Crystalline by X-0r

[raw]
made by X-0r for LD28 (COMPO)
[Post Compo changes]

Due to a lot of feedback, I've updated the controls.

LMB - Shoot
RMB - Shield

I also changed the "Repair" buttonname. It technically only returns resources to the planet. To actually improve your armor status, click "Armor +"

Also, shield now takes precedence over all other commands.
That means, you can keep LMB pressed, and activate RMB only
for a split-second to dodge shots.

I'm not 100% sure if these changes are allowed to count towards the rating - therefore, I labelled it "Post-Compo".
The original SWF for the compo remains the same.

[Development]

Blender: Constructing, rendering, texturing of 3d models
REAPER (engine, wavedraw): SoundFX
FlashDevelop: Coding
Compiled Flash AS3


[Intro]

This game is a 3rd person action shooter.

You are the leader of the Xorians, an alien race, who is overwhelmed by humans, who already devastated their own planet.

You clearly need to show them, that they only get *one* planet to destroy!

Stop the humans from draining your planet's crystals!


[Controls]

WASD / Arrows - Relative movement (no time to implement absolute =/ )
Mouse - Aim

Space - Fire (Uses one energy per double shot)
Shift - Shield (Uses a lot of energy, but annihilates incoming shots)
Q - Mine (Works on debris and crystals - mining crystals will reduce your planet score, though)


[Summary]

The humans have errected a mining outpost.
You can see two structures: One is emitting light mechs (They will drain the planet's crystals by 250 per unit)
The other is a resource collector and constantly mines resources off your planet.

If you destroy an enemy, it will leave debris behind - you can convert that to energy (and somewhat recycle the stolen resources)

At the end of a level (all units and structures destroyed),
you can upgrade your unit. The prices aren't really balanced, you are more likely to lose due to your planet running out of resources than due to actual destruction of your suit.


[Planned, but abandoned / incomplete features]

Mute button
Collision / Layering with structures
Randomized Levels
Scrollable and larger map to play on
More types of enemies (graphics rendered, but never added to the game)
Intro movie of the destroyed earth (somewhat underlining the theme)
Lots of additional weapons, maybe even customizable
A preloader
A soundtrack. I'm really sad that I actually didn't compose any music at all for this game. Well, at least I designed all my soundeffects on my own...

Ratings

Coolness 97% 2
Overall 2.78 690
Audio 2.41 540
Fun 2.69 623
Graphics 3.12 395
Humor 1.80 701
Innovation 2.21 878
Mood 2.32 785
Theme 1.87 956

Feedback

Split82
16. Dec 2013 · 10:41 UTC
I really like this one. The controls are a little bit hard to understand in the beginning, but after I figured out how to play, it was really fun.
alcorrius
16. Dec 2013 · 10:57 UTC
Nice and hard! Fight, defence, mine, upgrade... It is really cool! But it is hard to controll this robot
phi6
16. Dec 2013 · 11:06 UTC
Balance between shield, mining and shooting/moving is great as I had to quickly decide what to do, makes for a difficult game which I like! But I think it is let down a little by the controls, a twin stick method would have worked better or absolute movement as you described :) Good job!
xgeovanni
16. Dec 2013 · 11:57 UTC
It's hard to keep your hands on the mouse, the space bar and WASD at the same time.
Hyoga-3D
16. Dec 2013 · 15:52 UTC
i like this! but it would be better if you didn't have so many controls, also maybe if you regenerated energy? i had zero energy when i got to second level :/
🎤 X-0r
16. Dec 2013 · 16:21 UTC
That's because of my hacky upgrading system... "Repair" means "Repair planet", you spend all your energy to increase the resources which the humans are mining (I should have probably ommited that option, since you just lose the time you actually spent mining in the first place). To repair your damage, you need to click the "Armor+" button.
adnzzzzZ
16. Dec 2013 · 18:49 UTC
Would have been a lot better if firing was with the left mouse button. Other than that, I really dig the art style. It reminds me of those stop motion videos somewhat. Great job!
vallde
16. Dec 2013 · 20:45 UTC
Good one, but the controls relative to the robot are hard to manage. Also, why not attack with the mouse we are using to aim? the spacebar is so far! :)
CaptainKraft
16. Dec 2013 · 20:46 UTC
The controls are hard to manage. The game looks good and I like the sounds. Good job
Danman9914
16. Dec 2013 · 21:00 UTC
I'm just getting a black screen for the web version
🎤 X-0r
16. Dec 2013 · 21:09 UTC
Ugh. The controls. I guess I'll never manage to make them intuitively correct. At least I know what I need to focus on during the next LD. :P

