Hairy Cave by Atridas

[raw]
made by Atridas for LD28 (JAM)
Guide "Ramonet" the bald guy through the Hairy Cave to shot the enemies and find a secret...

Controls
a-d -> move
s/space -> jump
left mouse -> shot

Ratings

Coolness 50% 3
Overall(Jam) 2.81 387
Audio(Jam) 2.75 302
Fun(Jam) 2.38 439
Graphics(Jam) 3.58 174
Humor(Jam) 2.65 195
Innovation(Jam) 2.08 507
Mood(Jam) 2.61 371
Theme(Jam) 2.44 376

Feedback

BradleySmith
17. Dec 2013 · 16:03 UTC
The hand-drawn feel to this is quite nice. :)
glovecat
23. Dec 2013 · 10:29 UTC
Extra-Difficult!
Xaychru04
23. Dec 2013 · 10:35 UTC
Lovely graphics! But the controls make it hard to control the character and avoid/shoot enemies, I think he should jump higher. The mood was pretty original, I enjoyed this game! :)
DDRKirby(ISQ)
23. Dec 2013 · 10:49 UTC
Best ending
bodsey
23. Dec 2013 · 11:04 UTC
Nice art
fluffypillow
23. Dec 2013 · 11:08 UTC
Nice graphics! Liked the mood and the ending was great :)
Sanguine
23. Dec 2013 · 11:42 UTC
The movement felt a bit awkward, mainly due to the relatively slow walking speed and the low jump height. The graphics were really cute :)
SamH
23. Dec 2013 · 11:48 UTC
Very nice graphics. Wish you had time for some more animations. I’m not fond of the physics and overall mechanics, though: low jumps, slow walking speed, moving platforms cause you to fall, only one shooting direction, slightly too close camera angle that hides enemies that can still shoot at you. But I’m pretty sure all of this can be fixed without too much effort.
Macroz
01. Jan 2014 · 14:09 UTC
Controls, physics and speed could use some tuning but well done!
local minimum
01. Jan 2014 · 15:43 UTC
I really enjoyed the caverns hairiness. The game was a bit unnecessarily hard to play due to key-mappings (very unfriendly for left-hand mouse). The platforms did not carry the player for x-axis movement which with the mappings made them almost impossible. The one shot you're dead, I see as part of fulfilling the theme, but I think the game would have been more fun if one got to take some damage... In all a really nice game though.
GarethIW
01. Jan 2014 · 17:06 UTC
After establishing I could destroy projectiles, I found the only real glitchy aspect to be the collision detection, but given the nature of LD such a thing can be forgiven and it didn't really impede me at all.

Overall it's a nice solid platformer, you managed to get a nice amount of gameplay in for the time given and I was compelled to finish it. I also like how you don't explain the hair, always keep them guessing ;).
ZYXer
01. Jan 2014 · 17:59 UTC
Really cool graphics style, love it! I also like how the camera adapts to the situation. Nicely structured level design, though it could have a bit more variety, like more types of enemies. The controls and mechanics might need a bit more polishing. For example, it would be nice if the character would move with the moving platforms.
nyrrrr
05. Jan 2014 · 02:22 UTC
nice graphics. but the sound was a little quiet
mcapraro
05. Jan 2014 · 05:25 UTC
really cool, unique graphical feel to this, well done on the styling