Panacea by TriBeard
Panacea - The one cure for every disease. Too bad the cure is the violent explosion of all infected victims.
Your job as the player is to take out as many of the infected as possible. You do this by passing over them to administer treatment. Every victim you 'treat' and everyone hit by the explosion that follows adds to both your score and combo.
You only get one combo.
Oscar Bjorhn - Programming
Andreas Lindstrom - Audio
Chris Wilson - Programming
Anton Osterlund - Graphics
Your job as the player is to take out as many of the infected as possible. You do this by passing over them to administer treatment. Every victim you 'treat' and everyone hit by the explosion that follows adds to both your score and combo.
You only get one combo.
Oscar Bjorhn - Programming
Andreas Lindstrom - Audio
Chris Wilson - Programming
Anton Osterlund - Graphics
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.04 | 298 |
| Audio(Jam) | 3.19 | 170 |
| Fun(Jam) | 3.16 | 164 |
| Graphics(Jam) | 2.67 | 409 |
| Humor(Jam) | 1.79 | 409 |
| Innovation(Jam) | 3.05 | 200 |
| Mood(Jam) | 2.95 | 242 |
| Theme(Jam) | 2.80 | 251 |
Cool game though, pretty and addictive. :)
Glitch?
Glitch?"
Were you hit by one of the explosions? That will get you killed.
one thing I noticed : The character felt a little funny to control. I think they might be walking much faster in diagonal directions than horizontal directions, but I couldn't be sure.
1. The anticipation of waiting for the enemy orbs to gather enough in the centre at the beginning reminded me of the Crash mode on Burnout 3. Was a good call to let the player take their time and choose when to initiate.
2. Game definitely gave of the feeling of being an architect of your own destruction - was a definite panic moment when the orbs began to just explode themselves and spread.
3. Liked that you had the grid area but didn't limit the player to it - was chasing a string of orbs out of there one time and thought it would stop me but was pleased to find that wasn't the case.
4. Music was peaceful for such a chaotic game, gave off a doctor who-ish vibe. Good Stuff!
5. Think that once you've died, the remaining exploding people should be added to the score.
6. A slight noise when you infect individuals would be good, maybe even increase the pitch as your multiplier increases.
7. Would be interested to see if local multiplayer could be implemented - seeing players attempting to seal each other off and destroy one another would be fascinating.
8. Would've liked to see many many many many colour explosions or if you could figure it out, a different colour depending on how far down the chain it went.
E.g
first exploded orb = blue
second exploded orb (as a result of the first) = green
third exploded orb (as a result of the second) = Red.
With that you'd get distinguishable waves of colour which would look awesome.
Great work, thanks for making this and hope to see more from the project!