Bounce by BoppreH
That was fun.
This game is about defending something with insufficient resources. Unfortunately I neglected everything non-code, so no sound ):
The levels are short, the story simple, but I hope you are able to have fun. Tested in the latest Firefox, Internet Explorer, Opera and Chrome. Opera and Chrome render terribly, so avoid it if possible.
This was my first Javascript project, and I made the grave mistake of writing everything from scratch, without jQuery. Loads of fun, but an awfully long time.
This game is about defending something with insufficient resources. Unfortunately I neglected everything non-code, so no sound ):
The levels are short, the story simple, but I hope you are able to have fun. Tested in the latest Firefox, Internet Explorer, Opera and Chrome. Opera and Chrome render terribly, so avoid it if possible.
This was my first Javascript project, and I made the grave mistake of writing everything from scratch, without jQuery. Loads of fun, but an awfully long time.
Ratings
| Coolness | 64% | 3 |
| Overall | 3.18 | 354 |
| Audio | 1.00 | 817 |
| Fun | 3.18 | 297 |
| Graphics | 2.75 | 588 |
| Humor | 2.15 | 538 |
| Innovation | 3.24 | 276 |
| Mood | 2.70 | 534 |
| Theme | 3.29 | 267 |
Perhaps, given more time, you could add more mechanics -- for example, less enemies (to promote aiming, vice wiggling), and maybe different types of enemies. For example, maybe an enemy that orbits around the center, shooting bullets in. You can block the bullets, but you need to hit the orbiting enemy to stop the bullets. That would require aiming.
Just thoughts, well done!
Please review mine, if you have the chance.
Reviewers, please mention if you notice any problems. If rendering looks funny, things move in unnatural ways, or performance is performance, for example. This is always useful to know for the next time.
Eventually, I just started making it goes in tight circles around the planet. Couldn't really figure out any better strategy than that.
Bug: clicking new game after winning just displays the win message again.
The source has support for a lot of variation in the levels, I just didn't around to create any missions that used it. If the ball is slow and the enemies are extra bouncy, for example, spinning in a tight circle won't help.
Well, maybe next time.
Like others said, add sound effects and music (if you like to work on a post-compo version)!