that camera changes, when I walk through doors. It took down one star from overall (3/5)
tobbez
22. Dec 2013 · 15:10 UTC
The camera changes when walking through a door are horrible, disabling them when running is not enough they shouldn't be there at all. Got stuck behind the door in the final puzzle after passing through it the first time and had to restart. Overall a nice start for a game but with nothing really interesting in it at the moment.
Zuige
22. Dec 2013 · 15:17 UTC
I can't figure out how to download this from MEGA. Help anyone?
ItsSacraficed
22. Dec 2013 · 16:17 UTC
Nice done, wondering how you made an export without needing XNA installed could someone explain me this in a private message or so?
Zephyr Raine
22. Dec 2013 · 18:34 UTC
Great game, it was very funny, haha, I had a great time playing it. Hopefully, we have been given the advice for the shift key, because I wouldn't have made it to the end otherwise because of the door effect. Ending was gold, haha.
🎤 Marobax
24. Dec 2013 · 13:37 UTC
"Professor Rowan" First we took him for testing but then we did not have time to make our own character ^^'
"The vomitive door effect" The character was slow when i code this effect, there was not as doors as now. Now he is 3/4x faster than before so I admit it's a little bit weird.
"shouldn't be there at all" Hum, no, just no. Hours of coding, not enough time to recode the entire camera movement and it was almost by chance that i finnaly managed to disable it when the character runs. The first screenshot was dedicated to say "hey player, run !", i wrote it on controls and i made a speech bubble to warn the player ^^.
"didn't get further" 'cause of the mappers, blame them X)I had to whip... hum I meant "help" them, they were not enough fast !

Thanks for those comments ! (exept tobbez, I shall hate you till the end of my days)
For MEGA (Zuige), you could find many tutorials on internet i think, i don't understand your problem ^^' (If you have an OSX, it's right click on "content", left click on download.)
For XNA, you need it to play that game, i can't export otherwise.
glovecat
24. Dec 2013 · 15:04 UTC
Cool graphics :). I can't pass throught the "smoked" door U_U (not a bug, simply i can't find the way to open it, yet)
SuperPokeunicorn
24. Dec 2013 · 17:00 UTC
It would have been nice to see more mechanics. Perhaps there were some later on in the game, but I q
SuperPokeunicorn
24. Dec 2013 · 17:12 UTC
The 3d world mixed with the 2d sprite was nice, but the player was a blatant rip off of Professor Rowan from Pokemon Diamond, Pearl, and Platinum. In the end, the game boiled down to "flip this lever that opens the door to another lever that opens the door to another lever that opens a door for a limited amount of time with another lever that opens the door to a tool box which opens the door to . . ." and so on an so forth. It would have been nice to see some more mechanics, and perhaps there were some later on in the game, but I quit after getting stuck when a door closed behind me with no way of getting out. Also, I have no Idea of how this fits the theme, but I'll give you the benefit of the doubt since I did not complete the game. All in all, the game looked nice, but the game play was just a bit plain. I would recommend expanding on the game to add more mechanics that don't involve opening doors.
NiceAlexanderAS
24. Dec 2013 · 17:21 UTC
Well the game was fun! :D but i got stuck in a part where i need to like run when i hit a switch before the door closes D: . The game was fun and the graphics where awesome! Great Job :D
ParaPup
24. Dec 2013 · 21:09 UTC
Not bad It was cute use used the Pokemon style 3rd person.
tompudding
24. Dec 2013 · 21:34 UTC
I loved the unique appearance, especially the main character that holds his hands behind his back while running, badass. The game mechanic itself though was not fun for me. Switches and doors and backtracking makes me sad.
Sylence
25. Dec 2013 · 17:02 UTC
Really liked the idea however the camera acts a bit weird
hasher
27. Dec 2013 · 00:32 UTC
good game!

I think it could have more sounds... like soundtrack
kibertoad
27. Dec 2013 · 12:55 UTC
mix of 3d/2d looks really good, but camera movement when going through doors was distracting. pull the lever to open door thing without much else got old pretty quick.
GarethIW
02. Jan 2014 · 23:22 UTC
Really lovely game, I adored the mixture of sprites and 3D objects. A nice bit of background music would have added to it nicely but nevertheless it's a solid game.