($SRCROOT)\dungeon by kirbytails7
***
*** NOTE: You need to destroy corrupted files (the red blocks) and defeat enemies to get more attacks. The files in the first room always give you more attacks, so you should destroy them first. ***
*** (Also, it's "source root slash dungeon")
Bugs have entered the mainframe! Deploy the virus termination script! (That's you.)
It's an action-roguelike with randomly-generated dungeons. The dungeon generator ate up more time that I expected, so most everything else suffered. There's no music and there are lots of collision bugs, but hopefully you will still enjoy! Controls are on the game's page.
You only get one life! You only get one attack to start with! You only get 1KB of attacks! Admittedly, the theme was not a priority for this one...
Uses a custom engine made with the Video Game Development Club at the University of Minnesota a couple of years ago, and sfxr for sound effects and Paint.NET for sprites.
Please let me know if you find any bugs.
Known issues:
- Collision is weird when changing rooms. If you get stuck, move around a bit. Also, don't go out of bounds.
*** NOTE: You need to destroy corrupted files (the red blocks) and defeat enemies to get more attacks. The files in the first room always give you more attacks, so you should destroy them first. ***
*** (Also, it's "source root slash dungeon")
Bugs have entered the mainframe! Deploy the virus termination script! (That's you.)
It's an action-roguelike with randomly-generated dungeons. The dungeon generator ate up more time that I expected, so most everything else suffered. There's no music and there are lots of collision bugs, but hopefully you will still enjoy! Controls are on the game's page.
You only get one life! You only get one attack to start with! You only get 1KB of attacks! Admittedly, the theme was not a priority for this one...
Uses a custom engine made with the Video Game Development Club at the University of Minnesota a couple of years ago, and sfxr for sound effects and Paint.NET for sprites.
Please let me know if you find any bugs.
Known issues:
- Collision is weird when changing rooms. If you get stuck, move around a bit. Also, don't go out of bounds.
| Web (Chrome is best) | http://www.sketchhousegames.com/SRCROOTdungeon/play.html |
| Timelapse | http://youtu.be/SYa6sM2K7rY |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=4767 |
Ratings
| Coolness | 89% | 2 |
| Overall | 3.09 | 429 |
| Audio | 2.35 | 578 |
| Fun | 2.81 | 536 |
| Graphics | 2.51 | 709 |
| Humor | 2.63 | 334 |
| Innovation | 3.00 | 427 |
| Mood | 2.84 | 447 |
| Theme | 2.65 | 618 |
@Baknik - What browser are you using? Also, you might have run out of uses for the attack you were on (Q/E cycle attacks).
@pusheax - I hadn't heard of that before...It looks pretty neat. I was initially aiming for something like Binding of Isaac (but less...stylized).
Overall, love the premise and the gameplay.
@runsintowalls - You've gotta conserve your ammo! =D It also helps if you get one of the rooms with the blue crawly bugs, since they're the easiest to kill.
Collision is tricky and can block you in unexpected places. I also never managed to kill anything with my only shot, and didn't find a way to reload. Sometimes the generated dungeons would have red blocks completely covering an exit (was this on purpose?).
Oh, I liked the graphics!
I again need to apologize for the buggy collision. I'm assuming that the main problem is the paths between rooms? I can change the collision on them so they're easier to go through but will let you get out of bounds if you try...though I suppose there's no incentive for going OOB. Hmm...
But, gameplay is not my kind maybe