CSO-1 by gustavodort

[raw]
made by gustavodort for LD28 (JAM)
One Color. One Shape. One Objective.
There can only be one.
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Yeah, so I did this katamarish/highlanderish "game" saturday. I wish I had more disposition and willpower to make more levels (since I spent most of the time making things easier to design levels), but it turned out I really needed to rest this weekend.

I could've sent this as a compo since I didn't bend any rules, but I was really tired sunday and slept early :P


Anyways, LD is always an enriching experience!

Ratings

Coolness 37% 1329
Overall(Jam) 3.20 212
Audio(Jam) 3.44 101
Fun(Jam) 3.10 189
Graphics(Jam) 3.00 328
Innovation(Jam) 2.80 282
Mood(Jam) 2.81 301
Theme(Jam) 2.25 438

Feedback

chicknstu
16. Dec 2013 路 13:34 UTC
It's like a platform version of the game 'Osmos' on iPad. The chess level was a nightmare!

Nice job :)
馃帳 gustavodort
16. Dec 2013 路 17:39 UTC
Thanks, man!
I didn't know about this game, but I'll check it out :D
Beavl
18. Dec 2013 路 12:10 UTC
I love games with game mechanics in which you get bigger by getting smaller entities. Katamari is surely one. Osmos is another. But do not forget about Nozumou by Ikiki (http://www.youtube.com/watch?v=yGrRPFuQivI). Anyway, I really enjoy this entry. Congrats!
Joror
18. Dec 2013 路 18:59 UTC
Nice puzzle platformer. Felt nice even with the limited graphic, and good ramping music. A reset button when you're halfway and fail would be nice though. :)
馃帳 gustavodort
02. Jan 2014 路 15:03 UTC
Thanks, Beavl! :)
I agree, Joror.. a "reset" button would be nice once you realize you're past the point of no return
kibertoad
02. Jan 2014 路 15:26 UTC
awesome music, cool idea, nice direction texts. but couldn't you make the steps more visible? or jumpable.
adamwfindlay
02. Jan 2014 路 16:00 UTC
Lovely idea! Love the colour changing.
Harsay
02. Jan 2014 路 16:13 UTC
I wish it was longer...
kcpunk666
02. Jan 2014 路 17:37 UTC
I like it, good job!
bensoto
02. Jan 2014 路 18:14 UTC
Smooth graphics, fun puzzle, great humor
mize_VS_mildmojo
02. Jan 2014 路 18:17 UTC
Cool implementation. I really like the way the instructions were written on the walls of each level, then exposed by the camera tracking the player.

It did feel like there wasn't a lot of player agency or puzzle solving in the game. It was just a matter of following the predetermined path each time as quickly as possible. The chess level was pretty difficult since the larger ball didn't jump high enough to clear the stairs. You sort of had to pound the space bar repeatedly and glitch the ball up the stairs.

Having the ball's controls oriented relative to the camera instead of the world took a bit of getting used to. I'm not sure what you could do there; maybe have the ball trace a rounded rectangle in the room instead of circle when moving left/right?

I wish the shrinking or pushing mechanics had been put to use after they were introduced. I'm betting you had some plans for them.

Overall, cool idea. It was fun.

-mildmojo
psc1997
02. Jan 2014 路 18:49 UTC
Interesting gameplay !
Good job ! ;)
Fenixin
02. Jan 2014 路 19:12 UTC
You have a neat idea here, try to develop it further in a Marble Madness way, with a lot of varied levels, varied power ups (more jumping), etc.
SnoringFrog
03. Jan 2014 路 10:53 UTC
Definitely would have been nice to have more levels, but what you have here is definitely a great start for a game.