The reason for using the mouse to aim, but the keyboard to shoot is... I'm still not very experienced with events. I already needed a helper function to even toggle the key between pressed and not pressed - which is why I just assigned another key as the fire-button into the already working switch-statement.
Aiming is easily done without anything like that... just calling mouseX, and you already get the relative x-coordinate.

Sorry for the inconvenience =)
01010111
16. Dec 2013 · 23:33 UTC
Oh I should have read the text on here about collecting energy from debris. I was just panicking the whole time and performing pretty abysmally.
Sean Noonan
17. Dec 2013 · 04:37 UTC
Not a huge fan of the controls, why won't the left mouse button shoot if it's a keyboard and mouse game :(?
oskardevelopment
17. Dec 2013 · 06:50 UTC
Cool game with nice graphics. A bit chunky controls, though it was still a lot of fun. Good luck!
iamwhosiam
17. Dec 2013 · 09:29 UTC
yo i gave up at first when as soon as i started playing, i didn't get the controls at all, but then i read the comments and people liked it, so i gave it another shot and i get it now. its cool how you can strafe an enemy just by holding one button down, i really wish there was more to do in this game, maybe a big level to explore and such.
🎤 X-0r
17. Dec 2013 · 13:22 UTC
Post-Compo version with improved mouse controls is now online. I'm not really sure, if we are "allowed" to make these changes. You might want/have to rate the game according to the original SWF - therefore, I put [POST COMPO] to the link.
Diptoman
17. Dec 2013 · 18:09 UTC
The movement controls are rather off. I had problems with that most of the time.
The idea is nice though, and it was fun! Of course, shooting stuff is always fun. :P
van noctar
18. Dec 2013 · 11:29 UTC
Funny!
Ras Lyon
18. Dec 2013 · 15:40 UTC
That was cool. I'd like a larger stage, and does it repeat for every level? It took me awhile to realize that you need to destroy the base. I like how there are different goals you have to think about, and mecha is always cool.
doctorscientist
18. Dec 2013 · 16:15 UTC
I love the art and the animations in this game. It really has a unique look and the look is complete. The control is a little strange at first but it quickly becomes intuitive. Its a shame you didn't put a little bit more effort into the in game GUI. I really think you should.
🎤 X-0r
18. Dec 2013 · 16:29 UTC
@Ras: Yes, unfortunately, there is only one level with increasing difficulty. I had a huge map in my mind initially, then I thought of linking together a few small ones... but I never came to that point.

@doctor: Yes. I agree. The GUI isn't really... existing (unless you count floating text). I had a lot of sci-fi style ideas, but never got to realize them on time =/

Thank all of you for your comments, they're helping me a lot to improve my future entries, and my understanding about what people expect in general :)
MrTedders
18. Dec 2013 · 16:58 UTC
Odd conrols, it might be better to go with twin stick controls. Interesting concept however.
Mechatodzilla
18. Dec 2013 · 22:48 UTC
I had fun with this! It took a few goes to get the controls down but, it's a big robot, I assume that would really be the case. Nice entry!
Jacic
19. Dec 2013 · 20:26 UTC
The controls were strange and took time to get used to, but I like the idea.
Kvisle
22. Dec 2013 · 15:10 UTC
Fun little game - not very touch pad friendly, but I managed to survive a few levels nonetheless. Good job!
Nut
07. Jan 2014 · 01:29 UTC
The relative-movement controls were really difficult to use, but the concept is interesting.