Jameson The Pilot by rezoner
You have only one life - and only one cargo bay.
Space exploration sandbox. Become a trader, pirate or a bounty hunter. Instructions in link.
Space exploration sandbox. Become a trader, pirate or a bounty hunter. Instructions in link.
Ratings
| Coolness | 63% | 3 |
| Overall | 4.15 | 6 |
| Audio | 3.55 | 68 |
| Fun | 3.82 | 32 |
| Graphics | 3.86 | 108 |
| Humor | 2.87 | 268 |
| Innovation | 3.60 | 112 |
| Mood | 3.80 | 41 |
| Theme | 2.82 | 521 |
I wish I wasn't this sleep deprived so I could appreciate it more, though.
it really me of ascii sector, which i love dearly.
Great work!
Would love to play it again, I really liked the concept!
- Stock market
- Ship upgrades
- Mining
- Pirates
- Bounty hunters
- Even a planet landing mechanic!
Sounds like the feature list for a AAA game. How the hell did you do this in 48 hrs?
I stumbled upon this game while searching for other space games since I made one too, and I realised you really thought about the gameplay here!
Can't praise this enough!
The aesthetic is absolutely gorgeous, the sound is a perfect fit, and the gameplay is deep and engaging.
Extremely well done. I'm amazed you did something this great in two days.
I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D
Oh, what about the AI? How does it work?
It depends on how you look at 48h - it is actually equivalent 6 working days :)
The only hard part on AI was the autopilot that can take you to any destination successfully land on a planet and avoid collisions. Once you have that the rest is just a simple state-machine that is deciding what should be the next destination.
For each planet there are cached trading routes (where can I take the stock to earn on it) - these are randomly picked by traders who land on a planet.
Anything that lands on planet and has cargo automatically sells it.
Autopilot actions are more important than AI mission (that is to avoid collisions)
Piracy, mining, bounty-hunting, trading - it is everything similar action - what differs are just the destinations.
Then there are some little exceptions like - mining - is observing the asteroid for spawning anything - and then switch destination to the spawned thing. Observer if there is anything in cargo bay - if yes - switch destination to planet (autopilot will take authority over AI as soon as it gets in gravity range)
I know that's technically this is not very explanatory. But technically it is just a state-machine :)
@CaptainKraft: yes I know - it happens - sometimes :| Also I should disable ability to shoot when you have landed.
This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!
http://www.ludumdare.com/compo/2013/12/17/my-top-six-ld28-games-so-far/
Congrats :)!
The combat-system isn't too great, since I never managed to evade enemy shots. My fights ended up with whoever had the better ship winning. But well... maybe that's just how it goes :)
Really fun game. I was playing it for about an hour. It has a plenty of possibilities. AI? Pirate planets? Medical supplies those don't heal but cost a plenty? That's how do you make an epic game.
Mining seems poor. I didn't mine a lot, but those four pieces of stone don't make me want to mine. Do I get better goods from them as I progress? I should get, otherwise it's unprofitable.
Also, I would like to see more information about ships. They have more stats than speed and amount of slots.
What is space for? Slow motion? Then I don't want it to disable when I right-click.
I hope that you'll continue working on it. I expect you to make mining, trading and fighting equally profitable. Like, you get rare minerals from mining, you get a bounty when fighting pirates and some other cool stuff when being a pirate.
I love the graphics! They're amazing! The feel and gameplay of it is awesome too :)
I'd love it if you could check out my game ;)
Polak potrafi, tyle powiem ;)
Mam szczera nadzieje ze wygrasz.
Hard to believe you manage to produce such a polished game in 48 hours. Keep up the great work.
Love the Elite references, but also you've given the docking it's own twist with the planet landing mechanic. (See also, Escape Velocity)
Stylishly designed so it looks great.
An impressive accomplishment for 48h.
Not sure I see the direct link with the theme though.
All my congratulations ;)
Possible update that would be great : better sound and maybe multiplayer? =)
Good job!
Some dates are past LD as I were adding tutorial and fixing crash bugs.
I've also checked QbQbQb - a killer! Hotline Trail - too!
Not to mention the music in all of them... Overall "speechless"!
Really not sure what to say, it's a really wonderful jam game, maybe didn't fit the theme so well?
Besides that, very amazing job!